Showing Posts For ZULU.4257:

Concerning the New Looting Mode...

in Bugs: Game, Forum, Website

Posted by: ZULU.4257

ZULU.4257

I am one of those many gamers that does not stick around in an area to eliminate enemies and sort out the loot. Instead, as I have seen many other gamers, is to run through an area, grab what you can get quickly tapping the ‘f’ key, and sort the loot out later. Please eliminate this new looting mode because it is not conducive to common gaming practice.

Love Your Work for GW2

in Guild Wars 2: Heart of Thorns

Posted by: ZULU.4257

ZULU.4257

I love the work and customer service for GW2. Your team has helped me in the past so I could play religiously as I did with GW1. Thank you.

I only have one suggestion. I don’t know if this question has been answered already, but I will ask it regardless. One problem I found with GW1 that is repeated in GW2 is not catering to the players who prefer to work alone. Personally, I have had experiences in GW1 on different worlds which required 12 players (i.e. Urgoz Warden) that I could never finish or visit for that matter because of undesirable guilds. Thus, I chose to become a guild unto myself. I am sure your marketing strategists can concur that for every person that dares to write on a topic there are at least a hundred people who have not dared to do so. So I am not the only one.

I will get to the point now. I miss the raid teams one could build on their lonesome. I wish after all this time GW1 would have inducted a single players 12 players option for Urgoz Warden. Unfortunately, this has not happened.

As far as GW2 is concerned I would like to play the dungeons for instance. However, as you can tell many players kick you for being ‘uneducated’ to the run for whatever reason. How about giving the option to play a dungeon or raid with NPC characters like GW1. The reward could be for half of the amount as it would for doing the same with live players. Heck this strategy could be utilized for GW1. Alas, I would be to do Urgoz Warden and other areas of the like.

What do you think?

Weapon Variety Required for Expansion

in Guild Wars 2 Discussion

Posted by: ZULU.4257

ZULU.4257

I was just perusing the weapon variety of the upcoming revenant and I found there was much to be desired. I appreciated the fact in GW 1 when Nightfall came out that scythe weapons were created for the dervish.

Why not bring in a new weapon for the revenant like a halberd, two-handed battle axe, spetum, partisan, scythe, etc.?

Let Nightfall series be revisited in GW2

in Guild Wars 2: Heart of Thorns

Posted by: ZULU.4257

ZULU.4257

It is very, very rare to find games that present a positive image to black people. I remember other players also making this remark when Nightfall commenced. MPGs very often do not portray anything positive of this ethnicity. I loved GW1 (the Nightfall series) for this; it was quite refreshing. Will GW2 re-introduce another series like this? It would be interesting to see Corsairs and Kournan foes evolved and the Realm of Torment revisited. Any chance of this happening?