Showing Posts For artsed.9702:

Least wanted feature?

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

Some of the ones on your list would probably make me stop playing, but honestly the only one that would make me uninstall-the-game-and-never-log-in-again angry would be raising the level cap.

Legendary Armor: Yes or No?

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

My only problem with potential legendary armor is that, if it’s implemented similarly to legendary weapons, then it will likely require an insane crafting material grind that would drive up prices of everything at or above tier 4 level, and slow down the process of obtaining a legendary for those who choose to craft ascended armor (and vice versa).

A pie in the sky for the really dedicated players is something I have no compelling argument against, but I’d really rather the economy for legendary and ascended equipment be just a little more self-contained than it is now.

Light looking Heavy armor?

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

My favourite armor when I wanna look kind of light-armor-ish is definitely Honor of the Waves, just hide the shoulders and gloves then test some different dye jobs.

The set looks pretty good on Charr, too.

Also, Twilight Arbor doesn’t look too heavy, if you’re into that kind of thing.

Attachments:

Flamekissed: Before and After

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

T3 is already a fraction of the cost of what it used to be. To make it fair to those who bought the set at the start, the price of T3 should inflate with the current gem market, which would make it well over 3k gold.

So?

You might wanna check your math… The gold/gem conversion has inflated in favour of gems, yes, but it’s not 30x what it used to be.

The whole situation is frustrating, but a lot of people are forgetting that there were multiple valid arguments against using the previous skin for the Flamekissed armor, and it wasn’t all just QQing. It wasn’t just that it’s cheaper than t3 cultural, but also just the fact in itself that a piece of the in-game aesthetics that made humans unique from other races was copy/pasted onto every race.

I think they should have kept using the same mesh, but they needed to strongly rework the armor so it didn’t look almost exactly the same. They did it all the time in GW1, I’m not sure why it’s so obvious when the game designers reuse meshes in GW2. Whoever’s designing their gem-store releases just doesn’t have the touch, I guess.

Suggestion: New character voices.

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

Yeah, I’m not sure if voice actors are unionized similarly to actors, but if the situation is roughly the same, then it’s generally bad karma to mix voice actors from both sides of the fence in order to hire non-unionized actors for no benefits and less pay for major functions. It’s very possible, but you risk losing the opportunity to work with guild members at all, especially if everyone knows that your budget is already big.

Do You Enjoy Massive Zerg Content?

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

Hate it.

Large-scale, open world content is ok (I like Claw of Jormag when it’s not clogged full of people, and I think the Ulgoth quest chain in the Harathi Hinterlands is possibly the best designed in the game, even if he could scale up a bit better), but since we’re talking about Tequatl-style massive zergs, I just can’t handle it. It’s a nightmare on less-than-awesome PCs, I don’t find it to mesh well with the game’s current engine (a giant square hitbox covered with particle effects that doesn’t even line up with the massive dragon in front of you), and you’re so individually insignificant that it doesn’t even really matter to the outcome of the battle whether you show up or not. Doesn’t really feel very heroic or immersive.

It’s good that they exist for those that like it, and Tequatl was designed alright, but that type of content really isn’t for me.

What would GW2 be like with trinity?

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

It would be a completely different game, and very similar to a lot of other MMO’s that already exist and are very popular.

There’s no one perfect MMO, only many perfect MMO’s. Leave the traditional tank/healer/DPS trinity to other games. That way, people who prefer it can play those, and those who don’t can play Guild Wars 2.

As valuable as it is for players to give their feedback on the finer details of the game, if your problem with GW2 is something as fundamental as the lack of a trinity, then you’re in the wrong game, and there’s nothing wrong with that.

Please Revert Arcane Wave

in Elementalist

Posted by: artsed.9702

artsed.9702

Yeah, it really took me aback to see that it was ground targeted now. I really detest the change, and the part where it wasn’t mentioned in the update notes.

Also, this is a bit nitpicky, but the skill animation looks really dumb when it’s at range. I can’t understand why any PvE’er would want it ground targeted.

Really cool glitch

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

Is that Caledon Forest?

Have to admit, it looks even more badkitten in full daylight.

[Merged] Ascended Armor Impressions

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

Except for getting the crafting level from 400 to 500 building an ascended weapon doesn’t use any materials that you would use to make a legendary.

Yes it does… It takes a lot of wood and metal (both in solid numbers and in the form of orichalcum plated dowels), which overlap with the gifts of metal and wood. It uses crystalline dust, used in many legendaries. It uses a bunch of obsidian shards, used in legendaries, and they even use fine materials.

In fact, literally every material that isn’t an ascended material is also used in many legendary weapons.

Ascended Armor - Upgradeable?

in Suggestions

Posted by: artsed.9702

artsed.9702

Hey, I know it’s probably a bit late to start whining and making suggestions on this topic, since it’s already very much in the works (what with preview tags already floating around).

If ascended armor really has to exist, would it be too much if it were attainable through an in-game attainable stat increase, rather than having to grind for skins that may or may not be Arenanet’s best work and then buy transmutations from the gem store?

I feel like there are plenty of money sinks already (although someone can jump in and correct me on that one), and spending development time funneling serious players out of their preferred aesthetics and into a limited pool of high-tier stuff notwithstanding the purchase of up to 6 transmutation crystals just seems like such a waste.

What if a piece of armor could simple be ascended, via the mystic forge or some other consumable mechanic? Better yet, what if it could be done through active gameplay, perhaps as another use for fractal relics, dungeon tokens, or dragonite ore (without burning through so many crafting materials)?

I realize this was already somewhat of a problem with the ascended weapons, but I feel like the ascended armor is just taking it too far, especially as the current methods of attaining ascended weapons are by crafting them or rolling a random number on successful completion of Tequatl. Upon release, you could get exotic gear through naturally playing a significant amount of many single types of gameplay (dungeons, WvW, lucky world roaming, karma, crafting…), without having to really get into the stuff you didn’t like doing.

I hope the development team expands into any, if not all of these avenues as soon as possible. Crafting is honestly just one of the most inane parts of the game, in my opinion, and the current model doesn’t particularly show skill or dedication in any real way anyways. I’m not really asking to have gear and achievements handed to me easily, but a light at the end of the tunnel would be nice.

Sorry about any massive amount of passive-aggression in the above post.

New chars can't get new hairstyles? Why?!

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

“Just let me pay for expansions if you want my money and stop this sort of things. If I like that I would have gone for a F2P game that also did not charge money for the initial game.”

This is my problem, too. The idea of a “living story” is alright, but the fact that they have to subsidize it in ridiculous ways is just not fun.

As someone who was very excited for the hairstyles, and an avid dungeoner, I’ve never been so hopeful for a patch before but let down so darned hard.

I was planning on buying a hairstyle kit to get one of them on my existing characters; I don’t think I will now, because I don’t really want to support that kind of design.

Rate the looks of the person above you!

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

Solid 8.5/10, I think. I always really like seeing characters that actually do combine a bow and quiver. I’m not really a fan of dark monochrome, but I think I see what you were going for there.

I usually don’t mix and match armor pieces, so I’d feel weird posting other toons here, but I actually did on this particular character… Elementalist, for the record.

Attachments:

Thanks to fellow Sprinters!

in Bazaar of the Four Winds

Posted by: artsed.9702

artsed.9702

I’m glad that there are more positive people than negative ones in this thread… It’s not a matter of helping people achievement farm, or making the title less worthwhile, it’s a matter of recognizing that the difference between first and fifth in this minigame is a latency spike, a bad luck gale, or a good luck teleport. If someone gets in second, they could just have easily gotten first, so I’m glad to stop for them.

What are your 3 biggest problems with GW2?

in Guild Wars 2 Discussion

Posted by: artsed.9702

artsed.9702

1. RNG boxes sold for real money, wherein most of the boxes you open have only junk, with no rare item guarantee. This is a really scumbag business model.

2. Temporary content and the lack of development of an expansion. People keep saying that GW2 is bigger than Prophecies, which is all well and good, but if they wait another three months, then that’s where Nightfall was released on the GW1 timeline – and no way does GW2 have more (permanent) content than Prophecies + Factions + Nightfall.

3. Poor storyline and world building (this one’s a little rant-y) – This is my biggest problem with GW2, and I think I can forgive them for most of the other things as long as the gameplay stays fluid and dynamic. The lore is fine (at least, the lore they set up in GW1 was fine), but the storyline in GW2 doesn’t even concern the lore of Tyria, and the lack of a quest system in favour of quest hearts means that you don’t really get it through sidequests either. A huge, huge portion of GW1 lore and background was completely and offensively retconned in order to introduce the Charr as a good-guy playable race, and the movement of the world between the two games completely trashed nearly everything that your GW1 hero accomplished in their storyline.

Additionally, the Elder Dragons are a really terrible idea of a villain. Ever since Prophecies, the writers of this game have felt the unnecessary need to “upgrade” the power and lore footprint of each villain that you fight (Lich → Ancient Legendary Warrior → Elder God → Lieutenant for an entity 10x stronger than an elder god → Entity 10x stronger than an elder god). The problem with this is that the personality of the antagonist becomes hollower and hollower with each subsequent game, and it’s really amateurish storytelling.

Also, they’ve gotten to the point where Zhaitan is so strong that it’s not realistic to me that we, the heroes, actually win. Since the game’s no longer new, and because the development team buffed up the events in Orr not that long ago, if I level a character now, I go to the Straits of Devastation to see the Pact getting curb stomped by the minions of Zhaitan, and there’s nothing I can do, and nothing changes between then and the Cursed Shore, and yet I’m supposed to swallow that somehow, teaming up with a ragtag group of four other adventurers, we stopped an apocalyptic force of destruction by pew-pewing him with lasers from an airship? The thought that each future expansion to GW2 might just involve fighting another one of the elder dragons really, really gives me pause for thought as to whether I want to buy it.

AR is HARD (Thank you Anet!)

in Sky Pirates of Tyria

Posted by: artsed.9702

artsed.9702

I’ve got no real problem with the difficulty of the dungeon at all, but there were some areas of the dungeon which were poorly executed, and its general implementation really brought out a few major flaws in the dungeon gameplay GW2 ar large.

As for problems in the specific execution of this dungeon, my first attempt at it was with a ranger. Of course, rangers are never great for dungeons, but this one is particularly hostile to them. You could run a bear and a blue moa, keep them on Avoid Combat, and just spam their F2 skills and they’re still dead weight at best, a distraction at worst. Considering this is THE class mechanic of one of the game’s core professions, which the developers have been absolutely unwilling to remove or overhaul, I think that completely ignoring them just because it’s inconvenient to design dungeons around pet AI is sloppy, and I hate it.

Of course, as has been mentioned a few times in this thread already, it’s inconvenient to design dungeons around rangers because the teams who designed the living story dungeons have mostly resorted to creating “puzzles” out of the environment to simulate difficulty (with regards to the Molten Weapon Facility, and this fight), in part, I’m sure, because of the core issue that the AI feels really simple in this game, and I can’t think of a single boss fight in which the bosses priorities and actions were designed with players in mind.

This isn’t a bad approach – it’s certainly fun at first – but I think that’s why F&F and AR would be underwhelming as permanent content, and yet they seem challenging and dynamic for the few weeks that we get them. Once you memorize the static dungeon mechanics, the dungeon gets easier. If you do it enough times in a row, it gets easy, which is why there is a large section of the playerbase that has completed few, if any explorable dungeons, and yet there is a disproportionately large number of people who like to moisten their house hippoes by signing on to these forums and claiming that all the dungeons in the whole game are easy, and shouting “L2P” at everyone else.

Hopefully we get content in the future that’s difficult based on dynamic characteristics, instead of static ones. And hopefully that content is permanent, because I might never complete it – but I’d feel much better to have it there as my pie in the sky.

Sorry for the huge post. Rant out.

Aetherblade dungeon (Kiel not moving)

in Bugs: Game, Forum, Website

Posted by: artsed.9702

artsed.9702

Our group tried that same workaround, and everything else (went back down, killed the mobs, jumped down, all crowded around Ellen, committed suicide by jumping from high places, and finally had the group leader try leaving the dungeon, after which he was unable to get back in). I’m not sure it’s a consistent workaround at all…

Bugs happen, I know, but we weren’t the most experienced group, and it was very demoralizing to have that happen after struggling through it for ~2 hours. Hopefully it just gets fixed soon – it happens so late in the dungeon that it’s difficult to commit to doing it when you know it might happen again.

Edit: Unless you mean that one person has to go/stay back down with Ellen rather than fighting through them from the other way. Could that be the bug?

(edited by artsed.9702)

More Skimpy Armor Please? [Merged]

in Suggestions

Posted by: artsed.9702

artsed.9702

I’m all for more variety, but there are plenty of skimpy armors already in terms of percentage (as Raestloz pointed out, basically half of all the female light stuff would be considered skimpy anywhere that wasn’t a hot summer day outside).

Two things bother me slightly about the armor in this game/thread, though. One is that, while GW2 isn’t nearly as bad as other games on the MMO market right now, I think it’s a problem that the gender dichotomy in Tyrian fashion is just so large. Light armor is the worst offender, with ~17 “skimpy” female armors, and only 2-3 “skimpy” male armors (although I probably wouldn’t bat an eye if I saw a man wearing something like that in public, honestly).

Another thing is that a lot of the armor, especially the female stuff, gets very same-y after a while. There’s this false dichotomy floating around some of the more obnoxious posters in this thread that the biggest design choice in armor has to be revealing or concealing, but there are other clothing areas I’d much rather they’d flesh out first.

For instance, and most specifically, I have a wandering-adventurer dual-sword-wielding type female mesmer, and I think it’d be just swell if I could equip her with pants.

However, there are no exotic pants-sets for females in the entire game, and the low level sets that do include pants are almost universally atrocious, and completely unflattering.

I’d take a half-dozen sets of well-done pants before another bikini, if Arenanet was in the mood to add armor to the game. As is, I’ve got my mesmer decked out in Twilight Arbor armor, but the skirt keeps getting caught on those darned nightmare blossoms…

(edited by artsed.9702)

Tier 5: EB|BP|AR

in Match-ups

Posted by: artsed.9702

artsed.9702

Yeah, trash talking aside, this week so far has just been much more fun than any week past.

The matchup was getting stale and I was a bit tired of being outnumbered and outgunned by Ebay at nearly all hours after the reset.

It ought to be funner for Ebay players, too, so far… If your fun actually comes from playing the game and dealing with challenges. On the other hand, if your fun comes from other people’s misfortune, and stomping smaller servers into the ground, then I couldn’t enjoy your misery more.

Countering Teleports?

in PvP

Posted by: artsed.9702

artsed.9702

Yeah, I just checked it, and like Phent said, the distance of the teleport is 400 on a flat surface, not 1200. The 1200 in the skill description I think is the potential spawning gap of the clone. The 6 second recharge also comes from traiting 20 points into a survival tree.

It’s a wonderful skill, but it’s really fine as is.

(edited by artsed.9702)