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Prologue: Rally to Maguuma

in Bugs: Game, Forum, Website

Posted by: YouWillLearn.9531

YouWillLearn.9531

Is this a common bug right now? It seems to crash me once I try to rally into Maguuma. I can’t even get in to the new content. Ever since launch it has been like this. Is there any Temp fixes, or pass throughs? I just want to play the new content

Let's Take a different Approach tonight?

in Guild Wars 2 Discussion

Posted by: YouWillLearn.9531

YouWillLearn.9531

I’m so tired I posted this in the wrong section to begin with >.> Anyways.

Once again life has taken a huge tole on me. Next to personally destroying me. You guys know how it is haha! Rough times, rougher situations. Nevertheless my point to this. I see people being harsh, and mean. Such extended hate emotions to a point where it should never have gotten to on this game. Then I start to think. What if they’re going through problems, and this is how they release it? I’ve done the same, and honestly you probably have too. throughout all that. I still have a place to go. To leave my world behind, to begin a new one here. Some virtual escape in which. I’m the hero, and everything works out for me. A place where I, and my friends can smile

All you reading this who has made Tyria an escape. A virtual home. A virtual place where I, and my friends have made friends around the world. I thank you. From the bottom of my heart.

Anet staff. I couldn’t ask for anything else. To make this place. Just this game, something so simple as a game. That I can come in and have fun. Forget my problems for a couple hours a day, and just have fun. In this Huge, beautiful world. I personally thank you.

Thank you so much:) Things get better in time. They always do. But as for this moment in time. I’m going to go Stop Jormag. Myself, and all the heroes – You.

Played an engi for about 2 years.

in Engineer

Posted by: YouWillLearn.9531

YouWillLearn.9531

As title said My main is an engi. I creep these forums all the time, haha! Anyways, to the point. I’ve never made a SD build before. This one is a huge difference to online SD builds, and its simply awesome. I was never one to just hand builds out (in any game, sorry guys thats just how i am). Add me in game though and ill give you some pointers? Maybe vise versa who knows haha!

Decided to make a little tage out of 1 nights/day worth of some pvp using this build. I love it, i can’t get myself away from it.

I seek Questions that need answers.

in Guild Wars 2 Discussion

Posted by: YouWillLearn.9531

YouWillLearn.9531

Question 1: My Esc button doesn’t work anymore. Logged in last night to some little patch or something. I haven’t been on in like a week. I’ve looked in key bindings with no avail. Then again I’m a bat when it comes to looking for things.

Question 2: During PvP i fought a ranger. No big deal. I press ‘T’ Which is my target nearest enemy. Before this patch/fixes. I was able to target the actual enemy. Being the player himself. Now I’m targeting the Pet. My friend said he always has that problem, but I never did until recently. Same with Engineer’s and their turrets.

Question 1, I think there is a fix. I just don’t know why it’s doing it. Question 2, I think I have to deal with, for I was blessed for some reason, I think.

Anyways, thanks for looking, and or helping out.

Smuggling

in PvP

Posted by: YouWillLearn.9531

YouWillLearn.9531

You have to interupt the enemy if you want to deny him getting supply. So there is no point in building turrets there (since pure dmg wont interupt anyone), or it’s at least not as effective as you may think it is.

I personally think turret engi would be really bad at “smuggeling” due to his static build. Turret engis are in fact not mobile at all.

And why would you leave some banners there? What’s the point? They’re not even dealing any dmg, same goes for spirits (if you don’t use them).

You will probably see a lot of shoutbow warriors running supply due to the fact they’ve got a lot of sustain, mobility and high 1v1 potential. In addition their warbanner comes to handy if your lord is about to die.

Turret engineer not mobile? Wut? My main class I play is an Engineer. Though I really dislike turrets. Seems to easy to win. Nonetheless, my point being. An Engineer running 2 turrets and Tool kit (only helps turrets). Will have 100% swiftness up time. Taking out the effect of skills jumping you forward and whatnot. That is still very mobile. Plus, if the engineer was smart he would just take a Thumper, and Net to slow any possible enemy smugglers until he gets back with his 100% up – time swiftness.

This isn’t including being paranoid, and dropping both turrets, and supply crate before you leave. Trait in Elite Supplies for 1 flame, 1 riffle, and 1 more net turret. 5 Turrets, 2 doing damage and 3 doing cc. That’ll be pretty rough to not be slowed down with. Unless your smuggler class is running a hard stability build.

Most of the turret engineers out there aren’t even running speedy kits. That beeing said if a engineer would be smart he wouldn’t run turret engineer at all. In a map beeing as large as this stronghold map without ppl beeing forced to stay or fight on a node all the time it’s pretty useless.

Any good player out there will just ignore your turrets and i doubt they’ll interrupt the enemy player all by themselves (especially considering a cast time of only 2 seconds).

In addition you’re going to be pretty weak while running around due to your “utility skills” afking at some point on the map. They could easily kill you on your way back to the supply-camp.

Turret engineers are very weak in terms of rotations, you’re not going to do anything while out of range of your turrets.

We are not talking about running a bunker engi with turrets. That would be stupid. Run rabid/carr. Doesn’t effect your cc abilities of course. If you’re an engineer who dies fast (just not skilled in telling spells, and when stuff is going to happen) Run rabid. For the more “Dodgey” skilled run carr for the all around dps. I’ve never really bumped into much problems running that type of build. Minus the fact i have to disengage often.
It’s not about the interrupts anyways. If you want to get into interrupts than I’d run thumper/rocket turret. I was more playing on the style of helping slow them down for other players to kill. Whilst doing my job as a smuggler.

Smuggling

in PvP

Posted by: YouWillLearn.9531

YouWillLearn.9531

You have to interupt the enemy if you want to deny him getting supply. So there is no point in building turrets there (since pure dmg wont interupt anyone), or it’s at least not as effective as you may think it is.

I personally think turret engi would be really bad at “smuggeling” due to his static build. Turret engis are in fact not mobile at all.

And why would you leave some banners there? What’s the point? They’re not even dealing any dmg, same goes for spirits (if you don’t use them).

You will probably see a lot of shoutbow warriors running supply due to the fact they’ve got a lot of sustain, mobility and high 1v1 potential. In addition their warbanner comes to handy if your lord is about to die.

Turret engineer not mobile? Wut? My main class I play is an Engineer. Though I really dislike turrets. Seems to easy to win. Nonetheless, my point being. An Engineer running 2 turrets and Tool kit (only helps turrets). Will have 100% swiftness up time. Taking out the effect of skills jumping you forward and whatnot. That is still very mobile. Plus, if the engineer was smart he would just take a Thumper, and Net to slow any possible enemy smugglers until he gets back with his 100% up – time swiftness.

This isn’t including being paranoid, and dropping both turrets, and supply crate before you leave. Trait in Elite Supplies for 1 flame, 1 riffle, and 1 more net turret. 5 Turrets, 2 doing damage and 3 doing cc. That’ll be pretty rough to not be slowed down with. Unless your smuggler class is running a hard stability build.

Mystery Cave. Point of no return - Returning

in Players Helping Players

Posted by: YouWillLearn.9531

YouWillLearn.9531

A friend, and I are doing the achievements for The Point of not Return. We are at the boss fight, fighting the dragon. We need to do those achievements inside the Mystery Cave. We failed first go, no problem about it.
My question is. Do we really have to restart the whole episode over just to get into the Mystery Cave to do those Achievements? If so, I probably wont even bother with the 20 points I need to get. Time isn’t of the essence, just the principal factor here.

Will this upgrade be enough?

in Players Helping Players

Posted by: YouWillLearn.9531

YouWillLearn.9531

Whats your current specs?

1/13/15 Patch Notes - Too Short?

in Living World

Posted by: YouWillLearn.9531

YouWillLearn.9531

Can’t update atm, but by the patch notes it looks terrible!

So, I've decided to come back.

in Guild Wars 2 Discussion

Posted by: YouWillLearn.9531

YouWillLearn.9531

Ok! Thanks for the feedback guys!

So, I've decided to come back.

in Guild Wars 2 Discussion

Posted by: YouWillLearn.9531

YouWillLearn.9531

It’s free to play. Why not try yourself and find out if you want to keep playing?

Really, only you can answer that question.

Hard drive space is cheap. Give it a go. If it still doesn’t suit what you’re after, move along. Then you know.

Yeah, I’m in the process of patching right now. You two are 100% right. I’m just on a thin line, and honestly don’t know what side to jump in. I want to go back, but after reading patch notes, forums, etc, etc. I don’t want to come back to a barren land. That would make me sad, for such a good game.

So, I've decided to come back.

in Guild Wars 2 Discussion

Posted by: YouWillLearn.9531

YouWillLearn.9531

Around a year ago, or so, my real life friends, and I quit playing Gw2. Now, as life settles and we all have free time. We have decided to come back and play. After reading the well angered forums, and the not so many updates. Is it worth it? You players out there that have been playing since I’ve quit. Should I come in, or just walk past?

(edited by YouWillLearn.9531)