Showing Posts For angelsarc.1807:
That I do. Or simple mistakes that gets me killed. More along the 10 line than the 20 line. For instance, if you run to where the 2 champs in Path 3 Arah are before actually making it to the path select in Arah, all of the normal mobs + the 2 or 3 silvers will casually walk toward you, eventually running into you and wiping the floor. Stuff like that. I also run full dungeons, not parts or shard runs. The legendary mobs DO hit hard, after all.
Good. Running parts is dumb and should be discouraged, anyway. The best solution to legendaries hitting hard is to get better at avoiding their attacks. It sounds like you can work on not making simple mistakes, too. The point is that there is plenty that you can control to not need to repair a lot. You will get downed from time to time, but getting defeated is another thing entirely. If they ever get the dungeon system working like they intend, increasing the gold rewards would cause massive inflation. People would be making 4g an hour just running dungeons and that shouldn’t happen.
I think with this great news, I am going to ask for a mile an a quarter, after the foot of good news you’ve given, Jon. Could you please increase the amount of money we receive for each chest? At the moment, because we’re choosing paths we’re comfortable with and have achieved a good semblance of coordination, I’m at about a 1:1 ratio for money:repair cost at the end. I’d like a 1.5/2:1 ratio is possible. Thanks!
Seriously? How? Do you really get defeated 10-20 times per dungeon run? I still make plenty of money doing runs even though it’s bugged for me and I get 19s and 6.5s for the first two runs that I do every day.