Showing Posts For blazerzen.5294:

mount normal jump if we don't have endurance

in Guild Wars 2 Discussion

Posted by: blazerzen.5294

blazerzen.5294

without having to separate jump and special ability keys in options.

Currently using the default option basically locks you out of the ability to use normal jump unless you stand still, which feels super clunky and kinda forces you to separate the inputs.

What I’m saying is, right now, if I jump around and deplete all my endurance then hit fence or a ledge and gotta jump over it, I have to stop, press space and then W, instead of letting the mount do the normal jump if I dont have enough endurance for special.

This change would be great QoL for mount movement and people would still have the option to separate them.

[BUG/EXPLOIT] WvW Heroics Notary Tyria HP

in Bugs: Game, Forum, Website

Posted by: blazerzen.5294

blazerzen.5294

I have 100% map completion yet I can still purchase the basic (Tyrian) skill challenges from the notary and they increase my Hero Point count.

Smash the dragon and newest update

in Bugs: Game, Forum, Website

Posted by: blazerzen.5294

blazerzen.5294

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: blazerzen.5294

blazerzen.5294

Did anyone think this through?

I have almost 4000 hours of playtime (no afk) in about a year and a half. I’ve played this same content A LOT. I have 100% map completion on multiple characters and most of achievements completed.

I do not enjoy PvP or WvW. So after you’re done with all of PvE content for so many times it becomes stale, repetetive and boring (attack, defend, escort. all over again, hundrets of times). I do not see how HoT will be any different. From what we’ve seen, WHOLE MAPS are just a massive attack and defend over and over again.

So in the end I’ve came down to mindlessly farm Cursed Shore, Frostgorge Sound, Silverwastes, daily dungeons and fractals and I have really enjoyed dungeons and to some extent fractals(too easy, too few and too short.) despite their pathetic rewards, because atleast it isn’t just mindless afkspam1 and now you’re taking away even this little reward we got away from us? I really enjoy this game but there isn’t much to do once you’ve completed all of the open world content so many times.

Dungeons have kept me entertained for many hours every day, what will I do now?

So did anyone think this through? What will we do AFTER we’ve “explored” the same repetative HoT content dozens or hundrets of times? Because one raid per week won’t cut it.

Will HoT get further optimisations?

in Guild Wars 2: Heart of Thorns

Posted by: blazerzen.5294

blazerzen.5294

In the beta I’ve noticed that the amount of detail doesn’t change much despite changing the settings.

The map we got to play is atleast running better than Silverwastes/new LA, but I strongly believe there are many elements that could not be displayed on lowest settings without impacting gameplay, significantly improving performance.

Why are dungeon recipe potions Soulbound?

in Guild Wars 2 Discussion

Posted by: blazerzen.5294

blazerzen.5294

Just made myself some Extended Potion of Undead Slaying on my Elementalist to pass to my Guardian for the land of Orr, just to find out they’re Soulbound.

Do I really have to level Artisian on my Guardian even though I already have all crafting professions at atleast level 400 and spend ANOTHER 400 tokens?

Have I really just spent 400 of each dungeon token for something I’ll never use?

Why not just make them Account Bound with level 80 cap?