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Toon looks insane - help please

in Sylvari

Posted by: Zocura.4039

Zocura.4039

DEAR GOD. I almost crapped myself when I saw that pic. I have never seen this bug before. But yeah, I would suggest posting it in the bug section, and it should fix your toon when they get around to it.

Personally, I would keep it for the hilarity of it all. It’s worth a good laugh.

[Mesmer] List of bugged abilities and traits.

in Mesmer

Posted by: Zocura.4039

Zocura.4039

@Zocura

I understand your point. And take it in stride.

However, underwater, I use the 3* skill on the trident for the retaliation buff and nothing more. I don’t want/need a clone in this instance, and would much rather have the illusionary mariners. The rapid attack spikes for up to 3k, why would I want a 0 damage dealing clone over that?

I think you might just be looking at it from the wrong perspective, then. Just because the Illusionary Mariners do more damage, doesn’t make for a just qualification. It’s a trade off. You know it’s going to happen, so you will just have to make the best of it. Playing for just pure damage is a silly way to go about this game. Do you want the retaliation more? Or the 3k damage? Mesmer isn’t a simple class to play, and you need to understand your priorities. Besides, just recast the spell and you have it back.

I’m not trying to make a jab at you or your playing style, I’m just trying to explain that they can’t make “exceptions” just because someone wants to deal a bit more damage. This game, as I find it, isn’t about optimizing how much damage you can do if a given period of time, but rather how well you can deal damage while compromising to stay alive.

[Mesmer] List of bugged abilities and traits.

in Mesmer

Posted by: Zocura.4039

Zocura.4039

^

Working as intended. Clones will replace a phantasm if you have 3 phantasms out (e.g. it has no clone to replace).

incorrect.

Clones should never override a phantasm, as phantasms are our primary source of DPS.

Go to the mists and test it with scepter and three phantasms. The clone on the auto attack will spawn but instantly shatter. It will not replace or override a phantasm.

However, the trident 3* ability does.

But that is only the scepter. They do that because otherwise it would be pointless to ever have 3 phantasms. The scepter spawns clones as part of the main attack rotation, thus an unavoidable occurance. With any other weapon, you need to actively cast to cause a clone to activate.

Look at it this way, by making it so that phantasms can’t be overwritten, you are also taking out part of the utility of the mesmer. My prime example is the Illusionary Leap: if you don’t allow the clone to spawn, you won’t be able to swap and get closer to your target and root them.

The abilities are working as intended. If you people are honestly concerned that the clones are overwriting a phantasm when you already have 3 out, maybe you should just not use the ability that causes you to create another clone. And from the point I see it, you should never have 3 phantasms out. Shattering them and the creating another round of 3 illusions is a more effective application; that is considering that it would take a long time for you to build up 3 phantasms and the chance of all of them staying alive.

(edited by Zocura.4039)

weak illusions

in Mesmer

Posted by: Zocura.4039

Zocura.4039

No, that that’s how illusions are set up. Clones at low levels are nothing more than meat shields for one or two hits and good for shattering. It’s only after you start getting certain traits that they become more useful. One clone that I know that is okay doing low damage is the main hand sword skill. They stack a debuff on enemies, but they do however cause you to become a close range mesmer. And then there are the staff clones that also give conditions.

Your phantasms on the other hand do excellent damage regardless of level.

Sylvari naming conventions

in Sylvari

Posted by: Zocura.4039

Zocura.4039

I definitely see the obvious trend that Sylvari don’t have last names or titles. I’m guessing this is due to the fact that the Sylavri are such a new race that they haven’t built up reputations to gain titles. To gain a title is a big thing, you have to be quite renowned to attain one. Also, they don’t have any last names because they have no lineage beyond the Pale Tree; thus no one to gain one from. Only having a first name makes sense to me.