Strategy based PvP
Of course, team arena PvP is already based on strategy, but I want a game mode that takes this to another level. Moba gameplay does this in a way, by having many more strategic choices available after the game has started.
It has some elements of WvW in it, but doesn’t last a week/allow for obscene stat advantages.
The main problem with Hugh’s 4 guidelines would lie in the 15 minute duration of the match.
The pace of the game could be a bit too high at 15 minutes, to really make use of strategical plans. Since I imagine it would require players to communicate through chat and invest time in building up tactical advantages. I suggest doubling this to 30 minutes.
Players could join late, but teamswapping like in solo-que is a no-go.
Ingredients with bulletpoints
- Partially moba, lots of npcs, items and structures, but no leveling/skill development.
- Match is won by killing the enemy lord/destroying their castle.
- A new currency (platinum?) only to be used within the match. Players can decide to add platinum to the upgrade fund or spend it themself.
- Large map.
- Pre-fight strategy discussion time. 1 or 2 minutes could be enough.
- A slow start, working towards the peak of the action… the endgame.
- A large emphasis on secondary objectives.
- Tactical dilemmas come up frequently.
- Good use of the environment has to be important.
- Roles for scouts/skirmishers. Knowing what the enemy is up to is vital.
- NPC´s are important in preparing for the endgame.
- As we near the end of the match, respawn timers are high. (Perhaps each death increases the timer, perhaps it increases regularly by x seconds per minute)
More bulletpoints.
NPCs
- Monsters can be slain for buffs/environmental weapons/platinum/other goals.
- Guards will patrol the area of your keep, much like in WvW.
- A force of guards is send out every now and then to attack the enemy castle. (And kill any enemy guards on the way)
Upgrades
Paid for with platinum gained from completing bounties/killing enemies/running errands. These would be the GW2 version of leveling up in a moba style game.
- Guard slaying (5 ranks): +10 to +50% damage vs NPC’s/ -10 to -50% damage taken from NPC’s.
- Reinforcements: 1 extra NPC with every patrol spawned.
- Guard strength: guards are now level 81/82.
- Gate upgrades: stronger gates.
- Etc.
Buffs
These would be the equivalent of items in a moba. They are purchased with platinum from vendors that spawn on the map
Team wide buff ideas:
- Essence of celerity: +20% endurance regen + 20% movement speed.
- Grail of might: +200 vitality + 1 stack of might (15 seconds) every 5 seconds.
- Armor of salvation: +200 toughness + minor health regeneration.
Individual buff ideas:
- Vampiric attacks
- Speed buff
- Instant skill recharge of all your skills at a certain vendor/boss.
- Etc.
Environmental weapons
These can be found in remote areas of the map. Perhaps bought or dropped by a monster. They are one-use items. Typically best saved for end-game clashes.
- Bell. 4 second AoE daze.
- Spicy kittentail. 10 second AoE burning spot. (Like the WvW mortar fire)
- Dust. 10 seconds AoE stealth.
- Etc.
Environmental advantages
- A plateau, so high that it kills you when you’re pushed off unless you have a falling trait.
- Underground sneak paths with potential cave-ins.
- Terrain that can be transformed through upgrades. Say, made into a minefield.
- Chokepoints
- NPC wardens that require a fee for passing through their lair allowing for a shortcut.
Well… I guess you get the idea.
TL/DR version:
Some ingredients from moba style gameplay, but without leveling. And less of a focus on ‘laning’. Some ingredients from WvW.
Most important features: building towards a critical end-game. Lots of tactical decisions are made on the way there. The match changes drastically from start to finish. The impact of strategy makes matches surprising and different from other matches.
Something like this would be fantastic.
Obviously it doesn’t have to be exactly like this, but this really does add in a lot of the the mechanics of GW2 that make it really fun. Remember this is an MMO and straight up trying to make it into a MOBA won’t work. We have to work on what we have here and make it as good and entertaining as possible.