Showing Posts For bombbrute.5712:
Right now there is a massive incentive to not even try to win the match and just kill the enemy. We had a match where the enemy just basically camped their lord and defending lane the whole game. We had in spite of this gotten to their lord and it half down. On the other side they have only gotten through the outer gate. When the timer expired they won because they had 400 points because of player kill farming and no attempt to win the intended match.
If the match goes to the full time i believe it should go to the farthest along (i.e. objectives complete) so a pvp team can’t win by just kill farming till the timer expires thus nulling the point of it being a stronghold match instead of deathmatch. Points should only be a tiebreaker in the case that both teams are on the same objective. Example: if both teams are on the inner gate when time expires the team with the most points would win.
In Living story Season 2, story instance Mystery Cave at the boss, “Shadow of the Dragon” After completing the ring of divine light and the dragon’s head appears out of the ground. Melee Weapons (had equipped GS/AX-AX on warrior) did not register damage on the dragon’s head (no note of “immune”, or “0”. The exceptions to this was sometimes Ax skills 3 & 5 registered at regular damage.
It appears the hit box is above the plane that the melee range attacks hit.
This was not the case when I first did that Living Story mission on the week of its release. At that time all the weapon skills hit and damaged the boss at that point until the ring was smothered.
I understand this to be a bug or glitch because I saw nothing in the patch notes about hit box changes.
note:
I had observed a similar glitch/change in Citadel of Flame Path 2 on Gaheron’s Crystal when it is vulnerable (not protected by acolytes). Unsure if that issue is still occurring on that path as I have not tested it recently.