(edited by blueboy.4960)
Showing Posts For blueboy.4960:
1. Guild Hall/Keep
2. Guild vs Guild System
3. More Guild Missions
4. Allow activities such as sanctum sprint, keg brawl, snowball mayhem the option to be guild exclusive so guilds can have in-guild competitions.
5. Guild “group” in WvW, in other words, all member of a guild is automatically in group (and displayed as a blue dot on mini-map) still allow subgroup to be created.
Obviously, all the things I hope to see in the future is guild related, because to be honest, for a game that has the word “Guild” in the title, its guild-related content is limited.
The new activity snowball mayhem would’ve been a great mini-game for guild-mates to enjoy together and have a friendly competition with each other. Dragon ball during the Dragon Bash Living Content was another.
If we get a guild hall/keep, I’d like to see its not just a place for us to build and put npc, shop, building, etc, but also a place we need to defend for GvG (and likewise allow to attack another guild’s keep)
Superior Rune of the Earth does not work. I have tested myself in game. I used “Hold the Line!” and the protection duration of 6 seconds did not increase to 7 second.
I was thinking about GW2’s posting regarding to looking ahead in 2013. One line made me laugh.
“This tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.”
I guess whoever wrote this line and/or designed the new crafting material was thinking with their kitten . Evidently, it did not retain its value and rarity, it is dropping in both on TP. Wonder why? doesn’t take a rocket scientist to foresee it.
A time-constrained material that is tradable, but the resulting item from those materials are not would obviously NOT sustain its value.
As a high level crafter, if the items that I craft can only be equipped by my own characters, the moment I crafted each character their own, I’ll stop crafting immediately. I won’t even look at those T7 crafting option, let alone the ones in TP.
Materials (regardless of tier) would only be of value if there is demand for it. Yes, there is still demand for T7 tier, but it is diminishing. And to make matters worse, for each decreased demand, there is an increase in supply (buyer turn supplier)
Want to allow high level crafters our own economy and allow our items to retain its value? make crafted ascended weapon tradable. I guarantee you that you’ll see the current t7 material increase in value and continue to sustain that value.
Magic Find Account Bonus Transition Questions
in Super Adventure Box: Back to School
Posted by: blueboy.4960
My question is for those Celestial equipment, how do that 3% MF are compensated? Nothing in the Dev’s notes make mention of those equipments. Are the 3% “spread out” to other stats? or it is being replaced with a new stat?
A general suggestion, is it possible to add a command to stop my character from reviving others? it is sometimes difficult to stop. I know using dodge stops, but I may not necessary have vigor to allow me to dodge at the time. Put in something like if I use the movement keys (default wasd) it’ll immediately stop me from reviving.
Another suggestion is for Elementalist.
It is really unfair that most skills allow you to cast while moving. But a really useful one, Staff Fire Atunement skill 5 can’t. Not only does it have long casting time, you are stationary target. Making you sitting duck. Please change the mechanics to this skill so make the skill more viable in a combat situation.
We enter this cut scene 5 times having people died each time. That’s cost in fixing armor, time wasted and have to rerun. The decision to put in these cut scene is just plain stupid (no. actually it is an insult to the word stupid) it actually take away from the game experience
Not only is that cut scene useless, it is detrimental to game play. We had people went into the cut scene while they are right in the middle of the boulder path and down because the boulder rolled over them as the cut scene ends. It is absolute absurd to have that cut scene. REMOVE IT!
an endless harvest bundle? sign me up even if it is $30. I’ll admit, I am a sucker for this type of things. Missed the pick and sickle. Got the axe, but not too impressed with the animation. Do hope Anet bring it back.