Showing Posts For blazer.7942:

Rangers should be able to reveal thieves

in Ranger

Posted by: blazer.7942

blazer.7942

How about a “Signet of Vigilance”
Passive: You and your pet take reduced damage from flanking.
Active: Reveal stealthed units in 600 range to your pet.

(active effect assigned to the pet so it works with Signet of the Beastmaster)

As amazing as that would be, I’d imagine it would get complicated when it comes to figuring out what exactly is “flanking” when it comes to multiple people attacking you.

Maybe they should just release a pet that detects stealth with its F2?

Let's speculate the 16 bullet points

in Ranger

Posted by: blazer.7942

blazer.7942

-Pets have a new mode which allows them to protect their master (instead of attacking), granting a chance to block
-New pets added including a bloodhound which detects stealthed targets and a turtle that can grant itself AoE immunity and regeneration
-Automatic F2 feature
-1H Sword no longer “glues” the character in place
-Increased damage for melee weapons and longbow
-New traits such as 10% of toughness is converted to vitality and pets revive 50% faster
-Signets now affect the ranger without being traited
-Heal as One now removes a condition

I can't take it anymore!!

in Thief

Posted by: blazer.7942

blazer.7942

It’s still there, and they get stealth from stealing if they’ve traited it so it’s silly to completely dismiss it. Why does the downed skill not count? Has it never saved you ever? Seriously, instead of trying to belittle others try to see their point first.

They had no point to begin with. OMG, thief got 250 stealth skills ! Nerf ! Wait, any trait you get is another trait you cannot select. Any utility you equip is another utility you have to pass by.

Stealing a thief is hardly an interesting thing to do unless forced. Stealing a mesmer clone is stupid, and anyway you do get random items out of them. The downed stealth is just two miserable seconds, it starts in CD and, it’s a downed skill! I must proudly say that this skill barely never saved my life, it only bought me 2s usually.

Then we get to :

- Instinctual Response : automatic stealth when you lose 20% health in one hit, 60s CD. You know this thing actually caused me to die already? Because it triggers out of my control, I ended up with the Revealed debuff at an unwanted moment and lost initiative on a C&D because of it.
- Last Refuge is the same as above, and you cannot even not take it
- The stealth on Steal trait is actually detrimental to the full Backstabk combo since it prevents you from using the C&D=>Steal=>Backstab combo.

Then let’s compare. You knew that mesmers got 4 skills that grant stealth, one trait and one downed too? And it’s their 2 downed which is always available.

I’ve never had much of a problem with Mesmer stealth. When I fight Mesmers I usually beat them fairly easily and actually get a kill without them escaping. Elementalists and thieves are really the only ones I ever have trouble chasing down. Perhaps mesmers just like me more than thieves do. :P

I can't take it anymore!!

in Thief

Posted by: blazer.7942

blazer.7942

I looked up “cloak and dagger” on the wiki… when I saw it was only 3s duration, I knew that couldn’t be what he used because I could have sworn he was stealth for well over 10 seconds (I know because he kept hitting my traps) so I looked if they had anything else…. They have… 8 stealth skills…. I knew they had at least 3 or 4, but wow.

Well, we could have 100 stealth skills we are still limited to 3 utilities and one healing.

Let’s see :

- Dagger 5 skill Cloak&Dagger
- Healing skill Hide in Shadows
- That fancy shadowstep + 5s stealth trap utility
- Blinding powder utility
- Shadow Refuge utility

Hmm, that’s 5 skills. What are the 3 other?

From http://wiki.guildwars2.com/wiki/Stealth
1. Cloak and Dagger, 2. Hide in Shadows, 3. Blinding Powder, 4. Shadow Refuge, 5. Shadow Trap, 6. Blinding Tuft, 7. Throw Feathers, 8. Smoke Bomb. Not sure how often you can get the stealth items through steal, though, but it’s still technically an option

6 : stolen item (in PvP, stolen from thieves themselves)
7 : stolen item with the EXACT same effect as 6 but different icon and animation
8 : downed skill 2

At best, you might plead for 6 stealth skills, not 8. It helps when you know the class to talk about it though.

It’s still there, and they get stealth from stealing if they’ve traited it so it’s silly to completely dismiss it. Why does the downed skill not count? Has it never saved you ever? Seriously, instead of trying to belittle others try to see their point first.

I can't take it anymore!!

in Thief

Posted by: blazer.7942

blazer.7942

I looked up “cloak and dagger” on the wiki… when I saw it was only 3s duration, I knew that couldn’t be what he used because I could have sworn he was stealth for well over 10 seconds (I know because he kept hitting my traps) so I looked if they had anything else…. They have… 8 stealth skills…. I knew they had at least 3 or 4, but wow.

Well, we could have 100 stealth skills we are still limited to 3 utilities and one healing.

Let’s see :

- Dagger 5 skill Cloak&Dagger
- Healing skill Hide in Shadows
- That fancy shadowstep + 5s stealth trap utility
- Blinding powder utility
- Shadow Refuge utility

Hmm, that’s 5 skills. What are the 3 other?

From http://wiki.guildwars2.com/wiki/Stealth
1. Cloak and Dagger, 2. Hide in Shadows, 3. Blinding Powder, 4. Shadow Refuge, 5. Shadow Trap, 6. Blinding Tuft, 7. Throw Feathers, 8. Smoke Bomb. Not sure how often you can get the stealth items through steal, though, but it’s still technically an option

I can't take it anymore!!

in Thief

Posted by: blazer.7942

blazer.7942

I’m not sure if this is a bug or not but I’ve fought thieves that have a very long stealth durations and seemingly can instantaneously stealth again afterwards. I might just be having a problem with this because my Ranger (even though I focused on pow/pre with plenty of quickness) does little damage, but spending the time to 1v1 a thief only to have him disappear, forcing me to track him with traps and fire everywhere blindly only to have him escape anyway is very frustrating.

That being said, I feel like they need a vitality boost (if they do indeed nerf stealth noticeably) because their health seems to drop the fastest of the medium armor characters.

If you can put your pet on passive to keep him away from the thief, then kite him it will stop this. Get to know the cloak and dagger animation and evade it. Ranger is known to be the weakest of all the professions but it will help to keep the pet away and kite. Also stay in areas away from mobs if it’s WvW.

I looked up “cloak and dagger” on the wiki… when I saw it was only 3s duration, I knew that couldn’t be what he used because I could have sworn he was stealth for well over 10 seconds (I know because he kept hitting my traps) so I looked if they had anything else…. They have… 8 stealth skills…. I knew they had at least 3 or 4, but wow.

I guess I should play my lowbie thief a bit more and try out some skills in the mist or something. Glad this isn’t as necessary for fighting other classes.

Would a damage pop up be too much to ask for, though? Maybe a pet with an F2 that can detect them for a few seconds?

(edited by blazer.7942)

I can't take it anymore!!

in Thief

Posted by: blazer.7942

blazer.7942

I’m not sure if this is a bug or not but I’ve fought thieves that have a very long stealth durations and seemingly can instantaneously stealth again afterwards. I might just be having a problem with this because my Ranger (even though I focused on pow/pre with plenty of quickness) does little damage, but spending the time to 1v1 a thief only to have him disappear, forcing me to track him with traps and fire everywhere blindly only to have him escape anyway is very frustrating.

That being said, I feel like they need a vitality boost (if they do indeed nerf stealth noticeably) because their health seems to drop the fastest of the medium armor characters.

Rangers should be able to reveal thieves

in Ranger

Posted by: blazer.7942

blazer.7942

I actually thought of this earlier today. I had the idea of something like an elite signet to “enhance the senses and reaction time” of your pet. Passive: Your pet’s movement and attack speed is increased by 10%. Active: Your pet dodges AoE attacks and can sense stealthed targets for 5 seconds.

Sounds viable to me, what do you guys think?