Showing Posts For Yopaye.9053:
why not a condition generating LF ?
or “foe aflicted by this condition do less damage to people in death shroud”
but would be exclusive to necro… and only profit necro
so why not another form of weakness ?
or something working with proximity of teammates and/or foes
like ‘doing less/taking more’ damage ‘to/from’ ‘close/distant’ foe
… it looks like i love the concept of weakness or similar
afterall, it seems we are suposed to “take hits” instead of blocking or dodging them
would need different numbers for pvp/pve/wvw, like confusion.
a guess could be
they got 100% of normal life*"downed multiplier"
we got ~33% of normal life*"downed multiplier" + ~60% of normal life in ds
or there is somthing wrong with downed health and degen ticks (the numbers could appear 3*higher than real damage ?) the same way we tought ds was 120% of life, we need tests with real damage instead of degen ticks, if not already done…
or there could be no valid reason with (old)class balance to why necro has poor downed health, not even death shroud…
like missing the downed multiplier because … because.
(edited by Yopaye.9053)
not if our ds life is based on “normal life”, like downed is based on life
others class got 100% of downed life “based on normal life”
necro got 60% in ds, then another 30% in downed “based on normal life”
and when they changed it to go directly in downed, they “forget”? to change our pve downed health, while sPvP got all the attention it deserve
(sorry I’m not realy good at explaining myself in english)
Just a thought here, our DS was our old down mechanic, could it still be tied one way or another to how many “life” we get while down?
Minor nitpick – DS wasn’t exactly the old down state. When you hit 0 hp you would automatically go into DS. When DS ran out you would go down.
just wondering,.. when “down-ds” was in place, did we start ds with 100% life force or with our remaining lf ?
since we now know that 100%lf = 60% life … add our downed 30% and you’re near 100
can’t see anything else tied to necro and no others class
“Game Update Notes – November 15, 2012
—
PvP downed health is now 75% of what it was. This change was made so that in fights where players are slightly outnumbered, they can win those fights by killing off downed enemies through damage rather than needing to use a finishing move. This should not have too much impact on 1v1 fights or big team fights, but it should help players win 1v2 and 2v3 fights if they gain the initial advantage.”Found this change on the patch notes. It’s related and while I dont know what the downed health in PvP was, I would assume it were same as in PvE before. However, comparing to my tests, It seems that that they only reduced it by roughly 15%, not 25% that is stated. More interesting thing is whether they broke it here, or if they broke it before and did not notice it here yet.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012
Increased downed health in PvP to 85% of PvE downed health, from 75%.