Showing Posts For angbl.2806:
I dislike the change to the participation decay timer. It adds even more distance between play that will help your server win a match-up versus what will earn you personal rewards. It makes actions that benefit the server as a whole a negative cost to the player because of the decay.
Such as:
-refreshing siege in keeps
-checking contested high value objectives for enemies
-re-building cannons, mortars or oils
-trailing enemy blobs to scout their travel
-making sure dolyaks reach their objectives for needed supply/upgrades
These things all help the server win but gain little for the individual.
There are many valid play styles in wvw. I would prefer if wvw maintains this variety and does not turn into another EOTM where 3 blob groups all continuously circle the map counter-clock wise in an eternal k-train.