Showing Posts For archdemonXIII.7063:

Male Legendary Bow?

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Posted by: archdemonXIII.7063

archdemonXIII.7063

There is nothing more manly than running around shooting flowers and unicorns whilst not giving a kitten what anyone else thinks.

Stackeable conditions and power builds

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Posted by: archdemonXIII.7063

archdemonXIII.7063

I like the idea of lesser damaging stacks not overwriting and and more powerful stacks always overriding. My other thought is any extra stacks beyond the prioritized stacks get put into a new stack of “vulnerability” to that type of condition with no regard to stats of the person creating the stack (less math load).

So if a creature has 25 stacks of bleed on it, a person with a stronger bleed thn is in the stack casts a bleed it, just overwrites the weaker bleed. If it id weaker than the stack, it gets converted into a 1% increase in damage from bleeds. That way all those weenie stacks of bleed from power builds will actually contribute to the condi builds.

"Suggestion" GW2 Dueling updated

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Posted by: archdemonXIII.7063

archdemonXIII.7063

I would love open world dueling, but I can appreciate why others wouldn’t.

That being said, dueling on current servers is no equivalent since there is no countdown. from what i’ve seen, it’s usually duel begins after both parties /salute. In practice, this becomes one person salutes, the other guy starts to salute and gets belted in the face.

What I would really like to see is a duel game type added to pvp. 10 player max. 2 get chosen at random to duel, everyone else observes. Winner stays, loser goes back in queue. First to 10 wins takes map. Even better if elites aren’t allowed because power balanced by having a 2-3 minute cooldown is pretty much OP in a fight that lasts less than 2 minutes. (supply crate, among others)

Final LS boss help needed

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Posted by: archdemonXIII.7063

archdemonXIII.7063

I beat it just fine but as with most of the bosses from this season it brought a feeling of relief rather than a sense of satisfaction.

I have this weird notion that a “boss fight” should involve you fighting a boss, not running an obstacle course to spawn a punching bag.

Seriously, can we stop fighting the darn floor? I’m beginning to think there are no “Bosses” in GW2. Just off switches for aoe with a life bar.

SIck of thieves

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Posted by: archdemonXIII.7063

archdemonXIII.7063

This was pure comic gold:

Backstab is actually very easily landed – i never even seen 1 thief miss it.

Of course not… they’d still be in stealth…

Not sure if I should compliment the audacity of his trolling or weep for humanity.

Downed state

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Posted by: archdemonXIII.7063

archdemonXIII.7063

Thief has some of the best downed skills in the game. If you’re having troubles with a downed ranger, you need practice. You should be able to stomp a ranger before his 3 skill comes up.

some tips:

Wait to use your 2 skill til you see someone in the air for the finisher animation (but before they come down)

You can use your finisher while stealthed.

Just removed WvW

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Posted by: archdemonXIII.7063

archdemonXIII.7063

Add a feature that allows guilds or a X numbers of players from other servers to “invade” a server to a “specific” map (could be random from time to time) warning players about that, so pver’s avoid going there and by that making the game have REAL OPEN PvP!

Do not want this at all. The potential for abuse and griefing is huge.

I like how our (WvW’ers, so not including you most likely) game mode is virtually DYING and your first thought directed at a potential solution is “this could be inconvenient”

Did you actually read the full suggestion?

The suggestion isn’t “Let other servers join a server in WvW”. It’s “Let people gank in PVE maps”.

Gank with warning.
Now in fairness I imagine this would be done on a shard (or single map) of the actual map (multiple when necessary). Meaning if you don’t want to be ganked you taxi to a PvE map. And continue with your merry little map completion (or K-train). Whether that was how it was intended in the suggestion idk.

Imagine if you got a warning and then had to complete PvE content to continue with your WvW game…… Or you could always leave and go to another shard….

If the people on that map wanted to pvp, they would be doing so already. I do support some sort of open world pvp zone, but don’t force it on people that don’t want it. I don’t RP personally but I can see where this would rightfully anger those that do.

Just removed WvW

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Posted by: archdemonXIII.7063

archdemonXIII.7063

I suppose SPvP should be removed during WvW tournaments, too.

Actually typing out my uncensored thoughts about the original post would involve more kittens than an animal shelter.

Please, allow us to skip cut scenes.

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Posted by: archdemonXIII.7063

archdemonXIII.7063

There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown cinematic sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off.

Couldn’t you just blank out/mute the cinematic and and apply something along the lines of a global Haste (only at higher magnitude) til it ends? may not skip the whole scene but would be much better than nothing at all.

[Discussion] Lack of Skimpy Male Armor

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Posted by: archdemonXIII.7063

archdemonXIII.7063

I’m a straight male and I fully support more skimpy armors for males. Just because it opens more choices for character design.

Sometimes you want to show a disregard for danger by wearing minimal armor. (why can’t we dress like Zerk operates?)

Humor value. Maybe you just think it’s funny to run around killing things half-naked. (I want to fight dragons in a speedo. I mean my toon wearing one. A dragon in a speedo would be ridiculous)

Maybe you just want to dress like a piece of eyecandy. (ladies can appreciate this, too….. I have female guildies that have stated they would be more likely to make male toons if they could make them all beefcake)

I’m all for making more skimpy female armor as well… while female armor does show more skin, your options are actually still fairly limited if you want to go full on stripperiffic.

Then again It’s also hard to make a female set that doesn’t show skin either…. both need to be addressed I think.

Leveling was fun

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Posted by: archdemonXIII.7063

archdemonXIII.7063

Except that vistas aren’t locked and haven’t been. They simply don’t appear on the map. If you run into a Vista you can use it at any level.

So they are locked from the map. Which means if they find a vista and go “O neat! I wonder if there is more of those?” they need to wait until more are revealed by level unlocking or they get lucky again.

Daggers and Trench Coats

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Posted by: archdemonXIII.7063

archdemonXIII.7063

We sever our own femoral artery when idle to draw forth power into our backstabs. That’s why we have so little Vitality. Blood for the blood god.

Leveling was fun

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Posted by: archdemonXIII.7063

archdemonXIII.7063

The delay in getting the weapon skills actually made me appreciate them a little bit more then I otherwise would have.

A famine makes you really appreciate having food. (sorry, not trying to single you out here)

My problem with the NPE is that too much stuff is locked when it could have been hidden. If an adventurous newbie finds a vista at level 2, that is the time to unlock vistas. It’s the difference between helping someone along as opposed to forcing them to go at your pace. You don’t learn to play guitar by having an instructor add one string at a time.

You know what running around with just auto attack and none of the skills/utilities/traits that make the professions unique teaches you? That you could be doing something else that is fun.

I can't reconstruct boss mechanics, help?

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Posted by: archdemonXIII.7063

archdemonXIII.7063

I personally think the biggest mistake was making Power a gear stat. If everyone had Zerk levels of power as a base, you would have a lot less fluctuation you need to counter when designing mobs. Then everyone has the ability to do at least decent damage and isn’t a choice between being glass cannon or titanium pistol. It’d be a be a choiceof what you want to do in addition to power damage….. supplement it with condi/ferocity/prec or add some sustain via defensive stats.

I honestly don’t know how to improve on world bosses….. in general I’d like to more active defense/offense on the part of the mob instead "bullet sponge that gives out long duration X condition while farting out AoE Y condition stacks.

How about bosses that (GASP!) actually evade instead of randomly becoming invulnerable so weakness has more use. how about bosses that blind/inflict weakness themselves?

Add more mobs that give boons so boonstripping has a place in pve. even Just giving a mon the ability to slf buff regen opens up the possible counters of boon stripping/sealing/corruption or mitigation through poison/other condis.

If you make mobs that attack less hard but more frequently, it opens up usefulness of both defensive traits and CC to keep them off you.

Put all of those in certain situations coughdungeonscoughcough and you will have a much more tactical experience because you would need to prioritize in a fluid way. Don’t have good stability? Might wanna kill the CC mob first. Not having an issue with CC mobs, maybe you want to take out the heavy hitters or the guy that keeps buffing all the trash mobs. that sort of thing.

(edited by archdemonXIII.7063)

So TIRED of being a rag-doll!

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Posted by: archdemonXIII.7063

archdemonXIII.7063

Chain CC is annoying mostly BECAUSE the mobs are NOT challenging.

I solo everything in the Labyrinth, including bosses, and chain CC from some of the trash is just painfully tiresome.
The L2P litany reflex needs to stop, this is not an universal answer to complains and it makes you look like trolls.

^ Someone understands.

I have no issues getting to zergs. I die a little inside when i’m forced to leave things alive in dungeons through skipping. Hell my endgame is 90% wandering maps and killing anything that moves while using the Irwin Method of threat assessment (that looks really big and scary…. let’s poke it with a stick and see what happens). It’s not a challenge. That’s the point.

@Syzygy: In games, you need a challenge to make something fun. On the other hand you don’t need to make something fun to make it challenging. As long as the player base will settle for challenge over good design, it’s really a no-brainer that when enough people complain about a task that feels like a chore, they will simply remove it.

So TIRED of being a rag-doll!

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Posted by: archdemonXIII.7063

archdemonXIII.7063

When running:; Equip condition cleanse, equip stability. Done

Still is extremely annoying. Especially as those mobs can spam cc faster than i can recharge condis (which means a lot, as my condi cleanse is quite good), and some of their cc’s seem to go right through stability (you can quite often get immo’b 1s after popping a stability, for example).
Granted, it’s not enough to actually kill someone prepared, but it is annoying. And in the end does not add anything really valuable to the content.
(notice, i am speaking specifically about the Labyrinth here).

This is entirely a learn to play issue on your part.

Immobilize isn’t prevented by stability, so being immobilized after you pop stability is entirely expected if you fail to avoid the source of immobilize. Learn how the game works.

You should be avoiding nearly every condition placed on you. This is very easy via some combination of movement skills, swiftness, intelligent player pathing, and dodge.

I’d say it’s entirely a learn to read issue. Missed point in bold.

Yes, there should be a challenge. That challenge shouldn’t be enjoying the content.

(edited by archdemonXIII.7063)

So TIRED of being a rag-doll!

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Posted by: archdemonXIII.7063

archdemonXIII.7063

Outside of the lab, where is all this extra “rag-doll” stuff consistently seen? The lab is like an light version of the old Orr areas. Those had nasty pulling that made every step super tedious. Could be I haven’t done much exploring since they changed it, but I am not finding many areas with the rage inducing pull/knockback that those orr mobs had.

Read the OP again. He didn’t just say KB/KD and pulls. In any 80 zone you will find yourself chilled/crippled/immobilized/feared more often than you can compensate for unless you build specifically for it.

On a side note, the Lich has only a brief Fear effect and still manages to tear up zergs. More CC is not the answer to every question.

So TIRED of being a rag-doll!

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Posted by: archdemonXIII.7063

archdemonXIII.7063

It’s not about being more powerful, it’s about irritation. AI doesn’t have feelings and can’t get frustrated at losing control of its character.

Also, we have mobs that are about equal or greater in strength than players: Veterans and Champions.

Veterans are not anywhere near as powerful as a player. I can stand in one spot, not dodge, and beat most of them very easily. Elites are about equal to players though (with a larger health pool).

As far as what you’re saying about being CC’d is irritating – why do you feel that all content should be afk aa snore-fests? Do you seek no real challenge to be in the game? Last I checked, this is a PC game, not a flash/touch-screen game. PC games tend to be more about challenge, and I for one don’t wanna see that change; If anything, make it more challenging. Maybe enable a special map for people that don’t like pull/knock-back – replace all mobs with elite risen illusionists, hunters, and eles from Arah. See which people prefer

If it should go both ways, does that mean I can petition to get my hammer a one-hit KO skill?

Afaik, the only thing that does that is Crusher in Arah p3. He is a boss, not a regular mob, and as such should be much more powerful than players.

Why do you feel that CC is the only way to present a challenge? No one has said it’s too hard, they said it was annoying. We want mobs that effectively attack us, not ones that prevent us from attacking. It’s the difference between fighting a truly tough opponent vs fighting a poor opponent with your good hand tied behind your back.

Take the Horror from the laby…. I’ve seen it wipe zergs and it doesn’t use CC, That’s doing it right.

So TIRED of being a rag-doll!

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Posted by: archdemonXIII.7063

archdemonXIII.7063

This is why we can’t have nice things. :P

I would say the reason we can’t have nice things is because anytime someone points out an issue with the manner that difficulty is implemented, people come out of the woodwork to puff up their chests and point out how they don’t find it difficult, thus completely missing the point.

There will never be truly challenging content as long as gamers demand that developers design rigidly inside the box. The current system isn’t sustainable because"more difficult" can be easily resolved by “bring more stun breaks/condi cleanse.”

I for one wouldn’t mind a real challenge instead of 8-bit enemies with a 32-bit coat of paint.

So TIRED of being a rag-doll!

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Posted by: archdemonXIII.7063

archdemonXIII.7063

That’s the reason for why they have all those control skills, the mobs are designed to engage you, even if you don’t want to engage them.

There are other ways to accomplish that. Take Risen Thralls, for example. They engage by being extremely fast and just bulldogging you. That’s the right way to do it: give the enemies more power rather than taking it away from the player.

Before someone resorts to rhetoric, I’m not saying creatures shouldn’t have CC. But it should come at a cost like it does the player. Instead of 5 mummies with the same abilities, have one in the group that uses CC but in return does not put out much damage. Then you get neat things like tactics. (am I able to break CC enough to ignore the CC guy and reduce the heavy hitters or do we need to focus the CC guy ASAP?)

Also, it seems there’s a lot of “I can beat it, therefore it’s fine”mentality. OP didn’t say it was unbeatable, he said it was overused, and I agree. Stop the measuring contest, it helps no one.

Also arguing whether or not the labyrinth can be navigated solo is not the topic. Just saying.

(edited by archdemonXIII.7063)

So TIRED of being a rag-doll!

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Posted by: archdemonXIII.7063

archdemonXIII.7063

I agree with OP. CC isn’t usually hard to deal with, it’s just annoying. If the only way you can make things difficult is to prevent the player from playing, you are guilty of poor design.

In my opinion, leveling is not fun

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archdemonXIII.7063

I have to say i wasn’t a fan of the levelling process pre-patch and even less so now. you start off completely generic and need to run around wacking things to unlock even your basic weapon attacks…. then you need to unlock utility slots… the base mechanics of your class…. then progress through single and double stat gear (which shouldn’t even exist. just make level 1 tri stat gear available to begin with.) Not to mention with some classes traits refine your playstyle, while for others the traits define them (mesmer, I’m looking at you)

For the record I find saying the levelling up process is faster/easier than another MMO is kinda flawed logic. The absence of a negative is not a positive. That’s like saying it’s OK for someone to hit you in the face because they could’ve hit you in the privates.

It takes ~20 hours to fully level a toon in DCUO. It’s still an arduous task.

The simple fact is you aren’t just less powerful. You don’t just have less tools to work with. You are less powerful and lack tools. The biggest challenge for me at early levels is trying to enjoy myself with a kitten character who poorly represents his chosen class.

For the record I levelled 6 toons fully under old system. I finished 1 and will finish rest with pvp tomes. At least that’s fun and doesn’t require a gear purchase to see what my toon is capable of.