Showing Posts For Xentch.6459:

Idea - a more durable Stealth "Sneak".

in Thief

Posted by: Xentch.6459

Xentch.6459

Horrible idea. Thieves don’t need long duration stealth to be effective.

LOVING Engineer

in Engineer

Posted by: Xentch.6459

Xentch.6459

Engineer is credit to team!

What happened to "letting the meta settle?"

in Engineer

Posted by: Xentch.6459

Xentch.6459

Necessary change, but they really need to give engineers better options for combo finishers before removing stuff like this. It certainly wasn’t game breaking in any way.

Improvisation trait should only work on skills on cooldown

in Thief

Posted by: Xentch.6459

Xentch.6459

It’s a trait design for those using multiple skills. Instead of fishing 20 points into Critical Strikes for signet cooldown reduction, 10 into Shadow Arts for Deception cooldown reduction, AND 10 into Acrobatics for Trap recharge reduction, you can use this trait and get a nice bonus to all 3. As it only costs 20 points to get this trait it uniquely supports very diverse build and slot skill choices.

Another patch another nerf:

in Thief

Posted by: Xentch.6459

Xentch.6459

Let’s avoid drama-queen posts like this. No one who understands this ability thinks it’s a nerf.

Smoke Bomb. Would like it to be useful

in Thief

Posted by: Xentch.6459

Xentch.6459

It’s an AoE blind that stealths nearby allies and yourself. What more do you want it to do?

Power builds for a thief newbie

in Thief

Posted by: Xentch.6459

Xentch.6459

“How well does Dagger/Pistol perform? I know the 3 skill is a blind, and 4 is a very very short daze, but I’m not sure how well it’ll hold up whenever I end up fighting more than 1 mob at a time.”

D/P and S/P are amazing PVE combos. S/P is great for tanking multiple mobs and D/P is great for veterans and the like. Blind really helps mitigate the damage you take.

Pistol and Shield, what do people think of it?

in Engineer

Posted by: Xentch.6459

Xentch.6459

p/s is nice thanks to magnetic inversion – easy access to a blast finisher means area might (bomb kit) or area weakness (grenade kit) on demand. Both are crazy good depending on the situation.