Showing Posts For XronttiX.1906:
i dont think that would be the case.
there are classes that might need buff, some nerf but warrrior is very much okay right now.
it has many viable specs and playstyles that all work.
hammer warriors bring insane cc, you can keep someone stunned/rooted/feared for +10 seconds.
Greatsword gives you very nice mobility and burst.
dont really get the OP complaining about mobility, abilities 3 and 5 make you very mobile with greatswords, i agree that hammer warrior doesnt have any mobility.
id like to mention to the guide maker that with sliver,free tournament token, ive also crafted Wizards Hat item, instead of seers/armageddon, im not sure exactly if you have chances on some even more rare set with slivers or how exactly it works.
When im pvping in normal bg’s my goal naturally is to win the game but as gw2 is now, its no point to it.
on several occasions when enemy team moves in 1 huge ball, ive found it easy to outmove them,ninja their points and win the game but ive come to realize that its not worth it.
When enemy team is zerging they nearly always win the teamfights and the whole team is getting kills.
Usually when this scenario is happening, the enemy team players have +100 points more than players in my team, even if we win the game, we get maybe 30 bonus points from the actual win… i find this rather silly.
hmm, i roll with scepter dagger and seems to work just fine.
http://www.twitch.tv/salokingaming/b/331536557
i think he starts to play ele around 45minutes.
best necro/ele player ive seen so far.
ive started to play with that spec in normal games, its so glass spec it doesnt seem to fit that well in 8v8 but its fun as hell, took me a while until i was able to get more than 50 points a game, just rolled ele so it wasnt only about the spec but learning the class.
now im getting really nice results with it, though its far from perfect, with arcane spec its really hard to rotate the spells/stances perfectly since its so fast tempo class and build.
One thing thats really not working is the ganking/point system, right now on battlegrounds players cap a point and then rush where ever they can kill something or cap something, defending might not profit you that much.
its also silly that ganking gives you so much score, most players rather try and gank mesmer/thief for 30seconds than focus on the actual fight at hand and i mean 5 players looking at the ground looking for the real thing.
and my god who ever invented “raid on capricorn” god aweful map, unless you have a vanish or some skill to deagro sharks, there is no point to cap the underwater point.
why on earth would you have 2-3k hitting npc mobs in that place anyway.
For necro to be good, you need too many different variables.
- for your ulti to be good, you kinda want to have nearly whole enemy team next to you.
- if you want blind spam to be useful while in ulti, you need their rogues and warriors not to spam hundred blades or any other multiple hit abilities…….
- if you want to get a good epidemic off you need enemy team to zerg.
-as far as i know, fumble doesnt help if enemy is critting, which nearly everyone is.Personally i think necro still lacks something,
-necros aint that tanky compared to dmg output of other classes.
-also a lack of cc.one thing where necros seem to dominate is in fights vs other condition damage users.
lol… so we only good against other condition necro? haha… cuz rangers woop ourkitten if they go melee on us if we condition spec.
i didnt say that, personally ive felt good vs any condition user.
For necro to be good, you need too many different variables.
- for your ulti to be good, you kinda want to have nearly whole enemy team next to you.
- if you want blind spam to be useful while in ulti, you need their rogues and warriors not to spam hundred blades or any other multiple hit abilities…….
- if you want to get a good epidemic off you need enemy team to zerg.
-as far as i know, fumble doesnt help if enemy is critting, which nearly everyone is.
Personally i think necro still lacks something,
-necros aint that tanky compared to dmg output of other classes.
-also a lack of cc.
one thing where necros seem to dominate is in fights vs other condition damage users.