Showing Posts For angelsarc.1807:

Dungeon Patch Discussion 11/15

in Fractals, Dungeons & Raids

Posted by: angelsarc.1807

angelsarc.1807

There is too much gold entering the economy from dungeons now and it’s going to accelerate inflation. The bosses drop far too much gold for the effort required. It’s great that there is incentive to not skip content now, but the rewards shouldn’t be given in liquid form. The bag of wondrous goods is sometimes replaced by a (bad) piece of jewelry, so it is not a guaranteed drop. It would be better if the boss loot went inside that bag and no extra bag of gold was given (nix the extra 10s for legendaries, too). The bag would contain the karma potion, tokens, and have a higher chance of dropping the dungeon-specific rares and exotics. This would help prevent massive inflation as well as mitigating the issues with MF.

To be honest, I’m not really a fan of having the extra rewards drop off of the boss. I would rather have seen a checkpoint system for minibosses and events (things that spawn chests). The end reward is directly tied into how many of those were done and any bonus event rewards could be tacked on there. This would make players have to play the content to be properly rewarded and still give some incentive to do the bonus events. It also prevents MF farming of the first boss.

If this is going to remain the same, I’ll go around collecting my nearly 1 gold per dungeon run, but I’ll maintain that this shouldn’t happen.

Dungeon Tokens Account Bound please ?

in Fractals, Dungeons & Raids

Posted by: angelsarc.1807

angelsarc.1807

That I do. Or simple mistakes that gets me killed. More along the 10 line than the 20 line. For instance, if you run to where the 2 champs in Path 3 Arah are before actually making it to the path select in Arah, all of the normal mobs + the 2 or 3 silvers will casually walk toward you, eventually running into you and wiping the floor. Stuff like that. I also run full dungeons, not parts or shard runs. The legendary mobs DO hit hard, after all.

Good. Running parts is dumb and should be discouraged, anyway. The best solution to legendaries hitting hard is to get better at avoiding their attacks. It sounds like you can work on not making simple mistakes, too. The point is that there is plenty that you can control to not need to repair a lot. You will get downed from time to time, but getting defeated is another thing entirely. If they ever get the dungeon system working like they intend, increasing the gold rewards would cause massive inflation. People would be making 4g an hour just running dungeons and that shouldn’t happen.

Dungeon Tokens Account Bound please ?

in Fractals, Dungeons & Raids

Posted by: angelsarc.1807

angelsarc.1807

I think with this great news, I am going to ask for a mile an a quarter, after the foot of good news you’ve given, Jon. Could you please increase the amount of money we receive for each chest? At the moment, because we’re choosing paths we’re comfortable with and have achieved a good semblance of coordination, I’m at about a 1:1 ratio for money:repair cost at the end. I’d like a 1.5/2:1 ratio is possible. Thanks!

Seriously? How? Do you really get defeated 10-20 times per dungeon run? I still make plenty of money doing runs even though it’s bugged for me and I get 19s and 6.5s for the first two runs that I do every day.