Showing Posts For Zemeny.4628:

Siege Troll Discussion

in WvW

Posted by: Zemeny.4628

Zemeny.4628

Easy to fix the problem of ppl dropping the wrong siege on top of the right one. Allow the player to select the type of siege they will build. in a ui pulldown or even add that function to the commander tag. Only this siege can be built in a radius of x around the commander tag.

That way a balista dropped onto a ram in front of a door would not get built.
Next, allow siege to be salvaged. make it a wvw skill with more salvage per point. To control supplies attach a hidden counter to any siege that diminishes the supplies that can be salvaged based on the amount of damage it does. That way genuinely used siege return a little, unused siege returns a lot.

Finally, remove the siege cap.

(edited by Zemeny.4628)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Zemeny.4628

Zemeny.4628

Just going to say it. This whole scheduling thing, don’t devolve this game into wow.

Any successful Australian Thieves?

in Thief

Posted by: Zemeny.4628

Zemeny.4628

Ned Kelly…

sry couldn’t help myself.

The engineer's dependency on slot skills

in Engineer

Posted by: Zemeny.4628

Zemeny.4628

I look at this the other way around tbh.

Our slot skills are our MAIN weapons. And the weapon slot is for augmentation support.

what is the best healing skill

in Engineer

Posted by: Zemeny.4628

Zemeny.4628

Medit kit + bombs + pillar (or other los obstacle) = win