Showing Posts For acidfreecoke.2638:
Race: Human
Gender: Male
Class: Guardian
For the heavy cultural armor (tier 3), the shoulders and helm’s cloth doesn’t flap like the leggings does and I’ve noticed that females have everything in motion. It’s not a big issue but would be nice to see it looked at…
So it has finally come to that?… Not being able to log into my home server because of all the guesting? :’(
Yeah, I’m getting this issue too. What’s going on?
Yeah, I guess the problem is the incentive to do the events and also flawed design decisions…
For example, I’m currently in the 15-25 Charr area on JQ and I remember in the beginning there were (of course) plenty of other people around to do the Nageling giant event. But even back then, people were asking why we even did it when we realized it took forever, people died all the time because the majority sucked at dodging its stomps and the big guy never dropped anything for us so we concluded it was just for the exp/karma and it happened every 15 minutes or something. As opposed to the other low-mid level (Harathi, was it?) giant even (Champion Kol Skullsmasher), which is actually part of a chain event with the chest waiting after getting into the centaur encampment… well, yeah. What was the point of the guy at Nageling? The place isn’t worth defending either. And even now, people don’t do Kol much… still more than Nageling but yeah.
I mean, hey, I don’t expect to see a crowd at this point in the game in the lower level areas but even when I see a decent amount of people running around, no one wants to do X event because it’s not worth it.
Add me for either.
Not on all the time but if you need someone, hit me up for either.
I wouldn’t say it’s so much a problem with crystals than it is your group. The thing with SA is team work. I’m still working out how to actually more effectively deal with him in the teleport path but for sub and front door, you and your team need to be on top of him at all times and trust in them that they don’t mistime their dodge/waste endurance when he does his AoE attacks and get downed/die as a result. Stay within reach of each other to not waste time to get people back up and out of crystals and there shouldn’t be a problem, imo.
I’m not on all the time but you can add me if you need someone.
I did it for the first time with a group of friends yesterday on story mode since the patch to see what the fuss was about.
Rather than say it was “difficult”, it merely became a longer process since all that was added were more trash mobs, some CC and lots of knockbacks (I felt like a pinball). I’m not entirely opposed to some of the changes but if there’s something to complain about, it’s the hp meat shields and the hounds inducing fear one after another. The hp thing in general across all the dungeons for the trash mobs were ridiculous from the beginning and it shouldn’t take more than a minute or two for a whole group to down one mob. I kindly ask you reduce it some because it’s ridic as it is. And the fearing… There’s a handful of these hounds and they’re all inducing fear one after another and when we get knocked down, we’re getting bitten to death with little room to react to the attacks.
All in all, it took no more than an hour to clear, we died a few careless deaths but we weren’t impressed with the changes. This coupled with your at-least-admitted horribly flawed and currently bugged rewards system… Whatever, Anet.