Showing Posts For Yamakarasu.8627:

Polite PSA to Anet RE: server population

in Battle for Lion’s Arch - Aftermath

Posted by: Yamakarasu.8627

Yamakarasu.8627

I agree. This would be a fun event if it scaled better. But as it stands, it is almost impossible to complete because there are never enough people to complete the event. It needs to scale down.

In fact, that has always seemed to be a problem in events, be it big ones, or little ones like the engineer rescues. They don’t scale well.

Guild Wars Armor Skins

in Guild Wars 2 Discussion

Posted by: Yamakarasu.8627

Yamakarasu.8627

That was one of the things I did not like about GW1. Not a lot of variety and visual progression. I like the way that the dyes work. It pretty much set a new standard of expectation for dyes in other games. But, I find the armor skins themselves somewhat lacking.

I think it’s better in GW2, than in GW1, but I think there still needs to be some imporvement

activating serial codes

in Account & Technical Support

Posted by: Yamakarasu.8627

Yamakarasu.8627

I just purchased a higher edition of the game in hard copy form. I want to add the serial code to my existing account.

Where in the world do I do that? It seems my only options are open a new account

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Yamakarasu.8627

Yamakarasu.8627

What the WP change accomplishes

1) Less friendly PuGs and/or less pugs in general (why all the hate towards pugs?)
2) Groups finishing boss encounters while dead player remains dead being denied boss loot
3) Players less likely to help less experienced players in dungeons
4) Player mandated gear checking/title checking/ etc…

What good does this change accomplish?

1)Players with superiority complexes can feel better about themselves
2)I can’t really think of anything else…I simply don’t see the good in this

All in all this doesn’t really change things for groups that already had no issues with the dungeons. It doesn’t make it anymore challenging for them. What it does do is raises the barriers to entry for those who are new/less experienced/ and, or just well not as capable. How is that a good thing?

I have to agree with the above. One of the refreshing aspects of this game is the climate created by friendly, cooperative play. Unless they also change the dungeon content itself, the player population will divide as noted by the above poster.

I understand the intent of the changes (and agree with them), but the developers risk moving away from the original direction of the game by reducing accessability. I think there are other tried and true methods for achieving the intended changes to game play without alientating part of the player base.

The obvious being normal and hard modes for dungeons. Of course, story mode is supposed to be that to a degree, but I have personally found it difficult to find groups to play story mode. The majority of interest being in explorer mode.

The thing that concerns me the most is changing the amotsphere of players routinely helping players, regardless of the challenge.

Endgame elitism is a hall mark of most other MMOs. That was not the case in this game. I fear that changes to dungeon play, coupled with some of the changes to requirements in the dailies and monthlies, will create the kind of less helpful ambience found in other games.