Showing Posts For Xtinian.4731:

Suggestion

in Suggestions

Posted by: Xtinian.4731

Xtinian.4731

Evolving through the game,I experienced the beautiful features Tyria have. However, I would like to add my own ideas of improvement.
First of all,I would like to say that each class should have a MS(movement speed) signet because atm thief(wich did it forever) eles rangers can kite u horribly if you are a warrior guardian etc. Not necesarrily 25%,10-15% would be enough of a booster.
Also,the lack of nice weapon skins is tremendous. Recently i bought Charrzooka,wich,to my dissapointment had no skill effect. Being as big as a cannon(on my norn at least) it should have had a small animation like a big bullet or maybe a tiny rocket…it’s a charr-versioned bazooka afterall.
Also I belive that guardian should have more reliable options in range combat.(saying that as a small add to all the nonsense I’ve just said.)
I would like to hear ur oppinion on this

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Xtinian.4731

Xtinian.4731

Hmm u say that thief cures conditions with stealth and yes it does. You say that a thief cand deal a huge ammount of damage condition or burst. You say that the thief’s got a nice survivability and it does. Yet he can’t have them all. As a thief i have to admit that the damage is cool and yet I need to sacrifice some heal/condition removal in order to do “the insane damage”you all QQ about. On the other way,I can heal and remove conditions and stuff but what is the point since the damage would be severely weakend. So,try to understand that the thief is not OP,every class is OP when is played right. Try to learn how to play/counter it before u play it.
PS: Even tough i did almost 13k backstab with a full burst build,the lack of everything else does not worth it if you play without a zerg(like Desolation( )

[Thief][Weapon] Rifle, Guerrilla Fighter

in Suggestions

Posted by: Xtinian.4731

Xtinian.4731

Hm… I also like the rifle for thieves. And at least 3 of the skills should have 1200 range.
But I’d rather have the rifle centered on singling out enemies and applying ranged pressure. Using initiative as bullets.

Something like this:

  1. Burst-fire.
    1200 range. 1.5s channeling.
    A skill that shoots three low damage bullets in succession, like with an assault rifle with burst-fire, followed by a short pause. (Something like the elementalist’s stone daggers)
    Combo finisher: Projectile (20% chance).
    Can be traited to pierce enemies (max 3).
  2. Bullet time
    400 range. Instant activation. 5 initiative.
    A skill that shoots like a shotgun as it evades in the direction of movement (backwards if not moving), hitting up to 5 enemies within a cone in the aiming direction.
    Combo finisher: Leap.
    Gain vigor (3s) if you hit 3 enemies or more.
  3. Till it goes click.
    1200 range. 4s channeling. Special cost: 1 to all initiative.
    A kill that once activated shoots low damage bullets at the target, 3 shots per second, 1 initiative per shot, until you run out of initiative or interrupt it with another action.
    Bullets cause random conditions: Blindness (1s), crippled(3s), bleeding(2×5s), or confusion (1×2s).
    Ends prematurely if you run out of initiative before it ends.
    Combo finisher: Projectile (10% chance).
    Can be traited to pierce enemies (max 5).
    Preparedness increases max possible duration by 1s, as it adds +3 initiative.
  4. Snipe.
    1500 range. 5 second activation (immobile). Special cost: ALL initiative of a FULL initiative bar. Even with Preparedness.
    An all-or-nothing sniping skill that makes the thief immobile for 5 seconds while they aim, and after that it deals a single shot of great damage that has a higher chance to deal a critical hit if the target is immobilized.
    It makes you Revealed for 10 seconds after use, since it’s REALLY loud.
    Combo finisher: Projectile.
    Can be traited to pierce enemies (max 5), but dealing less damage to each successive enemy it hits.
  5. Reload.
    3s activation. 45s recharge.
    A skill that recharges all initiative.
    It’ll be exceptional in that unlike other thief weapon skills it doesn’t use initiative, but has a recharge instead.
    Also, nothing will affect Reload positively, like making it recharge faster or activate faster, including quickness. It can be affected negatively, though, like with chill or interruptions.
  • Related traits:
    - Preparedness alters some of the skills.
    - Jacketed bullets would be a new Master tier trait in Trickery that would make some rifle and pistol skills pierce through enemies.
    - Some pistol traits will also affect some rifle skills.

To put it simply, a thief with a rifle should sacrifice most their the defense, speed, control and mobility in exchange for range and damage.
Something you can use from a keep in WvW to take out key targets, as opposed to spamming AoEs with a shortbow, but definitely not something you’d bring to a swordfight.

I like the idea behind some skills but giving a thief a rifle with cooldowns means he is no longer a thief. I prefer having no rifle instead of one that practically ruins the idea of the class

Trait Pages

in Suggestions

Posted by: Xtinian.4731

Xtinian.4731

As any class, you have to admit that different trait builds are more useful/fun. However,once you make a build and you test it(heart of mists or pve) and you like it,it cannot be suitable for all PVE situations. That is why i would like to suggest the concept of trait pages. The concept goes like that,instead of changing the build before a certain instance, you can have multiple(with a cap ofcourse) trait pages wich you can switch. So in an instance for example,if you know that u need to be more tanky/support/more dps or whatever you like best,you just switch.
Before u think that this may lead to abuses,it will come with certain restrictions:
First of all you won’t be able to change it on combat for obvious reason.
2nd For each trait page you have to pay at your instructor,the cost will increase depending on how many pages you already got
3rd you have 90s cooldown on switching the traits to avoid abusing.
I can tell that most people would love that,as it adds a more dinamyc structure on how WvW and dungeon runs will go.