Showing Posts For bowsaway.3928:

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: bowsaway.3928

bowsaway.3928

The whole system can be fixed rather simply.

Botters use programs. These programs have a pattern. A system could be put in place to watch patterns. Bots can be more optimized to follow different patterns, but they will ALWAYS create a traceable pattern.

You know how easy it would be to code in a couple lines that every so often it breaks up the pattern by doing something random, or has a scripted conversation on map chat, or any number of other things would break any noticeable “pattern”?

A human will not just stand there and wait for spawns, a human will never return to the exact same coordinates to check for X (close but never exact), a human farmer will move to the next place quickly after a kill.

Seen people wait for spawns. Specially in Orr where veterans respawn constantly, because some people think vets give better loot.

People will, sometimes through sheer luck, keep lannding on the same coordinates.

The problem here is that people can, without meaning to, emulate a pattern. Let’s say you build your bot detecto-script. As soon as Johnny Justplayingthegame moves just right (or wrong, depending on how you look at it), BAM! He gets banned. And comes (rightly so) to the boards to kitten.

Why can’t a system put in place that monitors movements? It would not be hard. The other day I was in a place and a Ranger was just firing arrows at nothing, went back 3 hours later same person doing the same thing (reported). That is how bots work. They stand and wait or move in exact patterns.

The lazy ones do. If Anet bans them, writers will just script smarter bots. On the other hand. I was bored waiting for a friend to come back from Afk the other day, and kept dropping an aoe field in the same place every time it was off cooldown for a while. I’m pretty sure I’m not a bot. Will your program know the difference?

Your idea is admirable. It’s just that

A) it won’t fix anything in the long run as botters will just modify their scripts to get around the security (this btw is why Anet won’t divulge the exact numbers behind DR, so that botters/exploiters kitten near anyone else at this point won’t just find ways to get around them.)

B) It will punish legitimate players without meaning to the moment they jsut do something wrong.

I’m not saying DR is the right choice either. But your idea won’t work well enough to be worth it.

Still easy to fix. Suspected bot (May be player), pops up a message are you human? You have 5 seconds to click “yes”. Then after you click “yes” it pops back up and says “If you are a human player please move with the left arrow”, so you move. Then if the system is still not sure you are a human it says “We have spawned a free teleport, three steps to your left. Please take this free port to Lions Arch and pm: Blah Blah when you arrive and you will be freely teleported back to your original spot”.

This would be good. The human actual player loses nothing. The bot would be screwed by the second question more then likely.

(edited by bowsaway.3928)

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: bowsaway.3928

bowsaway.3928

The whole system can be fixed rather simply.

Botters use programs. These programs have a pattern. A system could be put in place to watch patterns. Bots can be more optimized to follow different patterns, but they will ALWAYS create a traceable pattern.

A human will not just stand there and wait for spawns, a human will never return to the exact same coordinates to check for X (close but never exact), a human farmer will move to the next place quickly after a kill.

Why can’t a system put in place that monitors movements? It would not be hard. The other day I was in a place and a Ranger was just firing arrows at nothing, went back 3 hours later same person doing the same thing (reported). That is how bots work. They stand and wait or move in exact patterns.

Trace these movements and auto ban. It is not hard and fixes those of us whom are trying to enjoy the game with rewards for our time while punishing those who don’t do what gamers do, MOVE!

Orr level 80s karma as reward?

in Suggestions

Posted by: bowsaway.3928

bowsaway.3928

Having got my toon to level 80 I am trying to find something to do. I have not got a single drop worth having from Orr and going back and doing content has been like sticking a needle in my eye.

Something hit me last night that I believe is a decent idea and would get me back into the game. Since there is such a problem with gold spammers and people farming Orr to death, why not bring it to a more personal level?

Since exp means nothing to me at 80, reward karma? Has the advantage of not feeding the gold spammers and it progresses me as a single player. It fits the whole story as well, why would I not earn rep (karma) for helping out the people in higher level areas? After all the are fighting a battle and tell me all the time my help is appreciated.

Get rid of the constant diminishing returns throughout the game!

in Suggestions

Posted by: bowsaway.3928

bowsaway.3928

I agree with this.

I just hit 80 and heard so many time I can make money in Orr. So looking at my gear that needs upgrading and getting excited I head to Orr. Kill a bunch of mobs and get nothing but moldy bags.

Now I have about 2 gold and per piece of exotic gear is 3 and up. So at that rate I will look for money for a year. This is taking the fun away. It is hard for me to even find reasons to log in.

WvWvW Repair Costs

in Suggestions

Posted by: bowsaway.3928

bowsaway.3928

That would work.

“As a courtesy to you for fighting for your nation, the repair is on us and thank you for helping us” whatever.

aye this could work.
or simply the armor repair vendor in WvW repair armor without charging fees.

would not be too hard to implement eh?

You know they will put some text, it is the way it is.

I like the no charge and courtesy thing.

I’m all for it, I spend to much money in this game as it is lol.

WvWvW Repair Costs

in Suggestions

Posted by: bowsaway.3928

bowsaway.3928

That would work.

“As a courtesy to you for fighting for your nation, the repair is on us and thank you for helping us” whatever.

WvWvW Repair Costs

in Suggestions

Posted by: bowsaway.3928

bowsaway.3928

I agree. The predictable 1 death 1 repair is insane.

Impression after 80 (ideas?)

in Suggestions

Posted by: bowsaway.3928

bowsaway.3928

Well have played GW1 for 7 years and have enjoyed my time in that game and have many hours played and have rewards for how good I am. This game however is not turning out the same way.

1: I am level 80 and got my tail handed to me today by a bunch of level 17 mobs. Yes, the scaling is nice, but not at the cost of being laughed at in low level areas.

2: The game (and Anet) has always been against grinding. Cool, but I am level 80 wearing older armor because of the cost. At the rate I am going, it will take me a year to save for good armor (there are people doing it I know, but what about those of us that seem to get stuck playing alone?)

3: Orr. Orr has cost me so much in repairs dying every time I turn around. I have went through the game fine to end up at this point? How is this fun?

4: WvW, okay. Take a (insert place here) lose it rinse and repeat. How long is this supposed to keep me entertained?

The game has been mostly fun. Events were a blast when there were people to play them. Higher level areas seem scarce of people to me.

I spend way to much in game money just to get around, keeps me broke.

What we going to do for the people who play alone?

Please buff the elementalist

in Suggestions

Posted by: bowsaway.3928

bowsaway.3928

I guess to sum it up, our offense should be our defense. Kill before we are hit.

That is what would make the Ele more fun.

Please buff the elementalist

in Suggestions

Posted by: bowsaway.3928

bowsaway.3928

I would like to make a suggestion.

I would like to see elementalists hit harder. Here is the point:

I have played many games in my life, MMO and others. I feel many games fail to get cloth wearing classes (professions) wrong.

The whole point of wearing cloth is supposed to be that fact you hit really hard, yet you get hit really hard. This would mean that the Ele should be able to really dish the damage, but should die rather easy and it would take skill to survive (dodging or whatnot). Balance is created because of how easy they would be to die. Tools could be given that help them survive, but this would not be the focus.

There is no reason for a class that holds all the advantages to be the hardest hitting class in the game. I have a guardian as my main, I feel this class is right where it needs to be. Hard to kill and fights take awhile but they get done, fits the guardian well. But Warrior being a glass cannon is all wrong. It should be able to take a beating yes, it should also hit a bit harder then my guardian does, but there is not a reason for it to be a meat shield and faceroll everything.

Ele in this game is not fun to me. And I love the caster type toons. I think they should be buffed. People will complain they hit hard, yes they will. But they will be able to take them out easy as well (skill aside), and this is fine, it is the cloth wearing game and always has been. Glass cannon with cloth as it should be.

There could be a such thing as a mage who can take a beating due to stats at the cost of hitting for less damage. But in the end, they should be much more dangerous then they are now.

What you think?

Kite bug

in Bugs: Game, Forum, Website

Posted by: bowsaway.3928

bowsaway.3928

I have noticed this on an Engineer and a Mesmer so far. What this does is I have to kite to survive right (at lower levels)? Well, when I kite I cast a skill and the skill goes on recharge like it worked but it did nothing! This is so annoying!

I have had this happen with a mob I had to defeat today on my Mesmer for a skill point. I kite in a circle while strafing. I have a friend I play with and he has not seen this bug, then again I am not really sure he is kiting the same way I do. Am I supposed to tank even though this is not ethical? This seems to be the only way the skills work right.

This is very annoying!

I would like to suggest and option to not ask again on overflow server ask

in Bugs: Game, Forum, Website

Posted by: bowsaway.3928

bowsaway.3928

Hello,

Many times I am running solo and don’t really care to be in the overflow server. I get annoyed that every time I seem to be in a mob mess, it asks me if I want to change the server.

I would like to see a checkbox that gives the option to not ask again. Nice thing about this is if people elect to stay on overflow, this lets people whom want on the real server to have an extra space to get in.

This is very annoying to me.

Thank you