Showing Posts For Zero.5307:

You know what specialization warrior needs?

in Warrior

Posted by: Zero.5307

Zero.5307

Personally I think it would be cool if they added a hook or pull style Class that’s based on pulling targets to your party, kinda like stitches from blizzard. It would be a cool meta mix up and give the warrior class a physiological tactic in pvp or WvW.

I stopped playing for awhile because GW2 class skills became consumed a “bunker or die” attitude without enough distinction between them in my opinion. I wanna feel more specialized when playing, that I’m not just a part of a giant Mob.

Elementalist Live Stream

in Elementalist

Posted by: Zero.5307

Zero.5307

In the current environment where many classes have adapted the ability to removes conditions at fast paces, most recently the warrior for example with “Cleansing Ire”; How do you expect the conditions of burning, blind, and chill to fare that mainly are based around stacking condition duration?

Why does it seem that Elementalists have been forced into a more melee role in comparison to its fellow light classes the mesmer and more healthy necromancer? Was this intentional?

Can elementalist look forward to content that is more based around their skill sets?

If you had to give a loose opinion of what an elementalists “role” in the game is, or what they would likely accele at, what would it be?

There is worry in the community that the elementalist is going to become another “jack of all trades” mmo class that eventually gets “abandoned” by developers or is left not fully balanced within the game. Players have already seen this issue in other recent games such as SWTOR (star wars the old republic) with their classes. What can you do to ensure this doesn’t happen for those worried few?

Is it the intention of the developers to leave the 5 maximum target limit to the elementalists AOE abilities? Will abilities such as piercing shots on a warrior also be limited in the future in a similar manner?

There have been many complaints from elementalist players about the weapons they can spawn. In what way have you addressed those complaints or intended to develop them in the future?

While the game is supposedly a game where you can play any role, there are obviously limitations to what a game can provide. In light of the fact that many classes such as the warrior can achieve some amazing results with burst rifle builds, in essence making them similar to a “glass caster” or “fire ball caster” a role normally filled by light classes in other games; How is it supposed to be possible for an elementalist to do the reverse and become a tank? Are we doing it wrong or is a glass harasser the best we can achieve?

How long until warrior nerfs?

in Elementalist

Posted by: Zero.5307

Zero.5307

I have a level 80 warrior and a Level 80 Ele. We’re weak because we’ve been forced into close combat as casters and because our conditions need an overhaul. We really shouldn’t be trying to 1v1 warriors in melee. They used to have a weakness for us to exploit and that was their lack of condition removal. But they needed it more for other classes than for Ele’s, So those days are over unless their already weakened or your build is packing more than the usual D/D build is.

[WALE] A LFG Hub @ Devonas Rest

in Looking for...

Posted by: Zero.5307

Zero.5307

Hello

We’re the Whales, a guild dedicated to helping encourage in-server parties. We would like to allow our guild chat to be used as a LFG channel by anyone who is interested. We do not have requirements for joining nor do we ask that you represent us. We merely ask you invite anyone needing assistance in finding a group.

While we’re a guild that already has the majority of the guild research levels unlocked, we are a small and casual but consistent guild. There are often times where our guild chat is not used or is unnecessary. By allowing people to use our guild chat as a LFG hub it would effectively create a server LFG channel; Also by looking at the LFG membership list players would be able to see the class, level, and area of where active players are.

If your interested please ask for an invite from any online member you come across or message one of the following and we’ll invite you as soon as we’re online: [Zero.5307], [VoodooChild.3460], [Brygro.7953], [IREADGOOD.9538].

Thank you for your time.

The bl TP being abused

in Black Lion Trading Co

Posted by: Zero.5307

Zero.5307

In my opinion many people are misunderstanding one very simple thing about finances.

If you have gold and don’t spend it you will have more gold in total once you earn more.

If you have a large enough amount of gold and their is a limited supply of X item for sale you can buy it and jack up the price. The trick then is to have saved enough gold to buy any of that item that is posted cheaper than yours and flip it to your price. This will leave you controlling an item which people may need, meaning in theory you can gain greater profit.

The reason economist players can buy legendaries and flip them for more gold is simply because they have more gold than you, and as long as they do they can jack up prices.

To a certain degree this isn’t always bad (remember when black dye went for over150g?) because less valuable item prices often drop, but as a consequence limited items are flipped to higher prices.

Eventually it will reach a point that the people who have lots of gold will be flipping items all the time without you noticing, and Some people play MMO’s just for the economy.

The only way to remedy this is to increase the variety and rate of limited drops, Which will encourage not the loss of wealth to those already set for gold, but rather increase the amount of gold (assuming the rare drops are sold) in the hands of someone who is likely to spend it on items that the non-economist type players are selling.

Lol everyone get that?

Boss Ladder

in Suggestions

Posted by: Zero.5307

Zero.5307

What attracts people to WvW is the competitive nature of it, all I really meant is that PvE needs a “competitive” nature for the majority of players to want to do it. If theres something else thats competitive like boss fights, it will coordinate people alot better in the long run. The world bosses right now are all Zurgable, same with most of the living story. Also a fair amount of dungeons are just zerg warriors running through with less room for casters.

Skill Trainer NPC for respe kill the gameplay

in Suggestions

Posted by: Zero.5307

Zero.5307

I’d like to see multi-specing at 80. For classes like warriors in WvWvW if theres a decent sized zerg against the tower you’re in sometimes going outside just isn’t an option. Like wise for dungeons I feel there are time where the casters need a little extra toughness compared to what they have.

Boss Ladder

in Suggestions

Posted by: Zero.5307

Zero.5307

I see what you mean. I just think in general that games need to introduce more PvP / PvE content thats a mix of both enough that the players can enjoy it. The current WvW misses the intricate things that people find in PvE bosses, Zerging is all thats really going on at the moment. The servers with the highest population versus gold spent. PvE content could possibly lessen the general players attitudes towards zerging.

The Quaggan as a playable race (Discussion)

in Suggestions

Posted by: Zero.5307

Zero.5307

I’d honestly really like to play a krytan.

GvG "Halls"

in Suggestions

Posted by: Zero.5307

Zero.5307

I always thought that it would be a mix of whichever servers your server is fighting at the time and your own. That the guild leader or officer could go to a ruined keep with some ncp’s and “claim” it replacing it with their own. If it wasn’t “claimed” then they don’t have to worry about attack, but then they can’t access their guild items from the commendations, though whatever they queued on the crafting stations or market would last until they expire.

Maybe something like territory to fight over good gathering areas with siege weapons and rich events for the guilds lower lvl members as well to fight over. It would be interesting to see how guilds would fight over that stuff. Depending on the map a guild or guilds might try to take an area just for access to better resources if their greedy..

Swearing in game...

in Suggestions

Posted by: Zero.5307

Zero.5307

If swearing is that important to you just get teamspeak and theres nothing IN GAME they can prove.

Boss Ladder

in Suggestions

Posted by: Zero.5307

Zero.5307

Thanks, I like PvE play as much as anyone else. I remember doing the “safety” dances from older mmo’s. But right now it seems that people don’t like the dungeons as much; But I really think that a “ladder” type of thing that would play to GW2 developers strengths and skill set .

GvG "Halls"

in Suggestions

Posted by: Zero.5307

Zero.5307

I would take it a step farther and say that they could add rare coin drops from dungeons which could be exchanged once to give them those npc’s instead of the normal WvW ones.

I would make it so that the hall starts bone dry. They could introduce different guild crafting items for the professions: Feasts that give different buffs from Chef, Different hall looks from Leatherworker, Traps From Huntsman, Different waypoint placement from Artificer, Different guard placement from Armorsmith, Different siege weapons (prebuilt) from Weaponsmith, Different team looks from Tailoring, And different merchant/utility placement from jewelcrafting.

In my opinion they could use this as a chance to ride the game of some of the low level item overflow it still very much has.

Once the guild has one of each slot in the hall filled they would then gain the ability to tame a champion to replace the one normally placed in the keep.

Then for GvG commendations give things like vaults(1000 slot), crafting stations(crafting via queuing rather than standing there but no experience), and a Guild personal Trade merchant (trade without commision). But make it so that the opposing team can sack the hall stealing from the vault, crafting stations, and Guild trade. As the champ loses health the guild holdings open up: vaults at 45%, crafting at 65%, guild trade at 95%, then at 100% they steal some of your reputation which will go to them as guild commendations. Also make it so that the guild Items (for the commendations) expire over a months period forcing guilds to risk battle.

However sPvP shouldn’t really be mixed with guild stuff out side of sPvP matches because it leaves a lot of a guilds resources and power untapped.

Boss Ladder

in Suggestions

Posted by: Zero.5307

Zero.5307

Hi GW2 team and community.

I’m actually a design student in university and I sometimes come up with ideas for this game. So I thought to myself why not post them!? (FYI I don’t study video game design specifically.)

I recently thought of an idea that could help add replay ability and longevity to GW2. I thought that this game really needs a weekly “ladder”. By ladder I mean a place or instance where groups or guilds can fight bosses; If they defeat the current boss they move up the ladder and so on until they either defeat the final boss or wipe.

Since its weekly a group wiping would mean that they have to wait till the next week to try again. Similarly if they managed to complete the ladder they would still have to wait till next week to attempt it again.

This would give the more PvE inclined players something competitive to show their guilds doing, and I’m sure is something WvW as well as possibly sPvP players might be interested in.

From a design standpoint I think that a arena PvE ladder has some advantages:
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- The fact that developers would be spending less time on the environment and more on the bosses during creation. (So they can plan around their other events, or add small new content)

- By adding on bosses developers can continuously offer a challenge without having to create a whole dungeon first. Which would be great since having another boss to immediately fight with a chance of loot is almost a reward in itself, and if they make the ladder longer makes the loss of wiping higher.

- The ability to recycle and re-introduce seasonal or event bosses in a way which still feels natural, ect.

- A PvE system that will encourage guild unity, weekly log ins, and casual play. If for instance you use an ncp as a mediator to summon the bosses instead of having them auto-spawn a guild may choose to spread out the ladder over a week.

- Additionally including things like waypointing before the boss is dead is considered as a player wipe removing them from the ladder, and enraged boss buffs which are stronger as they go up the ladder.

- Finally a “ladder” system is something simple enough that after testing could be potentially be used in other areas of the game, and from my consumer experience of MMO’s it would be pretty original.
———————————————————————————————————————————————————————

My final ideas about the concept of a “ladder” style of play are mainly about how they could potentially be used in other context’s. The conceptual idea of using “ladder” based structure in PvE or WvW is interesting.

In PvE rather you could make an monthly “Epic Area” where a server has to fight its way up a boss chain over an extended period. It would stay competitive by making it so that players have to be resurrected or if a player waypoints that player is then limited to the area before they died until the end of the month. This would push players to work cooperatively to make sure they have a good balance of different builds at the final boss; also it would unbiasedly weed out players that need to work on their skill level.

In WvW holding strategic areas could have timed mini-ladders which could reward supply to their server and give a valid reason to improve the level of drops in WvW. Additionally the server holding SM could have a more elaborate ladder that adds a high risk vs reward element to WvW. Obviously another server trying to bombard their way in and steal the players rewards being a big risk.

Thats all im going to say for now folks. Hoped you like my idea and I look forward to reading your responses.

Suggestions about the Warrior profession

in Suggestions

Posted by: Zero.5307

Zero.5307

I would really like to see Distracting Strikes bug fixed.

Also then if the 3 stacks of confusion are too much; make it so that it applies Blindness to the opponent and 1 might (with a 10 sec limit for the might) to the warrior instead.

Right now maces in general aren’t used because of this bug in my opinion. Otherwise using a mace (or two) with a hammer and physical skills could actually make a really nice interrupt build with balanced defense, damage and control build. Letting Warriors handle opponents like Thieves Via interrupts and confusion; So in WvW or PvE situations warriors would be better equipped to hold and control some damage that would otherwise be directed at the casters.

This would also allow talents like “Unsuspecting Foe”, “physical Training”, “Merciless hammer”, “Sundering Maces”, “Opportunist” and more synergize without changing the damage the warrior is doing. All it dose is empower the class with the ability to catch foes and mitigate some damage forcing classes such as thieves to attack them; Instead of classes having free reign in harassing and ganking people so easily. Which is something Warrior classes should have for team situations.

Post Your Build Thread

in Elementalist

Posted by: Zero.5307

Zero.5307

Hey Guys,

I’ve been working on a build that I’d like you to take a look at and critique. Its working fairly well for me since people don’t seem to be used to an Ele build like it. Its based off of the insta cast skills in the Scepter air tree and stacking signets, which I like since they don’t interrupt skills your already casting since they have no cast time. Mainly Im just wondering what your general impression of how it works is like and if you think it has to much crit with the addition of fury.

There’s details explaining how it works at the link:
http://www.gw2build.com/builds/devonas-trinity-burst-dps-multi-build-elementalist-focus-scepter-burst-dps-9468.html

Thx.

(edited by Zero.5307)

Elementalist 1v1 viable?

in Elementalist

Posted by: Zero.5307

Zero.5307

Elementalist’s are just having a hard time with Theifs imo, just like most classes are. They can hit us for 14K with their first combo easy if their smart. All of the melee classes are a little buff right know it’ll get better eventually. If you having a hard time kiting Bunkering is defiantly the way to go.