Showing Posts For Zoulol.1960:
Pulmonary Impacts deal no damage when the source is in mid-air when the debuff timer expires. Refer to the short clip or try it yourself, simply apply a pulmonary impact to a target and then jump when it’s about to deal damage.
Having been in this group, I can confirm that the Jellyfish Beast’s attack that pulls you into him and starts applying agony sets your Agony Resistance to 0 upon the initial pull. I watched my Agony Resistance drop from 117 to 0 the instant I got pulled, and then of course, killed straight to dead.
There has been no evidence in the two years since launch that any of the changes to the game, or the waste of resources that has been Living Story, have in any way reflected the input and desires of your players.
The last two years has provided an ongoing string of changes to game systems/content and to the game’s original core philosophies that have degraded and gutted what, at launch, was the best AAA MMO produced in the last decade.
When the vast majority of your efforts would have been strangled in the crib if the ideas had actually been floated ahead of time to the community for feedback, that should be a serious warning sign for the developers.
The lack of communication could be forgiven if it was in the defense of development that might come across poorly to players in concept, but would actually prove to be beneficial in implementation. However, that is clearly not the case. The past two years have been an abject failure for the studio and the majority of the mistakes could have been prevented if the options for ongoing content and feature development had been hashed out with the community during the conceptual stages.
It’s not an issue of floating cool stuff you might not be able to deliver on. It’s clear that the current studio has completely lost touch with the player base and all sense of what makes good game design. More communication could save you from further disaster, though it would also provide less cover for incompetence if the feedback is ignored and the resulting product proves disastrous.
GW2, at launch, was a work of genius. Like anything ahead of it’s time, many consumers in the early stages may have trouble adapting to the paradigm shift. There are many ways the game could have been improved to ease the transition and make the game more comfortable to those who have been shaped by WoW and a decade of it’s clones, WITHOUT compromising on the game’s overall design.
When faced with an audience where a fair portion just were not equipped to adapt to your product with out additional guidance, you chose to make a knee jerk reversal that rejected what made the game so great and instead chose to neuter your product.
Unfortunately, it has been a butcher’s job of a surgery and the entire game is now facing a potentially fatal infection, with the strategy seeming to be to just cut off more appendages, rather than trying to restore the game to a state of health.
The road ANet chose to take in early 2013 has likely cost the game hundreds of millions of dollars and has bled the player base and the game’s reputation. Rather than look at the disaster of your own making with an eye at identifying the plethora of mistakes and finding a way to reverse course, there seems to be a pathological need to double down on failed strategies in denial of those mistakes.
In most cases, the shrinking core of loyal fans has provided just enough positive feedback to feed the self delusion, but I think it’s clearly now time for everyone to wake up to the realities and try to find some way to undo all the damage that has been done before it’s too late.
Having played this game since headstart and continuing to play this game to date, I completely agree with this post. The only thing that keeps my playing this game are the friends I have on it. Otherwise, I would’ve stopped playing ages ago.
Also, having come from years of WoW, I found this game quite easy to adjust to, though I did also play GW1 for a couple of years, and to me it was basically a combination of the two.
As the title says, I completed arah path 1 for the first time since reset and no extra reward was given. I received 26s and 20 tokens at the end of the run. However, I didn’t get the extra 40 tokens and 3g. I disconnected right after we killed lupicus and had looted my chest. Reconnected and finished the dungeon with the same group. Everybody except me received their daily bonus reward.
1. Boss Materials and Crafting – World bosses drop unique materials that you must collect several of in order to craft a unique armor/weapon skin that resembles that boss. I’m a huge fan of the Monster Hunter series, where you can craft and make your appearance based upon what you hunt. Unique armors like this would be a good way to show off a player’s accomplishments. I would only implement this for World Bosses that have multiple mechanics and are quite difficult (Tequatl). It would be great to see all the bosses revamped at some point.
2. PvE Skin Locker and Skinning Modularity – Skin locker for LS is self-explanatory. By skinning modularity, I’m referring to the ability to modify gear slightly. You know, remove a sleeve here, add another feather shoulder to the other side, etc. I understand that the armor skins are modeled as individual pieces (chest, legs, etc ). I am simply recommending these pieces be split into smaller pieces. For example, a leather/medium armor chest piece ( we’ll use the magitech as an example ) has a sleeve portion and trench coat/skirt portion attached to the main torso. Allow a player to remove one (or both) sleeve(s). Or maybe be done with the coat/skirt lower portion. Speaking of, less medium armor coats, please.
3. Weapon Skills – Some weapon skills are completely useless on the weapons they exist with (take a dagger/dagger thief’s Death Blossom as an example). It would be wonderful to have many more swappable weapon skills (and skills in general). Classes also need more variety and balance for elite skills. There’s a reason most players only use one or two of their elite skills [ever].
I’m experiencing the same issue and just hopped on here to report it or see if it had already been reported. One additional note, previewing the item in your bag will show you wearing the piece of gear you used to transmute the stats from, but linking the gear to chat (IE whispering it to yourself) and then previewing it will show the skin you used for the transmutation. I feel the bit you have mentioned is most definitely a bug.
Our guild Farm Like A Boss [LooT] just completed this guild challenge mission for this week and did not receive guild merits for doing so. Everyone involved received their personal reward chest for participation in the event. However, the guild has no merits to show for it, and the challenge remains active in the guild missions log as if we never activated it. I also still have the option to activate the guild mission at the site of the challenge.
I suggest using a guild bank to transfer money to him, if you have access to depositing and withdrawals. Then use it to send it back. Easiest way to avoid the entire hassle of mailing and worrying about being banned for no reason.
No. They’re Legendaries. Get it? Legen – wait for it – daries.
You’re suggesting to make the most sought-after thing in the game accessible through spamming something players already spam their eyes out…
Legendaries aren’t even mandatory.If you want to make Legendaries accessible through different means, make it replace Luck with SKILL.
Some kind of solo trials that are insane, professions-specific skill-checks that reward you with an item (not the precursor itself) that helps craft the precursor.
I’m completely for replacing luck with skill. Or replacing luck with anything that isn’t luck. My post was just a suggestion. However, there really should be some way to get a precursor, via crafting or other, that isn’t based on just a lucky drop, loot, or craft from the Mystic Forge.
2 Stacks of Empower is definitely enough to one shot a player that is set up as a glass cannon. I posted a thread a few days ago for Jotun Path in Arah, due to the long waypoint run:
https://forum-en.gw2archive.eu/forum/game/dungeons/Arah-Jotun-Path-Giganticus-Lupicus-and-his-dreaded-waypoint-run/first#post400852
The thread also links to a video that I recorded with my (Thief) point of view:
http://www.youtube.com/watch?v=TiYu12owEH4
The only increase in vitality I have for this fight is from Practiced Tolerance (5% of precision is converted into vitality). I normally have 10.8k, but in this instance I have 11.8k health. Boss functions are in the description, as well as suggestions.
Hello everyone,
This is a suggestion to make Legendary Precursors more easily obtainable, yet not influence the economy. Many people are trying to get a legendary weapon, as it is a huge goal to strive for in this game, and has a unique look that a player may feel is worth obtaining. However, the rising prices of legendary precursor weapons has slowed or even halted player’s ambitions and desires to reach this goal.
The people trying to obtain a legendary weapon on their own merit already possess the desire to farm and grind out all the items they need. Yet, the precursor is the one piece that fluctuates largely in price because of demand. As of the current state of legendary precursors, I definitely feel, and many would agree, that only large guild money pools can even come close to affording one, without grinding/farming to buy that one item for numerous months.
Since the people trying to obtain the legendary weapons solo are already taking on such a grind on their own, why not let them prove themselves further?
SUGGESTION: Create a vendor which sells legendary precursors weapons for a large price. Personally, I feel that about 1000 tokens from every dungeon is a fair price. This is a bit of a farm, but so is the rest, one more piece won’t hurt. In order to refrain from impacting the economy (or impacting it, whichever you [Anet] feels is necessary), make these vendor bought precursors soulbound on acquire. (Sort of like the runes from dungeon chests vs. the un-soulbound versions via crafting.)
Thanks for your time. Hopefully this seems sound and reasonable to most.
PuG’ed this a few days ago.
Lupicus was really nice to you guys in phase 2. When 3 people were downed I was sure you were all dead. But then he just kind of sat there and watched you all get up. Also is there any reason you guys dont stack up for phase 1? Obviously it works fine, im just curious if there’s a specific reason.
Still definitely doable though. In our run someone did die and run back, leaving 4 of us to fight lupicus in phase 2, but we only had 2 people go down the entire fight after that. TBH the worst part of lupicus is the single green missile he shoots out, which can be reflected if you’ve got a skill that does that.
It’s not always about the boss being nice, as much as about everybody paying attention. As you will notice, the warrior (for the most part) stays toward the wall, as he is the one being constantly Shadow Walked to in Phase 2. In the case where three of us went down, the other thief saves me with Smoke Screen, which eats the projectiles. We are able to get the mesmer and guardian up because after Lupicus uses his AoE, he proceeds to Shadow Walk, as he usually does. The warrior is smart enough to be away from us and pull Lupicus away so that we aren’t in significant danger if he were to AoE again.
I personally don’t like the stacking method because locusts hit me for 4.5k. Tanking them isn’t ideal. Besides this, the player that is about to have grub spawn on him/her has a haze around their head. In the video, you’ll see me put a target on players before the grub spawns so that everyone is aware of where the grub will come up.
I agree the auto-attack is a pain to deal with. I cannot survive one myself if he gets to eat any grubs, since I am in full Beserker stats. The only real pain is getting the fight down well enough to not have one constantly dead. The way point run back is too long to leave room for error, but this adds to the challenge of the fight and unlike MasterJake’s opinion, I enjoy the extra challenge and wish that more fights were like this.
Hello all,
This is just to post that recently I’ve taken the time with some friends to clear Jotun Path in Arah and make a video specifically for the Giganticus Lupicus boss fight. For those that have tried and failed, you know the corpse run from the waypoint takes three to four minutes, leaving no room for error throughout the fight. The video for this fight will be linked below with my (thief) point of view. I do have spotify playing whatever it was I had been listening to at the time, so if you do not enjoy the music, just mute the video and play your own music over it. All boss details, potential strategies/recommendations, and mechanics are in the video description, as the title says.
Best of luck!
Earlier I did two different path’s in the Sorrow’s Embrace dungeon in order to get the path completions for the achievement. On my first run, Fergg’s path was selected and upon completion, the path completion achievement was not received. I proceeded to run it again, in which the achievement was received upon completion. After getting the achievement the second run, I assumed it might have been some fluke, so I disregarded it. However, after these runs, I did the third path on the list, Koptev’s path. Upon completion of this run, no achievement for the path was received. Perhaps this is a bug that is being addressed? Or related to some of the dungeons not allowing players in with their party on certain servers?
Hello to any readers,
This topic is simply to suggest a secondary confirmation/verification of purchase for items from vendors that require you buy goods with karma. Due to the lack of such a confirmation, I have spent karma a numerous number of times on common goods unintentionally. I personally also bought two of the wrong pieces from a Karma merchant exotic armor vendor in the Ruins of Orr. The mistake cost me 84,000 karma and now these two pieces sit in my bag, completely useless to me.
I suggest this secondary confirmation/verification of said purchases in order to prevent such an error for any other players and allow them the chance to make sure that he/she is buying what he/she wants to buy.
Thanks for your hard work and opening a forum for suggestions.