(edited by Xenogath.4013)
i’ve always enjoyed the summoner type-classes the most in rpgs and seeing spirit weapons getting phased out to a state of a mere bonus to your other skills is shocking.
the kind of mechanic i would want introduced is an option for a guardian to fully specialize in summoning and commanding those weapons.
to achieve this, 3 major things need to be changed:
1) re-introduce damage reduction. summoning them just to see them getting blown up is demotivating at least.
2) add viable traits. im not talking about the number of traits, its about the quality. sws need to perform significantly (!) better when having installed the corresponding traits.
3) abolish/greatly reduce the cd on the summon. when specializing in sws, i need to have them available whenever i need them as they would be my main – if not only – source of damage.
and/or:
4) greatly increase the maximum duration. i can live with them being destroyable, but right now, whenever i’ve killed something, i need to wait for the weapons to disappear and then wait at least 40 seconds to be able to summon them again. thats just plain annoying!
( anet could change the way summoning spirit weapons work – why not make the skill an on/off switch like the ranger has for their pets? )
those proposals are not even world-changing. its all it really takes to make spirit weapons viable again.
(edited by Xenogath.4013)
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