Showing Posts For Zack.7863:

10/18: JQ/SoR/BG (Gold League Round 1)

in Match-ups

Posted by: Zack.7863

Zack.7863

don’t bite the hand that feeds, now stand still and bend over please.

Is that what you say to your NA players when Waha walks into the room? we all know why JQ is in T1.

stun breakers grant temp CC immunity

in Suggestions

Posted by: Zack.7863

Zack.7863

I think this is a great idea i would like to see this happen to stun breaks

Bloodlust [merged]

in WvW

Posted by: Zack.7863

Zack.7863

Araris. You are wrong about sparing the 2-5 players.

Consider this. kaineng is not even down with the lowest servers. On each BL at any random time we might have 1 group of 5 people. If we gather up all three borderlands, we may have a zerg of 13-15.

That is 15 players to take and defend… sorry sparing 5 for bloodlust when they will get rolled on by 15 is a waste.

YOU may be able to spare those players… but most of the silver league will not be able to spare those numbers.

I think this post illustrates my point perfectly. I am not saying that players in lower tiers count less, they count the same amount of any player. And there are far less of them than in NA T1. Balance should focus on making matches where the majority of players participate balanced and enjoyable. If the mid tiers (lets say t4-6) of NA held the majority of players then that is where the balance should be focused on. If the majority of wvw population was Top tiers of EU, then that should be the benchmark; however, it is not. The majority of players (not just the match up with the most players) play NA T1 represented now by Blackgate, Sanctum of Rall and Jade Quarry.

The Blood lust buff fixes many of the problems the majority of WvW player experience.

In terms of numbers its simply a net win.

So you’re saying that there are more WvW players in T1 than in the rest of the tiers combined?

I’m saying the majority of the population of all regular WvW players in housed withing the top 3 NA servers.

Bloodlust [merged]

in WvW

Posted by: Zack.7863

Zack.7863

Are the servers with only 15-20 people in WvW also pretty empty in PvE? Maybe its time for Anet to merge some of the lower tier servers if that’s the case. It’s absurd.

I would fully support this.

Bloodlust [merged]

in WvW

Posted by: Zack.7863

Zack.7863

Araris. You are wrong about sparing the 2-5 players.

Consider this. kaineng is not even down with the lowest servers. On each BL at any random time we might have 1 group of 5 people. If we gather up all three borderlands, we may have a zerg of 13-15.

That is 15 players to take and defend… sorry sparing 5 for bloodlust when they will get rolled on by 15 is a waste.

YOU may be able to spare those players… but most of the silver league will not be able to spare those numbers.

I think this post illustrates my point perfectly. I am not saying that players in lower tiers count less, they count the same amount of any player. And there are far less of them than in NA T1. Balance should focus on making matches where the majority of players participate balanced and enjoyable. If the mid tiers (lets say t4-6) of NA held the majority of players then that is where the balance should be focused on. If the majority of wvw population was Top tiers of EU, then that should be the benchmark; however, it is not. The majority of players (not just the match up with the most players) play NA T1 represented now by Blackgate, Sanctum of Rall and Jade Quarry.

The Blood lust buff fixes many of the problems the majority of WvW player experience.

In terms of numbers its simply a net win.

Bloodlust [merged]

in WvW

Posted by: Zack.7863

Zack.7863

I am almost positive that the top 3 servers don’t out number the 21 other servers combined. If anything, T1 is part of the “vocal minority”.

While one would may think this, the number of guilds that actively WvW in T1 NA daily and the number or users each guild has does indeed shadow every other server.

it is not uncommon for there to be a Que on all maps even on week days during peak hours.

Bloodlust [merged]

in WvW

Posted by: Zack.7863

Zack.7863

The premise behind wvw is numbers and coverage will result to victory. There hasn’t been any move to fix this problem since day one up to now. Hopefully that will change in the future.

Blood lust does exactly this if the server are anywhere near the same population it is an important first step.

Bloodlust [merged]

in WvW

Posted by: Zack.7863

Zack.7863

Let me say this:

If you are not in NA tier one, by metrics, you just don’t count. The numbers don’t lie, and personally, I couldn’t care less about Tier 8 matches. I don’t hate the people in the lower tiers, but lets look at this logically. From what I’m reading, it seems as though the majority of you want to ruin a game mode that is very well balanced for the larger portion of players. There’s a difference between the number of servers and participation population. Yes T8-3 has a significantly less player density WvWing than T1. EURO server don’t even come close. Even without this mechanic, you are losing a match up that your server would have already lost anyways.
Low tier matches are not an excuse to change a great mechanic that fixes huge problems for the majority of the game type’s population. This is not because anyone hates you, we simply need to treat all players equally. Making changes to orb buffs on the grounds that vastly lower populated servers are still losing their matches is illogical.
On the subject of roaming (away from objectives) and small engagements, while I understand why you may find this change unfavorable you are not part of the discussion about the game type. There is no incentive for small 5 vs 5. They are fun, but you cannot expect actions that do not help the goal of the game type to be taken into account during balancing, that is illogical. You can now become part of wvw by attempting to capture Blood Lust.
In Games, the goal of balancing is to incentivize actions towards the GOAL of the game. In WvW the goal is to be the server with the most war points at the end of a 7 day match.
WvW IS about PPT. Yes PPT comes from coverage, yes siege helps alot, yes some times you need 40+ players killing less than 10 players for gain PPT/war points. That is the game type. Don’t ask to change mechanics that are fixing problems for the majority of players attempting to achieve the goal of the game type.
You may see a lot of posts here about how bad blood lust is, but everyone from a low pop server is the loud minority. And anyone talking about small engagements (that are not expressly for capturing Blood Lust) are off topic as they are not incentivized in the game type.

That said, Blood lust has been an amazing update. The dev team surpassed my highest expectations and added new life to an old game type while fixing many major problems.

So basically you’re extending a giant middle finger to everyone who is not in a T1 server. And you’re saying we really don’t count as players. All the money we spend and the countless hours we’ve put into the game don’t mean squat, according to you. Oh, and even though on every T3-T8 server the bloodlust buff is a huge disaster that almost exclusively favors the top server, because it works in T1 it works as intended and is totally fine. Wow, just wow. I’m speechless. Did krait eat your cerebral cortex?

I may be old fashioned, but I believe in server loyalty. I’ve stuck with NSP since launch because I like the people on the server. When you buy a product like GW2 you expect to get the full package, regardless of what server you are on. Unless they want to start printing “WvW may not work as intended for 80% of servers” on the box then I really don’t think your opinion carries much weight.

I’m saying your money and time only count as much as mine, and T1 has more players and a even population, if we balance the game we should keep the vast majority of players in mind. And it happens the majority is NA T1.

(edited by Zack.7863)

Bloodlust [merged]

in WvW

Posted by: Zack.7863

Zack.7863

Let me say this:

If you are not in NA tier one, by metrics, you just don’t count. The numbers don’t lie, and personally, I couldn’t care less about Tier 8 matches. I don’t hate the people in the lower tiers, but lets look at this logically. From what I’m reading, it seems as though the majority of you want to ruin a game mode that is very well balanced for the larger portion of players. There’s a difference between the number of servers and participation population. Yes T8-3 has a significantly less player density WvWing than T1. EURO server don’t even come close. Even without this mechanic, you are losing a match up that your server would have already lost anyways.
Low tier matches are not an excuse to change a great mechanic that fixes huge problems for the majority of the game type’s population. This is not because anyone hates you, we simply need to treat all players equally. Making changes to orb buffs on the grounds that vastly lower populated servers are still losing their matches is illogical.
On the subject of roaming (away from objectives) and small engagements, while I understand why you may find this change unfavorable you are not part of the discussion about the game type. There is no incentive for small 5 vs 5. They are fun, but you cannot expect actions that do not help the goal of the game type to be taken into account during balancing, that is illogical. You can now become part of wvw by attempting to capture Blood Lust.
In Games, the goal of balancing is to incentivize actions towards the GOAL of the game. In WvW the goal is to be the server with the most war points at the end of a 7 day match.
WvW IS about PPT. Yes PPT comes from coverage, yes siege helps alot, yes some times you need 40+ players killing less than 10 players for gain PPT/war points. That is the game type. Don’t ask to change mechanics that are fixing problems for the majority of players attempting to achieve the goal of the game type.
You may see a lot of posts here about how bad blood lust is, but everyone from a low pop server is the loud minority. And anyone talking about small engagements (that are not expressly for capturing Blood Lust) are off topic as they are not incentivized in the game type.

That said, Blood lust has been an amazing update. The dev team surpassed my highest expectations and added new life to an old game type while fixing many major problems.

(edited by Zack.7863)