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I only said that a 7% overall damage nerf under a 100% attack speed boost is a 14% damage nerf while affected by quickness, as compared to how it was before the change, and then I asked for verification in case that wasn’t accurate.
In math form.
Prenerf shortbow:
no quickness: 100% damage output.
quickness: 200% damage output (quickness doubled attack speed. 100*2=200)
Nerfed shortbow:
no quickness: 100% – 7%=93%
quickness: (100% – 7%) * 2=93 * 2 = 186%Prenerf 200% minus nerfed 186% equals a 14% loss in damage output while under the effects of quickness.
Here’s the problem with your math.
Assume original damage was 100. With quickness 200.
After the 7% nerf it was 93. With quickness 186.
So without quickness there was a 7% drop (93 instead of 100).
With quickness there was also a 7% drop ((200-186)/200*100=7%).
While the numerical amount of lost damage doubles when you apply quickness, the percentage drop (7%) is the same across the board.
Even with healing spring, it doesn’t sound that great anymore unless you are helping allies. I didn’t realize it doesn’t stack with nature’s vigor and so only gives 2.5% per second. Thanks for pointing that out.
So is the general consensus that a SB condition build for PvE is a bad idea? I’ve been 80 for a month and still haven’t bought a single piece of exotic equipment because I can’t figure out what kind of build to go with for primarily PvE play. I was heading towards a condition build until I read this thread.
“Search and Rescue” skill:
Increased cooldown from 85 seconds to 180 seconds in PvP.
No longer revives defeated allies.
I was hoping the defeated allies part would only apply to PvP, guess not. If they can set a different cool down for PvP seems like they could easily allow this to work on defeated allies in PvE.
I searched for this but didn’t come up with much. How does this skill work? The initial activation gives a one time heal? Does it heal everyone within a certain range? The activated effect (“Nature’s Renewal”) is described as “Command your spirit of nature to revive and cure conditions on nearby downed allies.” If you press 0, what happens? Does it revive and cure conditions on multiple allies? Or does it pick one and if so how does it pick that one? Does it both revive and cure conditions? If not how does it decide whether to revive or cure? Can you actually command anything or do you just press 0 and the spirit acts of its own accord?
I was in Twilight Arbor the other night and half of our group wiped. I called up the spirit, hit 0, and it proceeded to revive not one of the downed players but a downed NPC who was lying right in the middle of a bunch of spider eggs. He jumped up, aggroed the spiders, which then wiped the rest of us.