Showing Posts For barabajaga.7652:

at least make your game work

in Guild Wars 2 Discussion

Posted by: barabajaga.7652

barabajaga.7652

Seriously,anet, is bad enough that we havent seen any proper content in two years,that pvp and www is so stale that its starting to stink,that we have to cope with the meaningless and awful living story…..

But since the last patch its impossible to play due to ,lag,lag spikes , and disconnections,its not a personal issue ,i can run any game flawless,its been comented in the tech forums ,and in game by tons of people,but theres no answer whatsoever,
so…..whats going on?

The map is glorious!

in Living World

Posted by: barabajaga.7652

barabajaga.7652

as i was walking through the new map i kept thinking to myself “imagine if there was a map like this on www ,the epic crazyness it will be”,so much ambushing spot ,open spaces and narrow spots ,and verticality…..

Fantastic map ,whish one day we can see this kind of maps on www too.

The logic of "Defiance"

in Guild Wars 2 Discussion

Posted by: barabajaga.7652

barabajaga.7652

it amazes me how can you (anet ) went from a good AI in Gw1,where mobs used same skills as players (+monster specifically skills),and team compositions and team builds(specially interesting in hard mode) to GW2 and the enemy meatsacks with ,unshakable and desafiance.
Not to talk how mobs in GW1 scatter to aoe damage,and how full kitten mode are npcs in Gw2.

Why can,t Gw2 mobs , use the same mechanics as players ,give them acces to same skills ,give them team builds and compostion ,acces to boons,sctter to aoe,this will probably end with zerker or gto,and things like control and support will be more welcome.

Seriously ,defiance and unshakeble are relly very cheap.

Still remember the first time doing Slavers Exile in Hardmode where the kittening stone summit dwarves keep resing and healing each other,and you were forced to use frozen soil to stop them from doin so…..fun times dungeoning.

Cant AI from gw1 be imported to gw2 ?.(copy paste it ) :P(just kiding ,total programming ignorant here).

2nd Birthdays coming up!!

in Guild Wars 2 Discussion

Posted by: barabajaga.7652

barabajaga.7652

a dev team that works in www and spvp .

What would you like to see in the future?

in Guild Wars 2 Discussion

Posted by: barabajaga.7652

barabajaga.7652

More www and pvp focus instead of achivement grind shi… i mean living story.

But at this rate i probably be playing WH40k or Camelot Unchained ,whichever comes first,before anet decides to release new content.

Collaborative Development: Ranger Profession

in CDI

Posted by: barabajaga.7652

barabajaga.7652

Let me fix the class on some “easy” steps.

1.Remove the pet ;they can not be fixed they will never be,they are a handicap and a source of frustration.

2.A new mechanic Preparations:

How they work?:
They will be the new ranger f1 f2 f3
They will grant a bonus to the user while under each preparation.
They will also work as a weapon modifiers,so using certain weapons under certain preparations will make them have added effects or work different.
They will have a cooldown like elementalist attunements swap of 15sec
The beastmaster trait line will be removed in exchange of the preparations trait line.

F1 Read the wind: Get a bonus to power (+60) and extra 300 range ,while under this preparation.Use your bows and offhands at max range without the need to trait.

F2 Marksman Wager:Get a bonus to precision(+60) and 25% increase speed.

F3 Expert Focus:Get a bonus to toughnes(+60) and a small hp regeneration.

Rework and delete traits related to pet.

Remove shouts:they dont belong to a petless ranger.

Bring back stances:i still can understand that something so integral to gw1 ranger didnt make it to gw2.Escape,Dodge,Natural stride,Storm Chaser,Whirling defense….

Revert spirit functionality to gw1,and bring back FROZEN SOIL, EoE,and maybe Toxicity.Gw1 spirits were a double edge sword and that made it interesting to use,gw2 spirits are boring and passive.

Bring back Smoke trap.Because traps.

And last but not lest where is my D-SHOT? .Seriously ,where is it?.

The gw2 ranger is a shadow and a joke of what gw1 ranger was.

Collaborative Development: Ranger Profession

in CDI

Posted by: barabajaga.7652

barabajaga.7652

Proposal:Torch

Problem?:the minimal radius of bonfire.

Solution?:Bonfire should have the max radius possible without the need to trait into off hand trainning.

Ad a new trait:
Cleanse Fire :torch skills remove conditions on use.

Collaborative Development: Ranger Profession

in CDI

Posted by: barabajaga.7652

barabajaga.7652

Proposal :short bow

Problem?:shortbow is neither a good power nor a good condi weapon.

Solution? make it an skirmisher weapon of choice

1.crossfire:changed to function like thief bows auto.
2.Fortifying shot:shot at your target granting 3 stacks of might to your pet ,pet next atacks grants 3 stacks of might to the master.
3.quick shot:give swiftness to pet too,and also become a leap finisher.
4.Crippling shot:same ,next pet attack roots .
5.D-shot: damage and daze target,on succesful interruption damage is doubled and cooldown is lower to half the normal recharge.

One thing that rangers lack ,is migh stacking outside RaO,with the shortbow ,the warhorn ,a fire trap and smart usage of drake pets you could build some good might stacks for you and your pet.
Also the leap finisher on quick shot will be a nice addition.

Collaborative Development: Ranger Profession

in CDI

Posted by: barabajaga.7652

barabajaga.7652

Proposal: Long bow

Problem?: well it is lacking in the pew pew department.

Solution?:
Remove opening strike from traits,long bow should be the weapon to stack vulnerability and take advantage of it.

1.Long range shot: ad one stack of vulnerability
2.Hunters shot : damage ,ad 10 stacks on vulnerability your pet next atack ads 5 stacks of vulnerability.
3.Point blank shot: knockback,your pet next attack snares target.
4:Barrage: old gw1 functionality damage target and 4 adjacent targets.(low cooldown spammable aoe)
5.Power shot:damage in function of vulnerability stacks:
0-10 (pew)
15-20 (pew pew)
25(PEW PEW PEW)

Collaborative Development: Ranger Profession

in CDI

Posted by: barabajaga.7652

barabajaga.7652

Proposal :Survival skills

Problem?: Not one ,other than sharpening stone been lackluster,muddy terrain is ok ,and qz could use and slightly lower cooldown.

Solution?:remove sharpening stone from survival (will explain why later on).

.Lighting reflexes should remove impairing effects.
·Bring back Camouflage : stunbreak ,gain stealh,remove one condition gain regeneration.

Some one post that healing spring should be under survival as an utility skill ,and i like that ,it will open some interesting support builds for the ranger.

(edited by barabajaga.7652)

Collaborative Development: Ranger Profession

in CDI

Posted by: barabajaga.7652

barabajaga.7652

Proposal :Signets

Problem?: Rangers are the only proffesion that needs to trait (and no less than 30 points)the signets to be able to use their active portion.

Solution?:This is simple ,make rangers and their furry friends use the active part of the signets without the need to trait them like any other profession.

·Compress signets trait into one : lower cooldown remove conditions on use.

·Change functionality of signet of renewal.

Signet of renewal is now a healing skill: On pasive remove one condition from you
and your pet,active remove three conditions.

Collaborative Development: Ranger Profession

in CDI

Posted by: barabajaga.7652

barabajaga.7652

Proposal: Traps

Problem?: the need of 30 trait points and two traits to make them funtional.

Solution?: traps should have the higher possible radious by default.
Spike trap should do a flat damage on trigger.(hybrid trap)
Frost Trap should last longer and pulse damage.(hybrid trap)
Bring back Smoke trap , somek field pulse damage.(power trap)
Fire trap ,same as now.(cond trap).
Poison trap ,ad a poison field,(cond trap).

A trap is something that you set up ,not throw,so no more throwing traps.
Two new traits :
·Trapper focus :lower recharge ,traps remove boons when trigger.(master)
·Potent traps: added efects to traps(grand master).
spike trap knockdowns
smoke trap daze
poison trap aplies 3 stacks of torment
frozen trap aplies vulnerability on pulse.
flame trap aplies 3 stacks of confusion.

Collaborative Development: Ranger Profession

in CDI

Posted by: barabajaga.7652

barabajaga.7652

The only possible solution to this mess of a profession that is the ranger ,will be to split the class in two:

The Ranger : master skirmisher and survivalist.
Preparations as class mechanic.
Bows,swords and daggers.
Traps
Signets
Stances(gw1 integral part of every ranger build)
Survival.

The Beastmaster: Nature affined ,pet sinergy pet bonds.
Pet as mechanic (a fully fleshed pet ai separated from mob ai)
Greatswords,hammer,staff.
Signets
Spirits
Nature rituals
Shouts.

There you have it every one happy,those who want an skirmisher survivalist and those who wants to hug their furry friend and go on adventures across tyria.

Preparations: a ranger mechanic redesign.

in Ranger

Posted by: barabajaga.7652

barabajaga.7652

Greetings long time player here forum lurker but not a big of a poster, my ranger is been benched for way long that i would like for various reasons:

·A frustating pet; Yeah pet AI and pathing are horrendous and is beyond fixing (quoting Anet)because pets AI is tied to mob AI.
·Both bows, short and long are unispired and boring.(i know that rangers dont equal ranged , i rarely use bows but i would like to.)
· Lack of a “role” in www,when was the last time you see a guild recruiting rangers (and to some exteng engies and thief)for their roster.
·An awful selection of useless traits ,and the overdependency of 30 points traits to make a viable build,not to talk about condition cleanse.

So with all that being said,what i would do,is remove pets alltogether ,i know i know ,but we love pets you all said,me too, i played a ranger in gw1,and a white lion and a squig herder in warhammer online,but lets all be honest here pets are a handicap for the ranger and so they have to go.
I would not mind if anet decided to work on fully fleshed beastmster profession with total control over the pet skillbar and skills ,and a new pet ai for a future expansion.

Now,back to the new mechanics Preparation

How will they work?:

They will be the new ranger f1 f2 f3
They will grant a bonus to the user while under each preparation.
They will also work as a weapon modifiers,so using certain weapons under certain preparations will be different.
They will have a cooldown like elementalist attunements swap of 15sec
The beastmaster trait line will be removed in exchange of the preparations trait line filled with all goodie traits rangin from cooldown decrease ,sharing preparations with your party ,extra benefits while swapping preparations and whatnot.

·(F1) Read the wind.
While under this preparation you get a bonus to power+60 and extra range +300
this means you could use your long bow at 1500 and shortbow at 1200 without having to trait for it freeing a trait spot for other things.

·(F2)Marksman wager(placeholder name).
While under this preparation you get a bonus to presicion(+60)(this will remove spotter) and speed increase of 25%(no more useless signet of the hunt).

Expert focus.
While under this preparation you get a bonus to toughnes(+60)and small hp regenaration(akin backpack regeneration on engies).

·The removal of pets means that certain skill tipes will be gone,i am talking about shouts,in exchange rangers gets back stances ,this where also integral part of the gw1 rangers, natural stride ,escape whirlind defense dodge, etc etc.

·A total rework of the remaining signets, no pets means passive and active effects afects the ranger without traiting,wich i will not get in now since this is a mechanic rework and a little bit of weapon revamp too,but as an example i would like to see antidote signet back as a heal skill(passive :remove i condi every 10 active heal and remove three conditions)either this or move signet of renewal to a heal skill.

·Introduction of new(old) skills like camouflage or dust trap to help our survival.

Lets talk about weapons!

Longbow,shortbow ,sword main and offhand,dagger main and off hand.

I think that greatsword ,axe mainhand and warhorn are to tied to pet so i will remove it from the ranger and save it for a possible beastmaster class.

Long bow:

1:Long range shot – Same as now ,under Rtw(f1) ads one stack of vulnerability.

2:Hunters shot – Damage and inflicts 10 stacks of vulnerabilty 8 sec cooldown.

3:Point blank shot – Same as now ,under Ef(f3)also knockdowns the target.

4:Barrage – Damage to target and four adjacents targets 15sec cooldown.

5:Power shot – Damage target depending on vulnerability stacks (t1 0-10 V;t2 15-20V;t325V)25 sec cooldown.

The changes behind long bow is to make it a good power weapon with the fast way to stack vulnerability and take advantge of it with snipe,also a short cooldown aoe skill on barrage with the old functionalty from gw1.

Shortbow:

1:crossfire – slightly increase of damage, lost the bleed on flanking ad a always crit on flanking ,under Mw(f2) it bounces to 3 targets.

2:Toxic shot – Damage and apply poison to target ,under EF(f3) it applies 3 stacks of torment to target.9sec cooldown

3:Quick shot – same as now ,under Mw(f2) is a blast finisher,under EF(f3) removes cripple and root. 9sec cooldown

4:Cripplin shot – criplle your target for (x)sec,under Ef(f3) adds 5 stacks of bleed to target.12 sec cooldown

5:Distracting shot – Damage and interrup the target,if target action was a skills damage is doubled.Under Mw(f2) it halves the recharge on succesful interruption.25 sec cooldown.

The changes behind shortbow is to make it a really hibryd skirmishing weapon that can be used in power builds F1 F2 or in condi builds with F3.

Well that its all from now,sorry for the wall of text.

(edited by barabajaga.7652)

CDI- Character Progression- Vertical

in CDI

Posted by: barabajaga.7652

barabajaga.7652

All this thread seems to me ,that you (anet) have derailed so much from the original idea of the manifesto and what gw2 were suposed to be ,that you dont have any idea of what direction the game is going.

All since the introduction of ascended gear,you have craeted such a kittenstorm that now you are sinked to the knees in it and do not know wich direction to go.

What makes me angry about all this ,is that you got it right in Gw1,so i still can not understant how can you manage to screw it up so much,yeah sure Gw1 has its flaws and whatnot,but instead of improving on the idea of Gw1 to create Gw2 ,you just converted this game in to a massive grind ,and its not a grind for aestethics like Gw1
its a vertical grind for better gear (that was absolutley no needed ,exotics should have been the las tier of gear).

And you now what the worst part about all of this is?,well the game is no fun anymore
its just a massive grind.
People didnt want ascended gear,nor living story(another grind ,this time for achivements).

What people do want is ,new skills ,new traits ,new weapons for each professions,new wvw maps,new spvp modes,new zones new enemies new classes…..

Any way im just angry at what this game could have been ,and what it sadly have become,i dont know if you are stil on time to fix it but i hope you can come with a solution to all this mess .

I know that this i not a constructive post,but come on this all thread just reeks of the fact that anet have lost northwith the direction of the game.

Collaborative Development- Request for Topics

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Posted by: barabajaga.7652

barabajaga.7652

1.Class balance,bug fixing

2.Read point 1

3.Read point 1

Unbinding kit

in Suggestions

Posted by: barabajaga.7652

barabajaga.7652

Well the title explains itself me thinks,i am pretty sure we all have that toon that never sees the light of day for whatever the reason,you dont like the race ,you are bored of x profession, you found a new main….

and you want to make use of all that shinie equipment and trinkets you have a hard (maybe not so hard )time getting, and now is collecting dust.

So my idea to anet is ,please, implement an UNBINDING KIT in game

-sell it on merchant for x gold with 250 charges like salvage kits.
-or make it with different components on the mystic toilet.
-or sell it on the gem store for a reasonable amount of gems.

Once you unbind a piece of equipment it goes to an account bound -soulbind on use state so it can not be sold,but can be used by any of your other toons of your account.

Please anet implement this soon (pretty please).

Thats all ,sorry for my bad english,hope it gets upvoted ,and anet take notice.

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: barabajaga.7652

barabajaga.7652

Remember the gw1 black moa chick minipet scavenging hunt?,that was pretty cool,it takes you all across the map even some dungeon doin tasks to finally obtain the mini pet.

Well make it like that(a littke bit harder and longer) and it will be fun and rewarding ,all across the map getting into dungeons, maybe some rare craft materials that dont involve absurd grinding ,and no mystic toilet rng kitten.

That will be a fantasitc way to obtain a precursor or a legendary.

Make Gadgets the Engi Signet?

in Engineer

Posted by: barabajaga.7652

barabajaga.7652

What about a “gadget kit”?,with reworked gadgets and a new tool belt skill,it could be an interesting option.

When i first pick the engineer to be my main ,i thought i will play like crazy gadgeteer with turrets and inventions,sadly it ends up as a granadier or a pistoleer,even the rifle dont seems crazy enough (:P) for an engie .

Add a third Heavy class

in Suggestions

Posted by: barabajaga.7652

barabajaga.7652

Just move enginer to soldier ,and split ranger into marksman / beastmaster ,there
problem solved.

unbinding stones/kit

in Suggestions

Posted by: barabajaga.7652

barabajaga.7652

Its been sugested plenty of times the option for a race change,since this is unlikely to happen ,i have a better idea that could help mitigate this problem,now that leveling its not so hard if you got some money /karma.

So why not introduce a new item ,lets call it unbinding stones/kits,that work exactly like the transmutation stones or the recycling kits that allows you to unbind equipment/trinkets from your characters and then use it in any other toon in your account.

Once the item its been unbinded it goes to acount based/bind on equip state,this will prevent the resell of the items and you can use it in your new created favorite race toon or in any other of your toon/account.