Showing Posts For Xine.5827:
Mesmers do fine in PvP.
Mesmers are meh in PvE. Many of the points the OP made are even worse in a PvE environment where you can’t shatter or use phantasms for many fights. Confusion spikes are worthless when the mob you confused gets knocked down or is kited and doesn’t get to attack.
Mesmer’s are fun when they can use their tools, but too often the tools don’t work well or the tools fight each other.
After 80 levels, dozens of dungeon runs, and hours of PvP and WvW, I agree 100% with the OP. The Mesmer has confused itself into a state of identity crisis.
If it’s story mode then it shouldn’t really matter. But as a mesmer I won’t do explorable modes because I feel like it’s unfair to my party to do so.
Mesmers have bad damage and weak utility, and weaker control.
I have 30-50 guild members that have given up on WvW, for the time being, because of the queues. We’re not transferring because not only do we have lots of influence invested, but also because we have many ties on our server to other players and guilds that are not our own.
The only way I see long term competitive WvW lasting and thriving is if there is a way for guilds and alliances to get their players on the maps they want when they want.
Another solution that I think needs to be added to the list is:
Allow 1/2 to 2/3rds of queue slots to be reserved on each map. These reservations would be:
- purchased with influence or badges of honor
- at least 24 hours in advance
- can be shared with friends/guild mates
- The cost is per hour and you can pick as many back to back time blocks as you want. Or the cost is per night for a set 2-6 hour time block.
- Only 1 reservation allowed at a time to allow for equal reservation opportunity
- Either: If someone doesn’t show up within 15 minutes their slot is forfeit, OR reservations simply go to the front of the queue for the next open spot.
This would allow my guild to pick 1-2 nights a week, days in advance, and reserve slots so that we can play together. It also allows others to do the same, and gives equal opportunity to all guilds and players that want to use the system.
IE – A large hardcore guild reserves 70 slots for tomorrow night. Until the end of their reserved time slots those players cannot reserve any more slots. This means that my guild gets 30 slots for the following night and a different guild gets the other 40 slots. The hardcore guild, after their night of fun wants to reserve more slots. They find that the soonest they can get all of their members a spot in the same map is 4 days away, OR they can split their forces on two maps the day before. They can choose.
For really large servers this could mean that you have to queue up 2 or more weeks in advance to get your large group in, but it means that you CAN do that. You can schedule it, and guarantee that your guild knows WHEN it can play together again next for sure. Alliances would probably want to rotate in, but they CAN do that. It’s much better than 10% of your guild mates getting in to fight that it is right now.
And lower pop servers wouldn’t even need to use the system which would encourage those with fewer ties to go where they can play more often.
Many of the other suggestions in this thread are good ones, but I don’t think they are complete. In re-cap I think we need:
- To stifle/stop band-wagon jumping to winning servers.
- To Fix the broken queues
- To Provide a visible queue so that people know how long they are waiting
- To Provide a way for guilds and alliances to queue up together, even if it isn’t nightly.