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Suggestion of a new kind of game in spvp.

in PvP

Posted by: ZeroOverTwelve.1864

ZeroOverTwelve.1864

Strategy based PvP

Of course, team arena PvP is already based on strategy, but I want a game mode that takes this to another level. Moba gameplay does this in a way, by having many more strategic choices available after the game has started.

It has some elements of WvW in it, but doesn’t last a week/allow for obscene stat advantages.

The main problem with Hugh’s 4 guidelines would lie in the 15 minute duration of the match.

The pace of the game could be a bit too high at 15 minutes, to really make use of strategical plans. Since I imagine it would require players to communicate through chat and invest time in building up tactical advantages. I suggest doubling this to 30 minutes.

Players could join late, but teamswapping like in solo-que is a no-go.

Ingredients with bulletpoints

  • Partially moba, lots of npcs, items and structures, but no leveling/skill development.
  • Match is won by killing the enemy lord/destroying their castle.
  • A new currency (platinum?) only to be used within the match. Players can decide to add platinum to the upgrade fund or spend it themself.
  • Large map.
  • Pre-fight strategy discussion time. 1 or 2 minutes could be enough.
  • A slow start, working towards the peak of the action… the endgame.
  • A large emphasis on secondary objectives.
  • Tactical dilemmas come up frequently.
  • Good use of the environment has to be important.
  • Roles for scouts/skirmishers. Knowing what the enemy is up to is vital.
  • NPC´s are important in preparing for the endgame.
  • As we near the end of the match, respawn timers are high. (Perhaps each death increases the timer, perhaps it increases regularly by x seconds per minute)

More bulletpoints.

NPCs

  • Monsters can be slain for buffs/environmental weapons/platinum/other goals.
  • Guards will patrol the area of your keep, much like in WvW.
  • A force of guards is send out every now and then to attack the enemy castle. (And kill any enemy guards on the way)

Upgrades

Paid for with platinum gained from completing bounties/killing enemies/running errands. These would be the GW2 version of leveling up in a moba style game.

  • Guard slaying (5 ranks): +10 to +50% damage vs NPC’s/ -10 to -50% damage taken from NPC’s.
  • Reinforcements: 1 extra NPC with every patrol spawned.
  • Guard strength: guards are now level 81/82.
  • Gate upgrades: stronger gates.
  • Etc.

Buffs

These would be the equivalent of items in a moba. They are purchased with platinum from vendors that spawn on the map

Team wide buff ideas:

  • Essence of celerity: +20% endurance regen + 20% movement speed.
  • Grail of might: +200 vitality + 1 stack of might (15 seconds) every 5 seconds.
  • Armor of salvation: +200 toughness + minor health regeneration.

Individual buff ideas:

  • Vampiric attacks
  • Speed buff
  • Instant skill recharge of all your skills at a certain vendor/boss.
  • Etc.

Environmental weapons

These can be found in remote areas of the map. Perhaps bought or dropped by a monster. They are one-use items. Typically best saved for end-game clashes.

  • Bell. 4 second AoE daze.
  • Spicy kittentail. 10 second AoE burning spot. (Like the WvW mortar fire)
  • Dust. 10 seconds AoE stealth.
  • Etc.

Environmental advantages

  • A plateau, so high that it kills you when you’re pushed off unless you have a falling trait.
  • Underground sneak paths with potential cave-ins.
  • Terrain that can be transformed through upgrades. Say, made into a minefield.
  • Chokepoints
  • NPC wardens that require a fee for passing through their lair allowing for a shortcut.

Well… I guess you get the idea.

TL/DR version:

Some ingredients from moba style gameplay, but without leveling. And less of a focus on ‘laning’. Some ingredients from WvW.

Most important features: building towards a critical end-game. Lots of tactical decisions are made on the way there. The match changes drastically from start to finish. The impact of strategy makes matches surprising and different from other matches.

Something like this would be fantastic.
Obviously it doesn’t have to be exactly like this, but this really does add in a lot of the the mechanics of GW2 that make it really fun. Remember this is an MMO and straight up trying to make it into a MOBA won’t work. We have to work on what we have here and make it as good and entertaining as possible.

Suggestion of a new kind of game in spvp.

in PvP

Posted by: ZeroOverTwelve.1864

ZeroOverTwelve.1864

Fort Aspenwood and Jade Quarry were the most fun I’ve had in any MMO’s PvP. If those were brought back here I’d definitely have a hard time logging out. Not only that but you could add tons of new exclusive armor/weapons that you can get only from doing JQ/FA. Either by bringing back the Kurzicks and the Luxons (I’m sure you could do something with an Asura creating some type of hologram room or w/e that replicates events from the past and just make the asura that creates it a real big history buff thats super into the kurzick/luxon rivalry) or creating 2 new factions.

It would be grand.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: ZeroOverTwelve.1864

ZeroOverTwelve.1864

1. Elementalist
2. Ranger
3. Thief

Knights of Unda - Light RP/PvX guild

in Guilds

Posted by: ZeroOverTwelve.1864

ZeroOverTwelve.1864

Greetings!

The Knights of Unda is now, and always, recruiting! We are a new guild with but 4 members! However, we have all been playing since a few weeks after launch. Our main goal with this guild is to create a community of players who are always willing to help others! We want people to see the [KoU] tag and know that the player representing it is more than willing to lend a hand.

Guild Activities
Aside from assistance wherever it is needed, we shall be running dungeons, fractals, dabble in some WvWvW, and at some point create an sPvP team and do some Guild Missions!

Requirements for Members
Be In Uniform
This guild has somewhat of a uniform! While representing you must be dyed a shade of silver or white with accents of a light shade of blue. (Essentially the default Guardian color scheme)
Always Be Respectful
You must be kind and show respect to other members! This is very important! We are striving for a helpful guild where everyone is friends with one another and this can not be achieved if we have members that are being rude and disrespectful.
Loyalty
We are not making it a requirement for you to represent this guild 100% of the time. We understand that sometimes you wish to help out in another guild. We simply ask that you represent most of the time! Of course, if for whatever reason you must represent a different guild for an extended period of time, simply tell one of the Commanders or Vice-Commanders your reasoning and we will understand!

Ranks
There are currently 4 ranks:
Knight
This is the rank all new members will be starting at. It includes basic privileges such as access to the guild stash.
Elite Knight
Only members who have proven very active and helpful in the guild, are level 80, and have been a member for at least three weeks are promoted to this rank. (Note: These requirements are not 100% set in stone. If, for example, we have a member who has been in the guild for three weeks, but hardly has time to play, and thus isn’t level 80, but spends most or all of their time helping other members, then yes, that member will probably be promoted to this rank.)
Vice-Commander
Second-in-command. Vice-Commanders have almost all privileges, they only lack a few that are reserved for the Commanders. (Primarily the ability to alter ranks and such)
Commander
There are 2 Commanders, they would be me and Hydro The Blade. We are your guild leaders.

How To Join
If you are in the Fort Aspenwood server and would like to join simply contact either Akrhou Cruor or Invidia Laetitia by mail!

(edited by ZeroOverTwelve.1864)

Influence through glory and spvp upgrades

in Suggestions

Posted by: ZeroOverTwelve.1864

ZeroOverTwelve.1864

As an avid sPvP player, I feel as though I am not providing as much to my guild as I could if I were to be PvE’ing or WvWvW’ing. The amount of influence one gains from doing sPvP is very VERY tiny. 5 influence per WIN was it? Thats hardly anything. Now, I know that if the guild was a pure sPvP guild and was raking in the wins, then yea that’d actually amount to something but it still wouldn’t equal the amount of speed a well-off PvE player could gain influence with gold alone. Being able to buy influence with glory would be fantastic, and I feel would encourage, if only a few players, to do sPvP more often.

This leads to another problem, right now, for sPvP guilds, theres hardly any use for influence at all! I know its hard to come up with things that a guild would even want that doesn’t provide any sort of imbalance. My suggestion is that maybe add different types of finishers that the guild members can purchase from a vendor or be used similar to the banners or influence gain buffs. Additionally, you could add capes as a back item with various styles and levels of flashiness that you could purchase.

Thanks for reading and please provide any form of feedback!