Showing Posts For animefreec.8307:
WvW needs to be balanced, if one team has 20 people, the others should have that number as well, people shouldn’t be able to join and make massive armies if there is a team of 5. There’s no way to get anywhere with such an outnumbered force, you can’t build anything because there are so few supplies, it takes 15-20 minutes to take a gate down- longer if there are a bunch of NPC’s guarding the gate that keep respawning, and oh, not to mention if a zerg stumbles upon your humble little group, you’re decimated in an instant after spending over ten minutes hammering on a gate. This is ridiculous, Gandara has been outnumbered so long now, put in a proper queing system!
Dear Admins,
I am quite disappointed with the changes that have been made to the ranger class. Damage has been nerfed- my ranger didn’t do that much damage before the patch to begin with but my fiance who also plays a ranger was getting numbers much, much higher than I was, now he is getting about the same numbers I was getting and my auto attack is around 200-400. That is disgusting that my hits are so low. I have specced into power and precision and do such kitten damage. Guild Wars was supposed to be a game where you could choose any profession and play any role. I really think that your team has lost sight of this original goal and has greatly deviated from that. Certain professions are expected to play certain roles and you pretty much have to look up “cookie cutter” builds to be just like everyone else and fulfill the status quo. Please, bring back the ability to choose different roles for professions and be able to mix it up.
Also, I’m pretty sure that the skirmishing trait “Moment of Clarity” is bugged. Most of the time when I interrupt targets it doesn’t even come up and when it does it either give no increase or very little increase in damage of the next hit.
(edited by animefreec.8307)