(edited by Draco.2806)
Showing Posts Upvoted By Zhivka.8567:
Seemingly banal things, such as the ability to sit on a chair, sit at a desk or on the bench. Eat a meal at the table, drink liquor mug with beautiful animation. Knocking hammer on the anvil. Prepare a meal, so that it will be visible that the character is cooks food. These “role-playing” things are extremely increase game’s atmosphere and sense of presence in the game. Game need a lot more objects to interact than it is has for now. Need animated craft. Special callouts for gestures and emotions in chat window or somewhere. So as not to write basic emotions but just click.. It would not hurt to correct emotions animation as well. Synergy with the weapon (it is either lost or unnaturally stick to hands. Looks ridiculous). Minigames (not pvp oriented, cuted off from the world. But like moa races). Etc.
A strong role-play element in role-playing games is very important. From personal experience, I see that the games which have such little things are live much longer than those, which have not.
The world lives as long as person feels like a part of it. You will never be able to make the world living, if the world is just a beautiful backdrop for battles with mobs. Think about it
(edited by MeGaZlo.9516)
Hi. I know that original dyes were suppose to unlock for the account and for some reason this was changed to per character.
I don’t think that dyes have turned into the cash cow you were looking for, if not, please consider consolidating everyone’s dyes for the account. I doubt many people who have unlocked dyes on multiple characters would mind.
But if you are worried about fairness you could give people who have the same dye on multiple characters a copy of that dye to sell.
The combat gear skins should be independent of your gear. As more gear skins are sold on the gem store I would like to buy them but having to buy and maintain gear for the skins is cost and space prohibitive…
The skins should be independent of the gear, such that you can change your look at will using a wardrobe UI.
Fideli Certa Merces
Ohmnom Nom Nom
I’ve played this game since BWE2 on Tarnished Coast. I am one of few who help hold the Guild Summits every few weeks for our server-wide guild summit event that even some devs have come out to. I am a roleplay guild GM and an active community member on our server. That said, I have a short list of suggestions for our dev team that may encourage your roleplayers to remain instead of splinter off into other games that we’ve either come from or new ones that are coming out.
List
- Actual town clothes. Similar to the ones the NPCs all over the map wear, not hoodies that aren’t even hoodies. That was a waste of your efforts.
- The ability to sit on furniture without hovering in the air, but actually sit in a chair or on a bench/couch without sitting like you should be at a picnic.
- AFK tags. Something as simple as typing /afk to alter the color of our player tags, changing it back to the standard coloring after typing /afk once more.
- Name changes -added- to the complete makeover package available through the BLTC.
- If you’re not going to provide player/guild housing despite what rumors or the wiki itself has said, at the very least, open more buildings within DR and consider doing -something- with the collapse. PvE/PvPrs idle in your cities, RPrs actually occupy your cities and bring them to life.
I’m sure there are others who have several fantastic ideas, but these are 5 important ones to me, and several others that I’ve had vent to me with regards to the enjoyment factor where they are concerned. In truth, I’m afraid we’ve already lost a good portion of our Tarnished Coast population to older MMOs like WoW, LOTRO, RIFT or Tera. If you don’t offer any reason to stay, those who play on your unofficial RP servers will leave and thus leave Tarnished Coast & Piken Square near empty if not entirely. So please, strongly consider making some additions on behalf of your roleplayers as we want to enjoy the game as well.
Thank you.
The Raven of Tarnished Coast
GM of the Veil – Thieves Guild
It costs around a buck to unlock one of these. My personal experience so far has been that they don’t really contain anything of proportionate value. I purchased another bucket of gems to try out the Consortium Chests too; they obviously contain different stuff, but are at the same time also significantly more costly to open. 1800 gems is what, 20 dollars or so? Sure, it’s supposed be a bit of a gamble, but paying about 1/3 the cost of the entire game, with nothing to show for it, puts it in perspective. To provide additional contrast: if I had converted the gems into gold, I could have purchased the same items from the trading post about 10 times over. That seems a little odd to me.
I’m not advocating free handouts. I enjoy seeing people with amazing items that I don’t have, and I’d spend no less money if the chests were a little less steep in price or contained somewhat better “tough luck” loot – it’s a treasure chest. To me, 1 or 2 dollars doesn’t seem to be that sweet spot where opening a chest is always nice and sometimes really awesome.
I’m aware that some people are willing to pay the price, and indeed my purchases are part of that statistic too, but having tried it I think I’m done with chests for now, including Santa’s Special Chest or whatever it’ll be.
To make the intent behind my suggestion more clear: I’m talking about the feeling of opening a chest not matching its cost. I suppose I am suggesting a way to make it “nice” rather than “meh” when one opens one of the less interesting chests, which statistically will be all or most of the time. Very low drop rates for really awesome stuff is fine.
Some possibilities to spice up chests:
- Add a few more items per chest
- Add some crafting materials to the chests
- Make it relatively common to find a “rare” piece of gear in a chest
- Make the chests contain a random amount of coins
- Add some recipes to the chests that can only be obtained from the chests (these don’t have to be better than other recipes, just quirks or alternatives)
- Add a decent chance to receive an above-common dye as part of a chest
- Add a few events to the game that can be started by giving certain NPCs a somewhat rare trophy item from the chests. The end of the event could result in a vendor that sells interesting items (to anyone around) for a limited time
- ?
And how about:
- Add an achievement for opening a certain amount of chests