Showing Posts For Zylo.6597:
I got this bug that when i enter instanced rooms in the major city’s i get stuck. I dont get the popup to leave the room, resulting in the only way to exit it is to portal out which cost me arround 1,5silver….
How does the game determen who gets the item which has been offert on.
For example;
I want to buy 1000 iron ore for 7c. But there are 10 people also buying them for 7c before me.
Who gets the first stack avail? The first person to ever order it, or me the last person to order it.
I know there is somesort of bug that makes the TP act in a LIFO ways when it comes to sell stuff but how does it work with ordering?
Right… everybody understands it now exept you. It uses the X and Y axis to get there, not a Z axis.
Oke… i’ll try to explain the differance one more time. Between a Leap (with Z axis) and Blink (with nearly no Z axis)
Below is a drawing made with MAD paint skills.
Situation 1
Pink is the mesmer which will be using Blink. When he uses it in situation 1 blink will create a path leading to the other location. First it will do a check if there is a way to walk there, if thats true then it will check the distance. If both checks are oke (as seen in situation 1) the person will blink to the other location.
what the game ACTUALY does.. is move the player with rapid speed using the path shown on the picture.
Green is a guardian using Leap of Faith as this is a skill which has a Z axis build in (Cause the character will actualy jump) it doesnt care about pathing. It will just jump a set amount forward.
What the game does is basicly make the character jump and then give it a push
Situation 2
This time there are no stairs nor anyway to walk there. Mesmer will once again try to blink but because there is no pathing the game will try to put you as close to the destination as possible, thus ending on ledge. You will never fall down.
Why? cause blink has no Z axis so your character will not be lifted from the ground like in a jump.
For the guardian, his leap doesnt give akittenabout pathing or not. So it will still move the set amount of distance forward.
Why? Cause leap has a Z axis and lifts the character up and moves it forward
Now… i hope you finaly understand what a Z axis is. Just because you sometimes can move up a mountain doesnt mean you actualy travel in the air.
And now for the grand conclusion.. this is what the OP ment. If you are lucky you can blink on a mountain, if your cursor is 2 cm off and the game cant make a path your blink will fail.
Also see this movie about blink tests:
Credits go to movie maker and i do not own it.
@EasymodeX.4062
clearly your again not reading what people say…
>>>>>> ITS ABOUT THE GAP CROSSING <<<<<<<<<
You cant do it…
- We didnt argue about Stun breaking…
- We didnt talk about fall damage reduction
- We didnt talk about escape machanism
- We didnt talk about how long you’ve been using blink
(edited by Zylo.6597)
Blink does not stop working when there is a “small bump in the terrain”. It can also teleport up hills. It also doesn’t require a target. It also breaks stuns. It can also work during knockdowns or immobilize.
There is so much troll in this thread and I didn’t start it.
Leap doesnt require a target aswell… and the problem is that Blink makes a path over the ground, so hills that are accessible walking are no problem. Problem is that blink has no Z axis. So when there is small difference in hight and no way arround you well end at the edge of the hight difference.
Now for leap, Leap supports X,Y and Z axis. Because the person moves up (Large jump?) in the air it has the ability to cross gaps and even useable to create short cuts (Engineer with rifle?)
So before you say this is a troll thread, please do your homework. Read what its about and then cast your judgement.
Why do many profession have a some sort of leap that can be used to cross gaps and our blink stops working when there is a small bump in the terrain….
Thats what the OP is saying.
Staff “windof chaos” cant hit the Blossoms in Twilight Abor. Sometimes they hit when you jump but most of the it wont hit or display a “out of range” “Out of sight” message
Allow for 2 or 3 sets of utility sets
I kinda switch alot between different sets of utility skill and would be nice to create sets to quickly change
Friends notification
Allow us to get a small popup or notification when one of our friends come online
The fact that the clone from mirror blade spawns next to the foe it hits first shows its errors in the design…
The problem is that our AOE can die… or disapears when our target dies. Chaos strom is on a to long CD to be effective in events, shatters take to long to setup and can also die.
I’m not saying were terrible, just need some easy fixes.
1. Signet of illusions need to be applied directly instead after 3 seconds.
2. Remove the casting time on Phantasms.
Sigh what the OP means is we HAVE to spec in a special direction to get “oke” results in AOE. While EVERY other class have this build in on one of their weapons, with a 100% guarantee (their AOE doesnt die) and a relitive low cooldown with a high initial damage.
Maybe the only other class who shares our problem is the necro
6. “Imbued Diversion” does not proc off of Main Hand Sword #2 nor the effect from the trait “Blurred Inscriptions”.
How has this anything todo with eachother?
(edited by Zylo.6597)