Showing Posts For Yarak.2019:
huh im in game right now and chillblaines is the only big mark all the rest look small like they are not being affected by greater marks.
Well i notice they did fix Chillblains, but now all the rest of the marks are not affected by the Greater Marks trait now. Good job 1 step forward two steps back. It seems every time they fix stuff more things break. It’s really awesome playing a broken class with a broken runeset in a game that is plagued with bugs.
I have noticed 2 bugs with this rune. I just got 6 of them equipped in armor.
1. this seems to just be a visual bug but it says i have 12/6 of the set. As i equip them it counts every rune as two and even highlights the effects in blue. but i think its only giving me the effects of one as it should.
2. This is the worst one. the 6th bonus says “Create a Death Nova when you go down”
I have never noticed a death nova, what it does do is when you do down and rally your frozen in place. You can cast skills but you can not move your character. I have to use a move that teleports me to a target, or die to get out of it.
Just wondering if anyone else out there has had this problem?
Well here’s the thing about this and yes it may be annoying but there very few groups doing that whole dungeon. I have never been in a group that did or even tried the whole dungeon. So your pretty much forced to do it that way when you join a pug or not do Arah at all. I haven’t ever seen a group shouting to do the entire dungeon its always “shard farm”. And its not like there bugging a boss out its just skipping trash mobs. I don’t think arena net wanted people to just farm the 1st two bosses at all whether your using a hole in the wall or not. Hence the new patch making the last boss have the rewards. I just see very little difference in what you were doing and what they were doing. Your talking maybe 10 more minutes of trash killing and a couple deaths.
I went in Twilight Arbor Explorable right after maintenance and after killing the last boss which should have yielded 20 tokens +40 for 1st completion i only got 20 another in party got 60 another got 4, so results varied. We ran the same path again and i ended up with 10 another with 5 another with 20 ect. Sounds like the same issue people were having with the exp in dungeons not long ago. I am not sure if this is happening in other dungeons but i thought i would bring this up.
So your mad because people were exploiting the dungeon by farming the first 2 bosses quickly but at the same time your complaining that there fix will make you have to do the whole dungeon now like intended and you wont be able to do that. So they should punish people who were doing the 1st 2 bosses over and over a little quicker than you?? am i the only one that see’s the irony in that?
I don’ think people should be punished for doing it this way because you really don’t have a choice right now. Everyone runs it this way. I have not found one group that wanted to do it the whole way through yet, so your forced to do it this way or not at all.
They will just have to fix the other giant easily jumped hole in the wall, and maybe untether trash mobs in dungeons and most speed runs would be solved. Probably easier said than done.