Imagine if WvW can be turned into a mode. A mode that would put a defensive side and offensive side.
The defensive side would have to defend 3 castles and a certain amount of keeps. The castles do not connect internally but there is a starting point for the defensive side to rally behind the castles.
The offensive side on the other hand would have to only attack but setting certain camps or keeps as a safe hold for their rally.
Each side would consist of two servers each meaning two ally servers vs 2 other servers. Having commanders defend three castles that will be attacked.
The map wont be like WvW where its so open that you can skip the enemy or go getting points for taking empty castles or keeps without a fight. Both teams would be forced to fight of course one more defensively than the other.
Once that match is over then the teams will swap from defensive to attack and vise versus.
I hope Anet can take a look at this and maybe take it as a suggestion and add some thing like this with their great ideas and developers. It would probably bring back some players who knows.
Added line breaks for easier reading.
It sounds like what you want is more of a linear map between 2 “teams”, where you can push back and forth. Sort of a map with a single big lane where each team starts on the opposite sides, and with structures, keeps, and towers etc closing off each area. Thus creating a “conflict zone” system, where people will be fighting over one specific tower or keep at a time.
If team A lose a keep, they have to fall back to the previous structure (tower for ex), and team B will get to hound them all the way, and start laying siege to the next structure (tower). This system gives less freedom but focuses/directs the action much more into these “conflict zones”. At the loss of the freedom of movement we currently have in WvW.
This kind of map would lead itself well to a handicap system, so at the center (SMC for ex) there would be 0 handicap, and everyone would be on an even standing. But the further back you get pushed, the more map-inherent handicaps you get. These can be anything from geographical advantages, to better siege spots, unique defensive siege, more or harder npc’s, or other dangers etc, like nasty bridges that creates focus points etc.
This could be so hard that at the very last structure 1-2 people might be able to hold of a single map blob. And that last structure should be super easy to retake for the “home team” at that side.
This system can also work with 3 teams actually, by forming the map into a Circle form, where you get to fight against both other teams, one on each front. And get pushed back to your last keep which guards the entry to your spawn. If you lose that, then you get pushed into a running retreat toward spawn with towers with more and more handicaps like above.
All of this could be done with a single map, without the need to change the game mode.
The above idea is based around keeps and towers completely blocking progress to the next area/zone, so you need to batter through it. Optional ideas for making only some of them lock access to other areas, so roamers can still scout around somewhat. For example make towers block roads but not keeps. And towers can have extra walls that can be catapulted down to bypass etc. This is a bit up to taste really.
If we where to make a own new mode, I think I’d rather see something more like a competitive variant of WvW, something like a 40vs40 planned game, where 2 teams line up, set a time/date, and meet up. And do a 2-3-4 hours battle on different maps. Either a SMC style siege, or a full on full fight in ruins or something.
Would let larger guilds and guild alliances try to be actually competitive in a WvW environment. Setup an make teams, train and setup comp, make plans, voice coms, organize etc. And then do a 2-4 hours Match against another equally determined enemy. Sounds much cooler than a pve raid, it would actually put in the elements WvW lacks to be considered competitive/sport etc.
This rant was brought to you by a bored guy that is trying to procrastinate because he hates packing stuff for moving.
this guys has the ideas of what I was thinking he said it better than I could imagine. This is what I meant and he perfected it . This would be an awesome idea, I rather battle it out than just run around taking empty castles .