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Tool kit skill: Magnet

in Engineer

Posted by: Zentetsuken.7165

Zentetsuken.7165

It seems every blade of grass or pebble can somehow stop the mighty Magnet pull that can yank a full size norn multiple yards….when it works….

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Zentetsuken.7165

Zentetsuken.7165

If those weapons are weak, the proper thing to do would be to fix the weapons, not add to the elite spec. That way it also helps core engi and scrapper that want to use pistol/shield/rifle.

True but unlikely to happen. I agree though seeing the ammo mechanic come to core engy weapons or general quality of life changes would be best case scenario. Adding the heat mechanics to old weapons though might help increase sales….win/win scenario I guess.

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Zentetsuken.7165

Zentetsuken.7165

I think its a good idea. Engy has so few weapons to choose from I believe they could get it done in a small amount of time compared to other classes with a wider variety of weapons. Maybe something as simple as just a damage (or condi duration) increase based on heat lvl even?

Casual perspective: S5 great, S6 no thanks

in PvP

Posted by: Zentetsuken.7165

Zentetsuken.7165

I would be astounded if any video game can make a game without an optimal choice.

It’s not about a lack of optima but rather the magnitude of how viable a non-optimal build is.

For example, you look at the WvW scene from pre-HoT, and in small-scale play, any build could be made useful if it jived with the team. Small groups ran plentiful mixtures of different builds and specs to fit into their styles, and fair-numbers fights in this respect were pretty much always balanced. Even blob tactics weren’t as strict; a good thief or periph group could carry a GvG. Most players could find success in sPvP with whatever build they ran, aside from the very top tier (and even then this had some pretty big occasional outliers). Now it’s just not the case.

It’s the difference between a game with an S/A/B/C/D-tiers for picks and a game with an S-tier followed by a C-tier, because nothing fits in the realm of A/B to be competitive with what’s in S.

The fact I can equip a meta build that I’ve got very little experience on and immediately see obvious, huge performance boosts over builds I’ve tuned to the absolute maximum and have spent thousands of hours playing on is only indicative of a massive disparity between the optima and “the rest.”

Because ultimately that’s what makes for a successful PvP game; “the rest” should largely be good enough.

This is spot on.

p/p promise

in Thief

Posted by: Zentetsuken.7165

Zentetsuken.7165

I believe Karl abandoned us sadly. I just don’t get why they don’t allow pistol 1,2,3 to pierce. Would be a great QoL improvement for pve when melee just inst an option.

Tiers/ participation/ too few people

in Guild Wars 2: Heart of Thorns

Posted by: Zentetsuken.7165

Zentetsuken.7165

full completion, last event bugged right at tier3….again….for the hundredth time this is seriously annoying….

Bring back ricochet trait!

in Thief

Posted by: Zentetsuken.7165

Zentetsuken.7165

Would a specialization that allowed us to use rifles and gave us a f skill to turn ricochet on/off (at the cost of damage) be kool or whut? One can always dream i guess….