Showing Posts For archied.6180:

our Price for Balancing

in Ranger

Posted by: archied.6180

archied.6180

My question is, when they decide to rewrite the rules on a whim, why is it the customer that get’s stuck paying the price? I think if every couple of months they are going to force us to change our gear, they should cover the cost.

I was thinking about it from the opposite perspective. They want people to pump money into the game. When they throw a wrench into the classes, I bet the amount of revenue that gets pumped into the game through gems goes through the roof. So yes the customer gets stuck with the price – that’s exactly what they want.

With no monthly fee, I guess they have to make money somehow . . .

Anet, WTH is with the massive nerf

in Ranger

Posted by: archied.6180

archied.6180

I only said that a 7% overall damage nerf under a 100% attack speed boost is a 14% damage nerf while affected by quickness, as compared to how it was before the change, and then I asked for verification in case that wasn’t accurate.
In math form.
Prenerf shortbow:
no quickness: 100% damage output.
quickness: 200% damage output (quickness doubled attack speed. 100*2=200)
Nerfed shortbow:
no quickness: 100% – 7%=93%
quickness: (100% – 7%) * 2=93 * 2 = 186%

Prenerf 200% minus nerfed 186% equals a 14% loss in damage output while under the effects of quickness.

Here’s the problem with your math.

Assume original damage was 100. With quickness 200.

After the 7% nerf it was 93. With quickness 186.

So without quickness there was a 7% drop (93 instead of 100).

With quickness there was also a 7% drop ((200-186)/200*100=7%).

While the numerical amount of lost damage doubles when you apply quickness, the percentage drop (7%) is the same across the board.

Vigourous Renewal

in Ranger

Posted by: archied.6180

archied.6180

Even with healing spring, it doesn’t sound that great anymore unless you are helping allies. I didn’t realize it doesn’t stack with nature’s vigor and so only gives 2.5% per second. Thanks for pointing that out.

PVE Shortbow question

in Ranger

Posted by: archied.6180

archied.6180

So is the general consensus that a SB condition build for PvE is a bad idea? I’ve been 80 for a month and still haven’t bought a single piece of exotic equipment because I can’t figure out what kind of build to go with for primarily PvE play. I was heading towards a condition build until I read this thread.

Search and Rescue now useless in PvE

in Ranger

Posted by: archied.6180

archied.6180

“Search and Rescue” skill:
Increased cooldown from 85 seconds to 180 seconds in PvP.
No longer revives defeated allies.

I was hoping the defeated allies part would only apply to PvP, guess not. If they can set a different cool down for PvP seems like they could easily allow this to work on defeated allies in PvE.

Spirit of Nature - how does it work?

in Ranger

Posted by: archied.6180

archied.6180

I searched for this but didn’t come up with much. How does this skill work? The initial activation gives a one time heal? Does it heal everyone within a certain range? The activated effect (“Nature’s Renewal”) is described as “Command your spirit of nature to revive and cure conditions on nearby downed allies.” If you press 0, what happens? Does it revive and cure conditions on multiple allies? Or does it pick one and if so how does it pick that one? Does it both revive and cure conditions? If not how does it decide whether to revive or cure? Can you actually command anything or do you just press 0 and the spirit acts of its own accord?

I was in Twilight Arbor the other night and half of our group wiped. I called up the spirit, hit 0, and it proceeded to revive not one of the downed players but a downed NPC who was lying right in the middle of a bunch of spider eggs. He jumped up, aggroed the spiders, which then wiped the rest of us.