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What options are there for medium armor hoods?

in Players Helping Players

Posted by: Zotiko.3740

Zotiko.3740

Thanks All for the help/suggestions. It’s a refreshing breath of fresh air on the forums.

@akamon.2769 – I like that site, it’s a nice one to compliment gw2armor.com, as I think it has a few sets not represented.

What options are there for medium armor hoods?

in Players Helping Players

Posted by: Zotiko.3740

Zotiko.3740

@Random – Thanks, but that was the first site I checked. I was hoping someone knew of an off-set or ramp-up karma one.

What options are there for medium armor hoods?

in Players Helping Players

Posted by: Zotiko.3740

Zotiko.3740

I’m looking for medium armor that has a hood, similar to the style represented in … basically all the thief skills. From what I’ve seen, they are mainly close-fitting helmets/masks, but only one hood. Are there options other than the Order of Whispers helm?

I’d prefer hood + mask, but hood alone works.

Pets you'd like in the future...

in Ranger

Posted by: Zotiko.3740

Zotiko.3740

i would like to have a DIRE WOLF pls

This.

In lieu of that, I love the rock dogs the centaurs have, and the thorn wolves the Nightmare Court has. The bad guys get the cool pets.

The Lone Ranger

in Ranger

Posted by: Zotiko.3740

Zotiko.3740

I would rather them make the pets more sturdy and deal more damage and not worry about the whole lack of hitting moving targets, it allows for good pet rangers to punish the enemy by snaring and rooting them, which is pretty much how it works currently…

Option A works for me too. Here’s to hoping the Devs are reading.

The Lone Ranger

in Ranger

Posted by: Zotiko.3740

Zotiko.3740

Even before the beta, Anet were making a big deal about the pets being an important part of the ranger’s class, and many of the weapon skills ‘prep’ the target for their pet (eg, longsword’s autoattack chain gives the pet Might). Why the massive hangup for this? It’s like a mesmer deciding they’d rather not use phantasms of illusions or clones? Or engineers deciding they’d rather not bother with toolkits and their toolbelt. People were told going in the pet was going to be Very Important, and then start wanting to ignore it?

For me at least, the ability to completely negate this setup is frustrating. In order to make the skill chain attractive, the pet’s damage has to be sufficiently high enough to make these skills non-ignorable. Of course, if you make a mistake or your pet’s AI doesn’t allow it to use your perfectly timed set up, it’s prohibitively costly on gameplay.

The other mechanics you mentioned are more ‘fire and forget’ which, I would personally like more. I enjoy the thought of symbiotic dps, but to manage a small pet in the midst of a crowded DE proves difficult trying to see where the little red circles are for aoe.

I feel like I’m probably restating what you said, but I’d like to see them more as a DoT with art (able to consistently stay on target and survive), or maybe represent less overal dps (say 10%), so skillful players would get that extra 10% out of high pet uptime on the current frail pets.