Showing Posts For Xithryl.2807:

Daily Vet Kills - No Vet Counts?!

in Guild Wars 2 Discussion

Posted by: Xithryl.2807

Xithryl.2807

I sure hope this gets changed (dailies being based on system clock) This may have happened because they needed to push content out quick and they took a short cut, who knows. But it shouldn’t be acceptable. I love you all and I love your game, but I don’t like to feel like I’m playing something that is being put together half a**ed. Here is hoping to see a change soon

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Xithryl.2807

Xithryl.2807

The only thing I’m not a huge fan of, is how fights seem to revolve around the act of getting downed, and then having teammates revive you, rather than healing and support to keep up from getting downed to begin with. Probably just my mentality still switching to this game though. :\ idk, I’m optimistic and hope that these changes will work out in favor of the many

Colin Johanson Video: GW2 2013 Preview

in Guild Wars 2 Discussion

Posted by: Xithryl.2807

Xithryl.2807

What concerns me is that one area has been completely ignored in the “Months Ahead” blog and video. Class skills and balance is what I’m referring to, and that area tends to be fairly important.

Gameplay becomes extremely monotonous at higher levels (or after extended play sessions), because players unlock all the skills they really want by the time they are level 35. So first of all, you need to massively increase weapon skills’ variety. The easiest way to do this is to create another 5 skills per weapon (10 if you’re feeling generous) and allow players to slot whatever skills they want into the different slots (you might want to differentiate slot 1 from slots 2-5, since slot 1s tend to be auto-attack chains). Adding this would increase replay-ability across every area of the game (PvE, PvP, and WvW).

I’ve also heard rumors that the balancing department consists of 2 people. If true, that is abysmal; an MMO has to have fairly balanced (and fun) combat if it wants to retain a player base. You’re just shooting yourselves in the foot. That would also explain why some classes (cough Ranger cough) still haven’t been properly fixed months after launch.

Regardless of how many people are working on balance issues, you need to pick up the pace. Players won’t wait years for their class to become usable (or reasonably glitch-free). Every class has an abundance of useless traits (both major and minor), and most classes have some near-useless weapons. Speaking from personal experience, I was extremely close to quitting the game altogether after waiting months without noticeable changes to my main class (Ranger); I still might (re-grinding to 80 is a pain).

A million times this, specially the addition of more 1-5 skills and Ranger comments.

Developer Livestream Questions

in Guild Wars 2 Discussion

Posted by: Xithryl.2807

Xithryl.2807

Are there plans to add more abilities for the different weapon types? So that we have options to change out items 1 – 5 on our skill bars?

Developer Livestream Questions

in Guild Wars 2 Discussion

Posted by: Xithryl.2807

Xithryl.2807

Hey ArenaNet, on Topic of Guild Wars 2 but not actually in game, can we expect to see Guild Wars 2 merchandise? I remember we voted on shirt designs we liked and have yet to see that turn into anything. Can we expect to see something soon perhaps?

Any chance you can make it more obvious when someone sends you a tell or group invite? I always miss both typically because I am too busy in an amazing DE you have all created