Showing Posts For Xrallnic.4587:
the main problem is that the necro design was carried over from gw1 where the necro was a party support multi-tool who did a little bit of everything and was very versatile. However with the gw2 combat system the multi-tool aspect becomes useless and the class is struggling to find a new identity. Anet is trying to find a way to give them a new role without fundamentally changing them.
adding some confusion and cc skills with a new weapon (maybe sword) could add some new depth to the class for pve. I think the main problem is that conditions are too weak in large groups. Perhaps necros need some unique conditions or ways to extend or enhance existing ones beyond just stacking more (maybe a vulnerability condition that effects condition duration and damage). I remember Anet saying that all the boons were designed as counterparts to conditions, what about a skill that provides aoe boons based on the conditions an enemy has.