Showing Posts For Xevron.2176:
This is a pretty huge issue. I think the best fix would be to lock people into the game with an option of leaving for the first 60 seconds of joining. The deserter penalty from WoW penalizes people with bugs/disconnects too much and people will still leave. Lock ’em in and make ’em win.
For sPvp and WvW I use the scepter/focus mainly. With the right traits, runes, and sigil my auto attack with scepter crits for around 1k-2k depending on targets toughness. For ranged auto attack, that’s pretty great. I use a focus offhand because the focus skills have unbelievable defensive properties albeit long cooldowns. For my offhand in WvW I use a staff for swiftness/road blocking and in sPvP I use a sword/shield. In sPvp I can pretty much root with scepter, area dot under them, hit my regen, hit my shield, switch to sword, TP in (blinding them), and then #3 (I’m forgetting all the ability names) and finish with shield #4 and if they’re still alive I use Judge’s Intervention followed by Smite Condition. They’re dead. If they’re not switch back to scepter and root and dance for awhile.