Showing Posts For Xeron.3745:

Thief 27k damage, 2 secs, back to back

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Posted by: Xeron.3745

Xeron.3745

When you compare all the complaints on this forum you should see everything disappearing: Guard-bunker, ele, mesmer etc.
Mabye we should all run warriors? The game must be super interesting at this point.

ya “Warrior only” for pvp just add some more utilitys and everything would be fine

How has warrior not been buffed/reworked yet?

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Posted by: Xeron.3745

Xeron.3745

well, i think they should atleast fix the F1 skill from GS cos its bugged, or did anyone ever notice the 15 might stacks after the attack with 3 bars of Adrenaline?

Look at this numbers. Totaly insane :V

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Posted by: Xeron.3745

Xeron.3745

Atlest Aoe will be fixed..
Anyway 14k to a warrior xD wtf? Did the theif had like 20 might or something.
Your screen is definetly something that shoudn’t happen.

pretty sure the warrior had Frenzy up = extra invitation for every thief

I tought to give my ideas another shot

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Posted by: Xeron.3745

Xeron.3745

Downed State:

i would like to see if Anet remove those class specific skills in downstate like thief 2 or Mesmer 2.

what you think about giving each calss in pvp the same skills like:
1. auto attack
2. knock back from Warrior or Guardian
3. Suicide
4. heal

spvp reimagined

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Posted by: Xeron.3745

Xeron.3745

i would like to see something where you can switch between builds with your current class and dont need to log in the same class again with another build

New Meta??

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Posted by: Xeron.3745

Xeron.3745

indeed, even in paids 90% of the Teams using a S/D bunker Ele for your close point.

I hope Anet will do something against this whole bunker ….. in feburary. Otherwise Guardians will be replaced by Ele and becomes useless

(edited by Xeron.3745)

RESULTS: Which profession are you afraid of?

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Posted by: Xeron.3745

Xeron.3745

Me: S/D Bunker Ele
Most Feared: Skilled Sword/Focus – Staff Shatter Mesmer
Least Feared: Warrior

So... Time warp...

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Posted by: Xeron.3745

Xeron.3745

Why ends every thread with a (Nerf Mesmer and Thief) discussion?

So... Time warp...

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Posted by: Xeron.3745

Xeron.3745

When abilities are so game changing that every team is running them and there are no equivalents from other classes then there is a problem in design in my opinion. It doesn’t have anything to do with not being able to handle the abilities.

Oh and Xeron, quickness isn’t considered a boon so you can’t remove it with well of corruption like you stated.

thanks for the info Seether. But at least they will lose quickness if they leave the time warp field

So... Time warp...

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Posted by: Xeron.3745

Xeron.3745

I’m usually not one to bust out the massive QQ threads, but after playing a decent bit there seems to be one thing glaringly overpowered and dysfunctional about spvp compositions and team fighting. TIME WARP.

10 seconds of AoE quickness with a massive radius that also counts as an ethereal field (chaos armor/confusion with finishers). TEN. SECONDS. Not only is it the longest quickness in the entire game, it also comes with no penalty and it’s AoE. Every utility activated quickness in the entire game comes at a pretty hefty penalty, most notably frenzy for warriors.

Time warp is a game changer. It makes or breaks team fights allowing the mesmer’s team to quickly rez/stomp/DPS so incredibly fast as to force the opposing team out of its MASSIVE radius.

I’m alright with portal in most respects. It has its limitations and it is slightly gimmicky. But when you add in the ability of a mesmer to be able to watch a backpoint and contribute to a fight so massively with a no-cost short-cast 10 second AoE quickness it becomes broken.

I know for sure I’m not the only one who thinks this way. I could say many other things on the topic of time warp, but to be blunt it makes mesmers a necessity on any competitive team.

For reference:
(a warrior can pop frenzy, proc last chance and a rage sigil and still come out with 12 seconds of personal, non-aoe quickness at the cost of 50% extra damage for 5 seconds and a wasted sigil)

http://wiki.guildwars2.com/wiki/Quickness

Bah, i dont get it. Why is everyone calling stuff OP if they cant handle it? (I do not mean necessarily you). I guess they dont even think about “how to counter” that. It was the same with Warrior 100b at start and now everyone is laughing about 100b Warriors.

I think its the same with time warp from Mesmer.

FOR EXAMPLE:
Lets say we are in a 5v5 Team battle in Forest of Nifhil at Keep. Mesmers of both sides are caping close point and move up to keep for Time warp to support the team. So when you see how the enemy Mesmer is using Time warp your Whole Team have to retreat immediately (ofcourse you will lose the point for a moment) to force the enemy team out of the time warp field so they will lose their quickness. Even if they still have it (lets say you got a warrior and a necro in your team) necro can pop well of corruption to remove quickness and warrior can use Greathammer F1 to stun multiple enemys ( ranger, thief, etc. can also help with traps to slow their movements). So now you turned the whole teamfight, make your mesmer pop Time warp and blow the enemys away (since all their melee and dps classes should be right infront of you, you should have no problems in taking them down).

Thats my opinion how to counter Time warp! and im sure there are still alot more ways to counter it. Ofcourse its just theory and needs alot of coordination and practice.

PS. sorry for my broken english. grammar and spelling

(edited by Xeron.3745)

Elementalist; Ether Renewal

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Posted by: Xeron.3745

Xeron.3745

Ranger: condi remove + aoe regen + quickstomp = 3 points
Guardian: Tanky + DPS = 2 points
Thief: condi build + tanky + perma swift + mobility = 4 points
Engi: ressurect, perma swift, self condi removal = 2,5 points (only selfish condi removal)
Warrior: mobility, Elite rez, shout heals, quickstomp = 4 points

now standard D/D ele.
- decent DMG output
- hudge mobility
- CC
- Lots of buff (pernament furry, nice swiftness, protection, regeneration when needed)
- more ways how to healthemselfs (not only skil nr. 6)
- lot of abilities to cleans condition from themselfs and also allies
- Best downed mode in game

= very easily 7 points.

Well, you just counted random things on the Ele, I can do that too on other classes:

- Ranger (Power with Longbow+Sword/Warhorn):
1) AoE Fury
2) AoE Swiftness
3) AoE Reg (almost permanent)
4) AoE-Vigor
5) Quickness-rez
6) Quickness-stomps
7) huge AoE Crowd-Control with Muddy Terrain and Longbow 5
8) Ability to recap points much easier with insane Knockback on Longbow 4 and the Fear of the Wolf+Immobilize/cripple of Muddy Terrain
9) Almost immune to conditions

Engi (standard Teldo-build)
1) Selfrez and Ally-Rez in one Skill
2) Heavy AoE
3) Perma-Swiftness
4) Perma-Vigor
5) Good CC/Knockbacks
6) One of the classes that dishes out the most diverse amount of conditions
7) Good Combofields and Combosinishers
8) Harder to kill than Ele in most MU’s (Necro being the obvious exception)
9) Protection-Injection that basically counters most spikes that rely on CC (100b-War, most Ele-builds)

see how easy it is to just count whatever you want and make a point out of it?

Ele is good, we know that, but compared to the really obvious imbalances like BS, Stealth, Blurred Frenzy, Portal etc. It’s not a big thing. Besides, as stated in a Post before, no1 really try’s to counter the D/D-Ele (and other Builds at the same time) with movement-impairing-skills. It was totally standard in GW1 to have cripple-rangers, AoE-Fields that lowered Movement, freezes etc. to take out pressure-DPS from Melee-Classes, why does nobody do that in GW2? I mean, is it that hard to put Cantrips on the Thief, which basically is enough to negate most D/D-Ele Pressure in Teamfights?

thats exactly what i thought. 1+ Powerbottom

Need more Boon Removal

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Posted by: Xeron.3745

Xeron.3745

(I think) the first thing you should ask yourself is why are they even use bunker?

Then you will notice that Anet just need to change the current point caping system. Like if 2 ppl stay on the point you should be able to cap it even if the bunker is still on that point. That would make Bunker builds more useless and they have to put more on offensive builds and utilitys to finish at least one of those 2 ppl on the point. so they (probably) wont focus so much on all these defensive boons