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(12 MacBook) will it run?

in Account & Technical Support

Posted by: Zafikiel.2094

Zafikiel.2094

In the end it worked? How well it did?

[Suggestion] Teleport Animation

in Guild Wars 2 Discussion

Posted by: Zafikiel.2094

Zafikiel.2094

Oh, btw, post your opinion on that. It would be great to have some feedback.

I can't believe Tequatl can fly

in Guild Wars 2 Discussion

Posted by: Zafikiel.2094

Zafikiel.2094

If u know a little of the game… there’s a thing called magic, Teq was created by Zhaitan, one the elder dragons, who has a ton of magic. Teq isn’t an animal, he was “made” with flesh as a Zhaitan minion, as any of their minions, he has the part of other… things.

By the way, the number of functional members some being can have is all about evolution, if it fits better, it procreates. So if a species have 4 arms and 2 legs, and it fits in the nature, he will pass it on, it would be way better have 2 arms, 2 legs and 2 wings. The insects are a proof of that, look for the ants: the male ant in some species has a pair of wings, and still have 6 legs, as the female ones

[Suggestion] Teleport Animation

in Guild Wars 2 Discussion

Posted by: Zafikiel.2094

Zafikiel.2094

Hello guys,

I suggest the developers implement some kind of Teleport Animation, more for other players see that than for the user itself. If I may suggest a sample animation would be that on Youtube: .Hack//GU Teleport.

Why?
On WvW or in maps with a Zerg and a Commander it would be useful to see some kind of animation that shows the player teleported if he didn’t said a thing, so you can deduce where he is going or look for signs without being confused by a player who just vanished.

Plus

  • The animation could be customized as we can customize mail animation and finishers animations.
  • The “ball” of light could go up if the player teleported or just fade if the player logged off.
  • A nice effect would be if in the sky we could see the direction the player is going to and coming from.
  • In WvW maps, maybe would fit better if the enemy team couldn’t see this kind of animation, because it would mess with the surprise effect. For example: some players are porting in to defend a tower or porting out to scape a fight, but in this case, a good “doubt benefit” it’s maybe the zerg is in the stealth mode.

Sorry for any english mistake (hope autocorrector fix it) and thanks for your attention.

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Zafikiel.2094

Zafikiel.2094

A orange char called: Garfield Mondaysbane

[Suggestion] Ranked PvP Leaver Punishiment

in PvP

Posted by: Zafikiel.2094

Zafikiel.2094

Like DotA: they don’t care if disconnection was intentional or an internet drop off, they just punish the same way.

“Oh, but if internets drop off?” Whatever, the match was lost the same way because of a disconnection, if you don’t have a stable internet, don’t play ranked.

[Suggestion] Ranked PvP Leaver Punishiment

in PvP

Posted by: Zafikiel.2094

Zafikiel.2094

I’m seeing a lot of leavers/disconnections on ranked PvP arena, and that is an issue, because 2 of 10 matches you won/lose because someone disconnected/leave/AFK. So as punishiment, the player who do this, couldn’t enter another ranked until he completes a number of unranked (pub) matches, I think a number of 5 to 10 is good enough.

This idea came from DotA, when you leave a ranked match, you’re severed punished, because ranked should be played more serious.

Sorry for any mistakes on english, it’s not my first language.

If you have another suggestion, please post it, and we can discuss.