Showing Posts For Zinkaiser.3981:

Dungeon - MC reward bugg.

in Bugs: Game, Forum, Website

Posted by: Zinkaiser.3981

Zinkaiser.3981

not to mention I didn’t even get XP or money.

Dungeon - MC reward bugg.

in Bugs: Game, Forum, Website

Posted by: Zinkaiser.3981

Zinkaiser.3981

So here’s the cheese, I’m seriously thinking of taking a break because of this. I was denied the reward of a full run due to a ridiculously stupid bug. At the last boss of the butler path, the boss kicked me into the water but my weapons skills and utility skills got bugged, after the boss died I skipped the cinematics with everyone but I got stuck with the cinematics icon on my head, I couldn’t move or do anything. So I relogged and all I got was 3 crappy blues.

If this happens again I’m taking a loooooong break until all of this bullspit is fixed.

Here's an idea

in Fractals, Dungeons & Raids

Posted by: Zinkaiser.3981

Zinkaiser.3981

I see that GW2 has nothing to encourage guild activities, so why not give bonus rewards for guild runs for dungeons?

Bots and cheaters.

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Posted by: Zinkaiser.3981

Zinkaiser.3981

The problem is he teleports, so I need luck to find him again really.

Bots and cheaters.

in Bugs: Game, Forum, Website

Posted by: Zinkaiser.3981

Zinkaiser.3981

the question is where do i report em?

Bots and cheaters.

in Bugs: Game, Forum, Website

Posted by: Zinkaiser.3981

Zinkaiser.3981

Hi,

I’ve seen an engineer named “Rebolution” on my server “Jade Quarry” literally teleporting from one gathering node to the next. He moves a little bit, disappears then TADA reappears on the nearest node. I’ve seen him doing so three times in a row.

Maybe it is lag or another thing, but I found it worth mentioning. He also appeared to be unresponsive to monsters attacking him.

Attachments:

COF - MAGG bug

in Fractals, Dungeons & Raids

Posted by: Zinkaiser.3981

Zinkaiser.3981

This is just completelykitten for a number of reasons, first mobs should not RESPAWN in a dungeon. Second Magg doesn’t know how to avoid fires, obviously he’s not a very smart asura.

It just happened that my grouped broke up due to Magg not being able to advance due to mobs respawning and having Magg fight each and everyone of them, going back to the spot he died and got rezzed which was the fire. Now we had to fight some mobs, Magg got killed again, mobs respawned, Magg keeps dying and never advancing.

This part was easy for a reason, no one had to make it screwed up, no you did not make it harder, you screwed this up. This step is completely unnecessary and now it has become just frustrating. Please fix and stop doing stupid things. thank you.

How are Dungeons meant to be played?

in Players Helping Players

Posted by: Zinkaiser.3981

Zinkaiser.3981

I don’t want to talk about AC because that dungeon was really easy compared to Sorrow’s Embrace. The third boss, Kudu and his golems was an extreme example of a challenge, especially the fire golem. It was an impossible fight, even though we completed the dungeon in story mode we were shocked at the difficulty of the golem. Maybe the devs aren’t aware of this but the golem is impossible to defeat without getting killed at least 10 times, unless you spec in a certain way. To be honest I don’t want to change my spec every time I go into a specific dungeon. In Twilight Arbor another example can be taken in explore mode, loads and loads of poisons with no where to move and get poisoned to death, the Worm boss is too much too, 5 Worms spit poison in mass circles plus the poison blooms, it was fairly challenging but it seriously need a look into. Another thing in TA explore mode is the spiders if you choose to go up, I mean come on, give me 4 or 5 silver mobs but add with them 30 adds? it’s good to have a challenge, but not this crazy.

In short, I believe, even though I like a challenge in dungeons, that GW2 dungeons, some of them, require a really solid nerf. In the end people who repeat the dungeons will feel as if they did nothing, and the feeling of challenge will fade away.

I speak of this from experience, I was a daoc player and I used to go with friends and defeat bosses that require raids to kill with a group or less, I personally farmed a raid boss zone with just 3 chars I controlled myself. Discovering the right tactic can make you do wonders, but sadly not in GW2, where there’s this waypoint back there, if you die respawn and let someone kite the boss and not die.

Dungeons will become easier with time, but making people suffer for it, especially those who do not want this kind of challenge, or don’t have the right setup, is not a good thing.

Is the necro much weaker compared to the other classes

in Players Helping Players

Posted by: Zinkaiser.3981

Zinkaiser.3981

my necromancer friend, you’re doing something wrong, the other day me and another couldn’t kill a necro in wvw, I don’t know he transformed like 4 times and managed to heal 3 times. but you should check some other specs.