(edited by blaren.2358)
Showing Posts For blaren.2358:
I agree with all, to the top with your thread.
good to hear heh
I’d also add the extreme bunkerbuilds to frustrating aspects of the sPVP, especially combined with the current downed system
oh and knockdownbuilds on clocktower platform
I think you misunderstand me.
I’m listing things that are frustrating to me, not things that are overpowered. I’m not saying thieves or mesmers should be nerfed, just that classes that can completely disappear cause frustration and the fights aren’t enjoyable to me.
same with downed state, I don’t enjoy the feature at all.
1: downed state – can not be mentioned enough times, PURE frustration
remove class specific skills when downed(2nd and 3rd)
2: complete invisibility – doesn’t belong in pvp if you ask me
change it so they are blurred out and not targetable rather than completely invis
3: 8v8 instead of 5v5 in public sPVP – zerging should be restricted to wvw
add public games with 5v5 cap
4: raid on the underwater shark combat – disgusting, started by never jumping in water but then figured it’s better to just leave and join a game with legacy
don’t believe this map can be saved so just add games with specific maprotations that exclude this map
5: misc stuff in sPVP – losing games cause the enemy team killed some monster is pretty frustrating at times. sharks should be mentioned too considering they are the most frustrating thing in the game right now.
less points from lord, less dmg from treb
as many have stated before, you should add clean arenas and balance the game from there
not having 5v5 games in public might be a matter of serverload but zerging in spvp really isn’t that interesting in the long run. especially with the current downed state system that adds additional reason to outzerg the opponent rather than outplay him
yeah seems you turn into a mist that takes dmg. so basically you get disabled at 10% and face certain death.
hope they fix this soon because it’s one of my fav runes