Showing Posts For Zeuy.1920:

+-15 Pips Matchmaking Ranked?

in PvP

Posted by: Zeuy.1920

Zeuy.1920

But it shouldn’t be doing that with a fast queue? My queues are generally under 3 minutes. Maybe I’m just unlucky. TY

+-15 Pips Matchmaking Ranked?

in PvP

Posted by: Zeuy.1920

Zeuy.1920

In ranked, is the matchmaking supposed to be pairing you against people within /-15pips? Because I am consistently being matched with people who are 20 pips ahead of me. I know because I am about the bottom of my divisions (sapphire, now ruby), and facing people who are at LEAST the bottom of the division ahead of me (ruby, now diamond).

Edit: And I have the highest pip among people I’m queuing with.

(edited by Zeuy.1920)

Matchmaking is BROKEN.

in PvP

Posted by: Zeuy.1920

Zeuy.1920

Game before this was another blowout, not quite as bad, but still 380pt difference. Game before that was a blowout in our favor, again almost 380pt difference. If this is the quality of the games, why bother?

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Additional World Linking Information

in WvW

Posted by: Zeuy.1920

Zeuy.1920

Whatever happens, please address the ‘guest’ server identity in any ways which are feasible, and the more the better – in fact do away with the host/guest concept and treat both servers as partners. If we flip a keep, messages should show the server majority who flipped it – if that’s not feasible, then list both servers. Sounds petty but it really isn’t; this would go a fair way towards addressing morale problems in T7-8.

Not to disagree with the idea that server identity is important, but something that’s been interesting to see is that “guest” worlds are tending to have higher ratios of “Yes” votes in favor of keeping world linking. Which I’m definitely seeing as more of a “this improves my day-to-day gameplay”, and not as a “I don’t care about my world identity”.

One problem with showing both world names is that the strings of text can get very long.

I do like the idea of showing, for example, “Devona’s Rest captured Durios Gulch”, if Devona’s Rest had more members involved in capturing the objective.

I voted “Yes” for World Linking because I’m hopeful for improvements and it has had a greatly noticeable impact on activity, but if the survey had flat-out said that the current implementation of server names/identity was going to stay the same, I would have voted “No.” It’s confusing to new players, and it has quickly gotten annoying explaining it. It was also annoying to remember the host server; probably going to be briefly disorienting when/if the pairs ever change.

Please avoid giving any server top billing. If we’re going to be partners, we both need to be acknowledged so it doesn’t become a competition. Several guilds have left because of the behavior of our partner, the feeling that our server no longer matters, and the locked glicko; and I know of at least one other large guild that is contemplating leaving because of the server identity issues.

Personally, a few of my friends and I refer to the BLs by color instead of name. Adopting that policy would future proof any new pairings, and could also be accentuated with a few UI changes. Accentuate the house icon for home BL? Perhaps reserve a permanent spot in the UI for an individual account’s server?

Finally, could you please REMOVE the text that flashes when someone captures something? I find it quite obnoxious. Maybe other people don’t find it annoying.

Game Suggestion: Guild Membership Maintenance

in Guild Wars 2 Discussion

Posted by: Zeuy.1920

Zeuy.1920

5. Vote system for guild leaders to kick/promote other guild leaders. This is for those guilds with multiple leaders and would be, hopefully, just another layer of security for them since guild halls are so kitten expensive. >.< Add an effect similar to bank stashes: 7 days until a newly promoted guild leader gains this protection or is able to vote.

6. Make it possible to track who has donated mats without digging through the history block. I’ve been promoting and sending thank yous to anyone who’s contributed. This would make it more convenient to do so.

Prevent Leaders from kick/demote each other?

in Guild Wars 2 Discussion

Posted by: Zeuy.1920

Zeuy.1920

GL can’t be demoted and there can’t be co guild leaders. I tried the co guild leader. The most I could do is give my guy all privileges.

If I remember correctly, a guild leader can’t be demoted/kicked by someone else.

We have 5 co-guild leaders. And each of us can kick/demote any of the others.

Prevent Leaders from kick/demote each other?

in Guild Wars 2 Discussion

Posted by: Zeuy.1920

Zeuy.1920

Why would you give someone a certain privilege and then not want them to use it?

That is to say, don’t give people you don’t trust officer access. And likewise, accounts don’t get hacked in a vacuum. People who care about account security should have officer powers, not people who use 12345 for for their password and don’t have 2-way-auth.

We don’t WANT the ability to kick each other is the thing. And we generally do trust each other. That’s why I said might be a little paranoid. But worst case scenario…

Prevent Leaders from kick/demote each other?

in Guild Wars 2 Discussion

Posted by: Zeuy.1920

Zeuy.1920

Is there a way to prevent guild leaders from kicking or demoting each other? Or any way for Anet to implement a vote system? Maybe a little paranoid, but we realized that if a guild leader’s account gets hacked, then the hacker could take the guild and the guild hall. Little nervous about it because of the massive cost of guild halls.