Showing Posts For beerock.1658:
Throwing this out there, but I see the MF hate really only apply to PUGs. What about guild runs that are to share the loot with the guild bank?
Couldn’t this be a design choice by the devs to influence teamwork in a guild run so the end result is the guild has the chance to get better loot to be shared with the guild bank? If that is the case, then it makes perfect sense. For example, 4 people run in full dps while 1 runs in full MF. They all contribute in the run but for the chance for better loot to drop to earn specific drops and coin for the guild. I see this as a very interesting guild tactic and design choice.
To Mod: the link to the twitch channel is not working. I took out the s in https and it worked.
Any plans for deeper immersive, challenging/goal-oriented PvE dungeons or events requiring teams of 10 or 15+ raids to accomplish?
I look towards games like WoW where there is a long-term goals by players to overcome large obstacles and challenges that take preparation and teamwork to accomplish. Where guilds must work together to gather materials to provide to guildies, etc. and work towards a larger goal.
You don’t seem to understand what ROLE PLAYING GAME means. It has nothing to do with acquiring gear.
Role playing is about “living” a character in some for and fashion, where living takes on many forms. For the majority, it typically means progressing and improving upon your character consistently through clear goals and objectives with challenges along the way; current content is optional. My opinion is this simply does not exist in GW2 currently and is also what the OP is saying for himself and his guild.
I very much like the game and I’m hoping this changes for myself and many others so we can work towards like-minded challenging goals.
I think some people are misunderstanding the OP’s original intent of point #3. I think what the OP is trying to say is this: at endgame, what is my/our objective? What is our goal?
We’ve already heard from the solo or causal fan base, we all agree GW2 does an excellent job at this for their play style, but there is another fan base that requires this objective for their MMORPGs.
GW2 is advertised as a MMORPG. Ignoring the MMO portion and focusing on the RPG aspect, this typically involves progressing your character in many ways. Typically this means getting better gear to progress to experience new content and challenges. And to do this generally requires coordination, challenges and effort by a group of people. And this isn’t exactly implemented in GW2 at this time.
Players can get the top tier gear fairly quickly in GW2. But after that, what is one trying to accomplish? You can get world completion or try to complete some achievements but as I mentioned above, this doesn’t progress your character.
The fact is, once you hit lvl 80, everything is optional. There is nothing that gives a sense that I must work towards something or group with like minded players to overcome a challenge to receive a reward (except for Legendaries).
Taking a typical example from other RPGs that introduce an objective and goal, dungeons are typically designed to increase in difficulty, provide more complex situations and bosses with greater rewards that progress your character.
As we know, GW2, dungeons do not matter. You can run any of them for tokens and get the gear you need. Thus, no objective or goal to run dungeons (Fractals exempted).
In other RPGs, dungeons require groups to coordinate, require specific gear, knowledge and working as a team to bring necessary resources to get past a challenge. Once they overcome it, they are typically rewarded so they can move on to the next challenge.
This doesn’t exist and this is what the OPs #3 point means. And there is a large playerbase who would LOVE to see this implemented. Otherwise, we are neglected and will move on to a game that does provide this rewarding experience.
Now, Fractals does have this idea of getting gear for a specific objective – the ascension gear. What that will mean in the future we do not exactly know. But it is an indication that the game is starting to go in this direction that forces people to work on specific objectives and also, hopefully, require guilds and people to coordinate to overcome a challenging content.
I leveled using S/D. This is a great guide and has an overview of how to approach a mob(s) and the attacks to use. Not only that, it explains the methodology, which is super useful. Especially on how to stack might. You’ll start downing mobs quickly while minimizing downtime. http://www.thehealthygamer.com/2012/09/06/guild-wars-2-elementalist-scepter-dagger-leveling-build/
One thing is certain, it isn’t about “one correct” attunement to stick with or “one” setup or “one” weapon set. You’ll find you are most efficient by switching attunements during fights and playing smartly.
One thing for certain, Ele is a hugely complex class and you’ll hear tons of opinions. That said, I need to read up on D/D and how to use effectively. It’s just hard to go back after getting used to S/D.
And even after the last patch, they have updated our description. I got the idea we were a true dps mage class instead of utility so keep that in mind.
Same for me. Really disappointed after trying for a long time for this to happen. saaaaad face
Same. Stuck at zone loading screen.
Connection errors gone. Now downloading…
I really wish there were “Like” buttons in the forum. Some of these are hilarious.
Connection error(s) detected. Retrying…