Showing Posts For Zeffiro.1298:

Colin Johanson about adding to new regions

in Guild Wars 2 Discussion

Posted by: Zeffiro.1298

Zeffiro.1298

I know many Brazilians who just want a translation and they are against having to play on separate servers, they want to play in NA.

Not all.
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As the game has no monthly fee, I think it would have even more chances to sell and keep players here.
Moreover, using the League of Legends as an example, the mass of players has grown infinitely since the official launch in the country and even more pleased those already played, the low pings, officers, etc. tournaments …

I remember very well that I never played GW1 for not having the command of english. How much is a full set of details in históra, scenarios, etc., makes very limit who has the high field of language that is the game.

Engaging in Tyria

(edited by Zeffiro.1298)

Weapon skills

in Suggestions

Posted by: Zeffiro.1298

Zeffiro.1298

One very interesting thing that can be used to introduce this kind of mechanics would have “fighting styles.”

In PVE would have a “master” somewhere that should be found and after many missions and obligations to become one of his disciples, he would teach her a fighting style different to that weapon or set of weapons (based on class).
All skilll take much to train and others only begin to be available to train after a specific event that the master requested or something.

The fighting style would be selected alongside the combo weapons (menu “H”). Would like a new set of weapons. (Ex: sword shield: X style, sword shield: Y style).

Another interesting thing is that some teachers teach only one weapon, that is, with the sword in the main hand X style you would have 3 specific skill and the off-hand would have other 2 skills. That would take a combination of styles: main hand sword, and shield style X off hand, style Y. Other master teach a couple of weapons (eg dagger pistol +), then you can use somenteas classes could learn, of course you should have at least a master for each unique combination of each class (for not having mimimi). These styles were very specific and would work only in the correct order that the master taught, only use a weapon would not be allowed. (Ex: the master teaches sword + pistol. If you tried to use dagger + something else, it would not be possible to use the style learned (even though with a dagger). Inverter not would not be possible (gun + dagger).

And there balancing, heheeheh

That would bring diversity to the game and the future forms of gameplay. And to top it off, a future could increase an “evolution” in the skills of each style, or sword main hand, Style X, 2nd skill could “learn” a new more powerful way to use that skill through trait specific to that weapon / skill / fighting style.

An idea of ??these options increase exponentially for PVP and give a cumbersome problem for the “balancers” of Anet …. heheheh

The essence of quintessence warrior adapted to Guild Wars 2. : P

Engaging in Tyria

Combat UI improvements

in Suggestions

Posted by: Zeffiro.1298

Zeffiro.1298

+1 ANet

pls!!!!!

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This is the only resource that TERA’s good!!

Engaging in Tyria