Showing Posts For alphaforce.4853:

Draconis Mons - Searing Ascent JP

in Living World

Posted by: alphaforce.4853

alphaforce.4853

To be more clear there are three checkpoints during the whole JP which you activate by jumping into the springs pool. Jumping into them (first one you jump into) gives you a new button above your 1-5 skills to restart back from checkpoint.
So, if you mess up the vine jump or anything just press that button and you are back at the last springs pool you jumped in before.

My whole issue is that once you are dead, by either falling to your death because the hero ‘bonked’ his head against the ceiling of the cave and the animation got stuck in the ‘rolling’ state unable to open glide or do anything while falling to death (not sure if this is a bug or not) or random bolt of lightning that hits you while gliding at certain points causing you to fall to death, losing that skill… Keep in mind, I never died outside of puzzle area.

Now, if you do try and “leave the instance” or “puzzle area” to be more exact, it will warn you as such and that the ‘restart skill’ will be removed. So attempting to respawn at a waypoint will force you to lose that skill and all the work is wasted.

I would think from Heart of Thrones maps, those minigames (ie. Tendrils Torchers in verdant brink) does allow you to restart to checkpoint if fully dead (as you are given the same skill pretty much). I figured something like that would carry over in here…?

So would this be a bug/oversight by devs or intentional… to force you to use revive orb or have a buddy system? Or some other reason I’m not seeing…

(edited by alphaforce.4853)

Draconis Mons - Searing Ascent JP

in Living World

Posted by: alphaforce.4853

alphaforce.4853

Can someone explain to me why when you die within the puzzle area, there is no restart back from checkpoint button of any sort?

Edit: I should be a bit more clear with this JP as it is a special case:
There are three checkpoints during the whole JP which you activate by jumping into the springs pool. Jumping into them (first one you jump into) gives you a new button above your 1-5 skills to restart back from checkpoint.
So, if you mess up the vine jump or anything just press that button and you are back at the last springs pool you jumped in before.

(edited by alphaforce.4853)

Horrible FPS drop since last patch (Nov. 10)

in Account & Technical Support

Posted by: alphaforce.4853

alphaforce.4853

I was usually around a constant 20-25 fps but since the last patch, I have dropped quite significantly down to 4-8 fps. The first 15-25 min plays fine with my normal fps, but afterwards starts dropping and becomes unplayable. Lowered the graphics settings to pretty much lowest-low and no difference (as shown by image). At this time, I was at the Silverwastes.
I found the Ram and CPU usage to be normal (cpu: 60-80% and RAM usage just under 2.5gb)
Quit the game but wouldn’t turn off (or at least it was taking forever to close… waited a min until I ended process)

Something is not right.

Attachments:

(edited by alphaforce.4853)

Continuous crashing

in Account & Technical Support

Posted by: alphaforce.4853

alphaforce.4853

Any help resolving this crash would be greatly appreciated. This started happening abruptly about a month ago. I should also add, this is the only game on the computer crashing. Every time the game crashes one of three things happen:

1) Game completely frozen. Unable to alt tab back to desktop or close. Must reboot.
2) Game crashes. No dump. Get windows error (gw2.exe stopped working).
3) Game crashes to desktop and game dump information is shown.

Steps taken to resolve issue to date:
All drivers have been updated
Windows fully up to date
Game “-repair” option done
Game has been re-installed on different hard drive (re downloaded in its entirety).
Computer loaded in diagnostic mode (no start up programs launched)
Memtest 86+ passed
HD checked for dead sectors

Crash dump attached as dump.txt

Attachments: