Showing Posts For aivedoir.3471:
Mouse losing focus -right click to turn not working [Merged]
in Account & Technical Support
Posted by: aivedoir.3471
I think I have the same symptoms with my Logitech G700. What someone suggested from another forum is to alternately click left/right for 30 seconds, supposedly to “remove any static charge built up inside”.
Fixes it for me, but might be for this mouse model only. Problem is the same thing occurs again in a couple of days. So I just keep left/right click for 30 secs every few days. =\
You can try Rune of the Monk too. Gives Aegis to everyone every 48 seconds (signet of rage). Useful for squishy group members or to nullify a boss’ telegraphed one shot attack.
Yea, coming into this game I was really looking forward to a lfg system with very short queue times due to to lack of holy trinity. But turns out I still end up having to idle in town asking for a group. It’s such a primitive system.
Leveling my alts, I haven’t done any story modes since most LFMs are for explorer mode now. Instead I waste time & get message-suppressed looking for story mode at Lion’s Arch.
Here’s an easy way to take out the silver-colored trash mobs: blindness. For example, a pistol thief can permanently keep up aoe blindness on silver mobs. I could easily face-tank ~4 silver enemies when I did AC and CM story as thief while others nuke them down. Made going through trash very smooth. Try asking among your groupmates who can spam blind.
Drawback is blindness is quite useless on bosses, but hey you can at least wipe on bosses now instead of at the start of the dungeon.
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With an offhand pistol thief spamming blindness, you can facetank all silver mob trash forever. Should make your signet warrior happy. Boring for the thief though.
Trivializes those enemy ranger encounters people keep complaining about.
Are they worth using on champs/bosses?
From a water ele’s perspective:
… Even worst, loosing my water field to the necro wells for… area blind… on bosses. Now that is the biggest waste in the universe. Valiant negating 90% of the blinds. Even worst in Sorrows embrace. T_T
You ran with guildies? Because my experience with 4 random pickup members was the opposite – 7s repair and lots of tedious waypoint running. I’m not very keen on repeating the whole experience again with another 4 random people.
I just think story mode should be very accessible for PuGs. They shouldn’t require people to read forums and study about cross-class combos and copy cookie-cutter builds, etc. Let explorable dungeons be the ones that require organized guild group coordinations.
For the story mode dungeons at least, I think a dev said that they don’t intend for us to keep repeating them. Explorable mode is the one for that. I guess they don’t want people to level by just spamming dungeons, since yunnow, they already spent so much time and money creating a huge world to explore in.
I disagree and think story dungeons should be an alternative to leveling, but currently they’re too difficult to keep spamming with PuGs and give relatively poor exp.
Tank specs can face-tank a lot of trash with proper support from group members. For example, support thief can almost perma-aoe-blind or perma-weakness mobs that, along with your defensive traits/skills (e.g. blocks, regeneration, condition removals), allow you to sit there and take a lot of punishments.
Thief support skills: https://forum-en.gw2archive.eu/forum/professions/thief/Kirin-s-Guide-for-Aspiring-PVE-Support-Thieves. Other nifty skills: single pull mob from a pack, stealth revive, etc. LFM for one next time you’re building a group!
Blindness is not effective on bosses, but I’m sure other classes can offer other types of supports to let tank specs survive in boss encounters.
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I think the difficulty of pre-nerf CM was perfect; every story mode dungeons should’ve been brought down to that level instead of the opposite. The monetary reward was excessive since even lv 80s were spamming it, but the difficulty ramp-up is silly. Now hardly anyone does it.
Keep the explorable modes hard for those e-sport fans completely geared up with exotics & voice-comms shouting out CC-order, but I think story modes should be toned down so an average PuG group can “hack n’ slash” through them without waypoint zerging.
final fantasy xi
Any warrior knows by how much is banner healing improved with full healing gear (permanent party-wide regen)?
Anyone did the maths for toughness? Is it as good as stacking vitality? It already doesn’t affect resistance to condition damage right?