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Stealth in World vs World needs a nerf.

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Posted by: Zeroumus.5402

Zeroumus.5402

This issue will never go away because gamers as a whole will not unite behind an idea that they should. That being, that Invisibility should not be a mechanic of any video Game.

Ideally it should not be present in the form of culling.

and it certainly should not be present on purpose as a game mechanic.

If you can not wrap your head around why invisibility is bad in a video game, i do not know what to tell you really. Please get a new hobby?

Bringing balance, and PvP players, to WvW

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Posted by: Zeroumus.5402

Zeroumus.5402

man, spvpers got it all wrong.

sPVP, also knows as BG’s, is NOT PVP
WvW, RvR, or open world … IS PVP

New system and Ascended rings?

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Posted by: Zeroumus.5402

Zeroumus.5402

I refuse to do things like grind Fractals. I just like being in WvW. It would be nice if my work in WvW could be converted somehow to still get rewards from other activities. Just as much as people who only grind dungeons for fun should have some means to get gear from other areas of the game.

When are we going to have an MMO and simply allows ALL items to be placed on the action house. GIVE US A REAL MARKET ECONOMY.

This isn't fun

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Posted by: Zeroumus.5402

Zeroumus.5402

… and I have been in the so called T1 play in this game, let me assure you that it is the most mindless game play you could possibly imagine. ( its just someone telling your Zerg… I mean Guild… to rush over here, rush over here, rush over here, goto this map, rush over here ) The mindless people who xfer all around trying to find T1 will get what they deserve……

(edited by Zeroumus.5402)

This isn't fun

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Posted by: Zeroumus.5402

Zeroumus.5402

what I would like to know about the kinda of person who transfers around to following the winning team……

does your mother know you do stuff like that?

Man up and join the side that is in need of the help, bring them to the top, and be #1 that way. that is what a real MAN does

1-4-13: Maguuma/Borlis Pass/Devona's Rest

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Posted by: Zeroumus.5402

Zeroumus.5402

Regarding treb “exploit”

Ya, hardly an exploit when one simply does NOT report it and simply goes and destroys it. ummmmmmm

Do you want a skilled game?

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Posted by: Zeroumus.5402

Zeroumus.5402

It’ simply not possible for a 5 man to whittle a 30 man down. It should be, especially if those 5 are highly coordinated and build around that.

This is where we disagree. Skill is (and should be) a force multiplier, but not to the tune of 600 %, regardless of the skill gap.

Some people are unwilling to accept that numbers should be at least as important of a factor as skill in mass PvP. There’s nothing wrong with mechanics that support zerging or bringing overwhelming force. You just have to understand that WvW is not (and should not be) 100 % individual skill based.

Ya. A 5 man should stay away a 30 man group unless there was some very specific tactical advantage such as being on a ledge. This is not even skill, just common sense. As you suggest, WvW is not individual skill focused, its group skill focused. Purposely having mechanics that allow the typical 5 man group to “effectively” grief a 30 man “consistently” is a poor game design.

The issue of how how many people you bring to counter a 30 man group taking over a camp while the map has 5 other hot spots in progress is a matter of tactics and battle field management. how 25 people can counter 30 men can be a matter of group or individual skill, but 5 against 30 in an open field should just poor battle field tactics.

if you like 1 vs the world, they have zombie shooters for that kinda of simulation.

Do you want a skilled game?

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Posted by: Zeroumus.5402

Zeroumus.5402

It’s pretty bad when people regularly start attacking nearby mobs when they are starting to loose a fight. You actually have to turn and focus the mob down first or else you have to deal with a mob rally.

I’ve come to terms that downed is here to stay it just needs changes.

1. Same downed health in WvW as sPvP
2. Don’t allow in combat rez from full death.
3. Remove PvE rally in WvW
4. Each additional rezer beyond first should increase the rez speed by less and less.

Excellent suggestions. Some of these I’ve championed before myself but the dimishining returns on rezzers isn’t something I’ve seen suggested before. I think it makes sense.

I could agree to #2 for sure. if your that dead, ya should stay that way, hell make them walk back from spawn.

Do you want a skilled game?

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Posted by: Zeroumus.5402

Zeroumus.5402

Downed State is fine. What your trying to say is a) You think having your party focus fire on one guy is skill. or b)using typical MMO rouge style attacks is skill. The truth is that neither is a skill, and both are certainly not deep skills. You can do either of these options when there is a large amount of people around to a skilled player.

What the downed state does in these cases is negate shallow skills and gives all players a chance to still be in the fight. If your so called skill is to focuse fire someone and ignore all other aspects of play, the down state makes sure that your shallow skill goes un-rewarded.

Focus fire is not skill. It is still a good idea, but that alone is not skill. If you think it is, then yes, downed state is going to upset you. If you really value skill in video gaming, you should like the downed state as it negates shallow skills.

please save me the post how you will 1on1 me and show me your mad skillz, I am not claiming i am the best player here. I just respect real skill compared to shallow skills

If someone is focusing you:

Move out their range – They will be forced to switch or chase you.
If they switch you can heal up and come back into the fight.
If they chase you the rest of your team will kill them.

I am guessing you stand still and die and then get ressed back up and that’s your counter to it, which is why you like the downed state. Which only proves my point further that it doesn’t promote skillful gameplay… infact it does the opposite.

you kinda of got the wrong idea right off the hop with “If someone is focusing you:” when what i meant was having a group focus one you. it sounds like you are talking about 1on1’s, but if that was the case the downstate should not be a problem in this situation.

-

I come from the school where skill is defined by how you make your your enemy choose the reaction you want them to pick, not by the reactions themselves. Not even by the reactions you make. moving out of the line of fire, running back to your team mates does not mean you have skills, so none of this is even relevent to skill;

If someone is focusing you…..

Move out their range – They will be forced to switch or chase you.
If they switch you can heal up and come back into the fight.
If they chase you the rest of your team will kill them.

….. this is the natural reactions every player has to being attacked if they feel out matched.

The downed state serves to give no reward to shallow skills such as zerging someone. Shallow being defined as asking your group to press “t” on the keyboard before attacking some mystery target you might not be able to see in the zerg. I know i might hurt the feelings of the people who think doing this means their group has skill, but I am just telling it like it is.

If a group is focusing one of you whether the downed state is there or not you will still die, I don’t understand what you are trying to say?

well, its what happens after you die that really matters. At any point, a leader can call a target and tell people to dive in. The real question is was it the right action, was putting all the effort into reducing the enemy by 1 worth the risks. The answer is simple, if your attacking force continued to role on through the opposing group then the tactic was correct, the guy you killed at first never got a rez to begin with. If for some reason you opponents push you back, then that player that got zerged gets back in the fight via a rez

The downed state makes sure that if your attack is 1 dimensional ( insta killing someone ) it goes unrewarded. If your attack is multi dimensional, waiting till you have the correct tactical momentum and then insta killing someone, then it goes rewarded and the downed state has little effect. your enemy cant recover from the downed state if he is behind your front line that you just advanced ( unless your guys are really dumb )

In simple terms it simply makes it so the act of just killing someone real quick with little chance of reaction is not enough to effect the outcome of a fight between groups. You have to add a little to it by making your opponent retreat and then performing a quick strike at the same time.

The Fundamental Flaw of WvW.

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Posted by: Zeroumus.5402

Zeroumus.5402

i think in every tier, the winner should move up 1 and the loser should move down one, i do not think cummulitive score should any role

just imagine if a new server is started, imagine the climb it will have to make just to get out of the basement. reminds me of devona’s rest, but worse.

Do you want a skilled game?

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Posted by: Zeroumus.5402

Zeroumus.5402

Downed State is fine. What your trying to say is a) You think having your party focus fire on one guy is skill. or b)using typical MMO rouge style attacks is skill. The truth is that neither is a skill, and both are certainly not deep skills. You can do either of these options when there is a large amount of people around to a skilled player.

What the downed state does in these cases is negate shallow skills and gives all players a chance to still be in the fight. If your so called skill is to focuse fire someone and ignore all other aspects of play, the down state makes sure that your shallow skill goes un-rewarded.

Focus fire is not skill. It is still a good idea, but that alone is not skill. If you think it is, then yes, downed state is going to upset you. If you really value skill in video gaming, you should like the downed state as it negates shallow skills.

please save me the post how you will 1on1 me and show me your mad skillz, I am not claiming i am the best player here. I just respect real skill compared to shallow skills

If someone is focusing you:

Move out their range – They will be forced to switch or chase you.
If they switch you can heal up and come back into the fight.
If they chase you the rest of your team will kill them.

I am guessing you stand still and die and then get ressed back up and that’s your counter to it, which is why you like the downed state. Which only proves my point further that it doesn’t promote skillful gameplay… infact it does the opposite.

you kinda of got the wrong idea right off the hop with “If someone is focusing you:” when what i meant was having a group focus one you. it sounds like you are talking about 1on1’s, but if that was the case the downstate should not be a problem in this situation.

-

I come from the school where skill is defined by how you make your your enemy choose the reaction you want them to pick, not by the reactions themselves. Not even by the reactions you make. moving out of the line of fire, running back to your team mates does not mean you have skills, so none of this is even relevent to skill;

If someone is focusing you…..

Move out their range – They will be forced to switch or chase you.
If they switch you can heal up and come back into the fight.
If they chase you the rest of your team will kill them.

….. this is the natural reactions every player has to being attacked if they feel out matched.

The downed state serves to give no reward to shallow skills such as zerging someone. Shallow being defined as asking your group to press “t” on the keyboard before attacking some mystery target you might not be able to see in the zerg. I know i might hurt the feelings of the people who think doing this means their group has skill, but I am just telling it like it is.

Do you want a skilled game?

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Posted by: Zeroumus.5402

Zeroumus.5402

Downed State is fine. What your trying to say is a) You think having your party focus fire on one guy is skill. or b)using typical MMO rouge style attacks is skill. The truth is that neither is a skill, and both are certainly not deep skills. You can do either of these options when there is a large amount of people around to a skilled player.

What the downed state does in these cases is negate shallow skills and gives all players a chance to still be in the fight. If your so called skill is to focuse fire someone and ignore all other aspects of play, the down state makes sure that your shallow skill goes un-rewarded.

Focus fire is not skill. It is still a good idea, but that alone is not skill. If you think it is, then yes, downed state is going to upset you. If you really value skill in video gaming, you should like the downed state as it negates shallow skills.

please save me the post how you will 1on1 me and show me your mad skillz, I am not claiming i am the best player here. I just respect real skill compared to shallow skills

28/12 DR/NSP/AR Part Deux

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Posted by: Zeroumus.5402

Zeroumus.5402

Well, we ARE following the trail that Devona is cutting…

You will find your self in good places then, as we are going for #1

28/12 DR/NSP/AR Part Deux

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Posted by: Zeroumus.5402

Zeroumus.5402

Oh please! This thing where we at DR have more players than the other server is getting old. This in-accurate excuse has used against use many times before by fallen enemies that cant understand why they lost.

12/21: NSP | Anvil Rock | DR

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Posted by: Zeroumus.5402

Zeroumus.5402

inside Shadaran bastion no gates or wall down 2 min later got portal bomb right in the lord room gg exploit

i dunno, looks to me like you just stat there taking screen shots instead of going after the guy, sounds like the take over was personally your fault. am i missing something here?

I'm tire of people crying about thieves

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Posted by: Zeroumus.5402

Zeroumus.5402

I have been saying this for about 30 years, invis classes should just be dropped from video games, they do not belong in video games. We play video games to have fun, not get spanked by stuff we cant see

12/21: NSP | Anvil Rock | DR

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Posted by: Zeroumus.5402

Zeroumus.5402

SM back in Devona’s hands

Attachments:

(edited by Zeroumus.5402)

12/21: NSP | Anvil Rock | DR

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Posted by: Zeroumus.5402

Zeroumus.5402

dont worry, NSP has gone to bed now, they will take it back at 4am

be interesting to see what happens when they meet morning star on tuesday if the pattern continues

12/21: NSP | Anvil Rock | DR

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Posted by: Zeroumus.5402

Zeroumus.5402

those of you on DR who sent those “hes using bad langauge” reports to the GMs about morningstar should be ashamed of your self now. I know who some of you are..

FAIL !

morningstar: you do need to work on keeping calm when things get rough however, but that ban was total BS.

Sorrow's F./Henge of D./Devona's R. (12/14)

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Posted by: Zeroumus.5402

Zeroumus.5402

i did see HoD make a push last night in their borderlands. our counter push did encounter some fierce resistance to the point we had to rally 2 times before we could take the garrison back

Sorrow's F./Henge of D./Devona's R. (12/14)

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Posted by: Zeroumus.5402

Zeroumus.5402

in the early days, DR hade a few supply camp teams that would constantly annoy our enemies who greatly out performed us at the time. They never gave up, and those people are what made DR what it is now.

Why does there have to be culling at all?

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Posted by: Zeroumus.5402

Zeroumus.5402

i agree that in general, game programmers seemed to have dropped the ball with being able to handle more players with equipment that is much better than it was 10-15 years ago.

to be fair however, one must consider that just because a machine is 10X faster than one 10 years ago, does not mean that can translate into 10X more players if they keep all game features the same. The problem is actually an exponential one

if we simply give servers a 10X increase in network bandwidth, could they handle 10x more players? The answer is both yes and no.

yes if you consider running 10x more instances where players have no interactivity with each other.

but the answer becomes NO if you want them all to be in the same room. This happens because the bandwidth needs increase on 2 fronts. the first need is from the extra players themselves, but the 2nd is that the server needs to send more info to each client about the state of those extra players. so if each player generates about 5k/s of info inbound and there is 100 players near by, then the server needs to send each player upwards of 500 k/s of info, or 50 meg/s total. if we increase the players to 150 while still at 5k/s, total server output could peak at 1.1g/s. at 200 players, server output would be around 2g/s. Every time you double the player count, your bandwidth usage could go up 4×.

Sorrow's F./Henge of D./Devona's R. (12/14)

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Posted by: Zeroumus.5402

Zeroumus.5402

i just want it to be clear out there, that Devona started as that server that had no foot hold in WvW, We kept at it, got better, and our on our way to the top while all you people that cry “Zerg” are on your way to the toilet league. We earned our move up from the bottom against so called zergs. and that is a FACT that you will soon realize
when your below us.

We earned our right to talk a little trash… enjoy

There is no need to go overboard with trash talking, same with whining or making excuses, or doomsday predictions, they’re all on the same level of stupid.

Regarding the HoD comment from Valenna, I meant that the most important “skill” is leadership as opposed to dueling talent, I didn’t mean my previous comment as a boast. You seem a little bitter, but I’ve already stated that we are going to probably meet a challenge in the future that will knock us down a peg. You don’t have to be so mean-spirited about our current momentum in wvw rating.

it was a written a little bitter because i think some people don not realize that we where that server on the bottom at one time.

I actually love the guys in Ferg and Kain now, at least we had some fun with them unlike our current match up. the good news is, i think kain and ferg will actually move up with us a little, I dont think they are gone forever. When we are done with Hod and SF, and then kain and ferg are done with them, we might be still seeing them.

Sorrow's F./Henge of D./Devona's R. (12/14)

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Posted by: Zeroumus.5402

Zeroumus.5402

i just want it to be clear out there, that Devona started as that server that had no foot hold in WvW, We kept at it, got better, and our on our way to the top while all you people that cry “Zerg” are on your way to the toilet league. We earned our move up from the bottom against so called zergs. and that is a FACT that you will soon realize
when your below us.

We earned our right to talk a little trash… enjoy

This needs to stop. (Siege cap sabotage)

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Posted by: Zeroumus.5402

Zeroumus.5402

this kinda stuff has been happening on Devona’s rest too.

my suggestion to fix this is to allow commanders that have been active for more than 10 minutes, to call a vote for people with in a certain radius of the offending siege. ( or any siege no longer wanted ). vote passes with 50% approval so long as at least 10 people voted. the siege then turns into a mini supply stash with 1 /3 of supply refunded. Anyone can pick it up, first come first serve.

Internally the game can keep track of who’s stuff is getting taken down to much and either report to game masters or simply apply a penalty to the offending player

WvWvW Ideas

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Posted by: Zeroumus.5402

Zeroumus.5402

5. most capture points are to easy to capture ( save stone mist )

Please move the camera up from my character's backside.

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Posted by: Zeroumus.5402

Zeroumus.5402

completely agree, The camera pivot point in this game is horrible. give us an option to set it to " normal" at the very least.

also don’t like the camera smoothing the game does when you simply look around. You guys must have been confused into think you where not making a PC game. please add an option to turn that off.

WvW is fun, but

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Posted by: Zeroumus.5402

Zeroumus.5402

please no… no ranks, no more collecting badges .

we dont need WvW ruined by people on disability who spend 18 hours a day in the game

Queues for WvW: The Official Thread

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Posted by: Zeroumus.5402

Zeroumus.5402

I think the people who make these games need to lay off the high level programming and bust out some assembler on their servers. Game servers today should be able to hold more people, not less. Like fefner said, they could do all this 10 years ago, why not now?

I did my part however, moved from HOD to Devona’s. Where we get steam rolled in WvW

My choices are to, WIN ( but not play and contribute to it) , or Loose, but at least get to “play”

(edited by Zeroumus.5402)