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Is it positive to follow the line of 'no forced grouping in personal story'?

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Posted by: beriiel.2804

beriiel.2804

I’ve never understood the “forced grouping” thing. If you want to group, make some friends and group. Group up to do your personal stories.

Now if you’re talking about having more group content . . . then sure. Harder content in which you need to group would be great.

But . . . a lot of people don’t respond to being “forced to group.” They’ll just ignore that content.

Even in games in which you “had” to group, I’ve found ways to solo from 1 – whatever the cap was just due to the fact I don’t like being told I “have” to do something.

Is this considered botting? Should I report?

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Posted by: beriiel.2804

beriiel.2804

Report it. And yes, that’s botting.

In my opinion, the game lacks longevity

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Posted by: beriiel.2804

beriiel.2804

You enjoy raiding. You raced to the end, got the best gear you needed . . . stopped . . . and realized that was that.

There’s nothing wrong with that. I love raiding too. But . . . I’m also tired of pretending raiding matters. It doesn’t and never has.

Find a game that has a great end game and have a blast.

You’ll find a lot of us were hardcore raiders for years, and actually enjoy being able to play a game without having to deal with it.

Shocking I know.

Age of GW2 Players

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Posted by: beriiel.2804

beriiel.2804

I’m 41 husband is 38 and we’re loving it.

  • I also have a sick amount of time to play won’t say how many hours I have logged in the past month alone.

- – Just for those of you who think “old people” don’t play as long as you tater tots do. :P

So to, succeed in GW2, one must use a cookie cutter build/tank spec

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Posted by: beriiel.2804

beriiel.2804

@ the OP.

I get what you’re saying and just a couple days ago I was thinking the same things you did.

I ran a dungeon, and died again, again, and again. I hated it, and started grousing to myself that we needed the trinity to do this.

Then . . . I bit the bullet and watched over two hours of videos about my class. Honestly I learned so much I was shocked at how bad I was in that group.

Running dungeons requires a lot of in the moment thinking, weapon swapping, talent swapping, and skill swapping. Every fight can need something different then what you’re doing.

One build, one weapon and one skill set will not get players through the dungeons unless it’s a zerg dying fest.

We all died over and over again due to a silly trap. What I and the other mesmer didnt know about our class was we could have done a combo masses shielded everyone, laid down a haste, set up a portal. blinked to the other side and set up another portal for everyone to go through.

There’s two ideas that were better than us just running through like idiots. I’m sure the more I try to learn the dungeons I’ll find tons of stuff I should and can do with just my class.

So far I’m starting to see the dungeons as a thinking team work encounter rather than a burn it all down fast fest.

Pugs will have to start typing in group to work together.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

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Posted by: beriiel.2804

beriiel.2804

I get you love GW1 and I’ve never tried it. However I have to say if it was such a great game, how come it was never as popular as GW2 has become?

Well, GW2 is partly as popular as it is because of the success of GW…4 million copies is nothing to really scoff at since it was competing with WoW in it’s prime.

And I wasn’t scoffing at GW’s success, quite the opposite actually. However GW2 is becoming more successful.

My point is that a lot of people are coming to this game because of all the things the op and players like the op don’t like.

It’s hard to ignore that.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

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Posted by: beriiel.2804

beriiel.2804

“All you’ve got now is a player base filled with casuals who will be gone in 6 months.

For the rest of us, the people who will actually spend money and tons of time in your game, well, we’re already really bored."

I have over 100 hours logged on one character in this game and I’m only level 41. I’m having a blast, and I’m far from casual. Heck I’ve only been playing for a week.

In the last cash shop game I played (DDO) I spent over 2.5k in real life money over the course of four years, and I’ll be doing it again in this game.

I get you’re not happy, but stop speaking for everyone.

You don’t like this game, you’re bored, you want something else.

I’m having a blast, I love this game, I love the events, I’m not bored, I’m not causal, and I won’t be leaving in 6 months.

I get you love GW1 and I’ve never tried it. However I have to say if it was such a great game, how come it was never as popular as GW2 has become?

Most of us are looking for the new concept in gaming and GW2 delivered.

As many of us have said over and over, if you don’t like it, go to the game you do like.

Why waste your time trying to change something to suit you instead of changing yourself to suit it?

My personal opinions on why I'm not playing anymore

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Posted by: beriiel.2804

beriiel.2804

It sounds as if a game like Lord of the Rings online may be the game for you. they have a free to play aspect you can use to check it out.

It’s slower, the mobs are few and far in between in most places, and the pace is a crawl . . . combat wise anyways.

I write here why i won’t be playing this game anymore, because as there is no monthly abonment, it’s the only way for me to give my feedback to Arenanet.
It’s one thing to sell 2 millions boxes on promesses and massive advertising, it’s another thing to satisfy your customers with the real product you give them.

Basically, what i don’t like in GW2 (but in fact it’s the tendency of these last years in PC games) is that it’s not anymore a mmorpg, but it’s an mmo"action game".
Fast fast fast, always faster, always more action, “fast-paced” fight, “dynamic” gameplay which in fact very soon fail to hide a chronical lack of richness and depth, just like these zillions of hollywoodian movies where there is always more action, faster action, shiny effects, and the scenario is always poorer…
I’m not a teenager, and i don’t want to play console type games on my PC. I don’t want to be permantly under a frustrating stress. Maybe this game is mainly made to attract the new generation, but for my part i find absotutely no pleasure in it.
It’s not too hard by its cleverness, it’s artificially too hard by unfair and unpleasant mechanisms based on reflexes over reflexion.
If i want such a game i buy a console. On my PC i want to play something more intelligent, more interesting than endlessly and aimlessly fighting monsters in such a chaotic way.
Of course, i don’t have to play GW2 if i don’t like it, and that’s why i have removed it from my PC. But as paying customer, i have the right to give my feedback as much as the ones who like this game, for i have payed the same price.
I could just forget it and go play something else, but the problem is that it’s not an isolated case, most PC games nowadays, be it online or not, tend to become console games-like.
Then what’s left for people who don’t enjoy this hysterical gaming experience and prefer something more slow paced, but with a deeper content and richer mechanisms ?
Really not much.
But my question finally is : are we really such a small minority who don’t enjoy the way the new PC games are designed ? (and all entertainment and cultural products in general).