Showing Posts For brisingr.8642:

Warhorn Audio Feedback [merged]

in Guild Wars 2 Discussion

Posted by: brisingr.8642

brisingr.8642

I didn’t see anything in the Aug. 25th patch notes about a change to the sound. I guessing this is a bug from the most recent patch. Thoughts?

New Pets?

in Guild Wars 2: Heart of Thorns

Posted by: brisingr.8642

brisingr.8642

New ranger pet. Wyvern. Tamed after hunting them in the jungle using the mastery trait system. A man can dream…

Minis were deleted

in Bugs: Game, Forum, Website

Posted by: brisingr.8642

brisingr.8642

I’m a fool. I was looking in the wrong location for the minis. Thanks for the input!

Minis were deleted

in Bugs: Game, Forum, Website

Posted by: brisingr.8642

brisingr.8642

I have no minis unlocked following the 9/9 patch. They were in my bank account and now they are gone. Does anyone know of a current fix?

Personal/Party Bounties

in Guild Wars 2 Discussion

Posted by: brisingr.8642

brisingr.8642

What does everyone think about personal bounty missions? A board could be posted in LA detailing an elite or champion in the world that needs to be killed with a small blurb explaining why. Perhaps the guild bounties could be altered to be fought on a small scale with a personal encounter or a party encounter. These bounties would offer a daily reward and break up the daily quest line, while pushing the player base to the fringe maps more than one time a week. I’ll break it down using the Bartle Test of Gamer Psychology to show this ideas appeal to all players.

Achievers-
Single Player Achievers- Achievements incorporated into the system to provide incentive (duh!)

Multiplayer Achievers- Much like the living story, the bounties could offer totems to players that accompany the bounty board vendor with cool skins to show off (could be tiered)

Explorers- personal bounties would wander the world much like guild bounties (if the guild bounties are used, the effect would be diminished slightly) encouraging less populated maps to be visited

Those who are multiplayer oriented could guide others to the locations of bounties

Socializers- They would benefit from the conversations occuring in LA about the bounties around the bounty board, and the typical party’s could form to scout the locations of bounties. (the personal bounties could scale to the 5 party size limit for a more social experience)

Killers- Sadly these types do not benefit as much as the others, however, they get the satisfaction of killing the bounties.

Other games that use a bounty system-
SWTOR- the bounty system is a little flawed as players camp the locations of the bounties, but the bounty missions were always enjoyable to me the few times I did them. Also the players in GW2 will be interested in other content besides bounties so the possibility of camping locations is more limited. Worst case scenario, bounties transform into another champ farm (but it provides more options for the farmers in a fun way).

Am I copying guild bounties too much, or is this a viable idea for the community?

Dragon's Reach Part 1 Bugged

in Bugs: Game, Forum, Website

Posted by: brisingr.8642

brisingr.8642

Maybe its a problem with the map instances. I waited for the wolf for about a half an hour myself and it didn’t show.

The time of the Ranger is now!

in Ranger

Posted by: brisingr.8642

brisingr.8642

The ranger class has been dormant for quite some time now. With the buff to longbow, we do more damage then ever! The new healing skill that procs every Wednesday when it’s raining, while the main heal is 5k (couldn’t be better) gives us the ability to tank more than ever. With the ability to not only tank, but share it and do the most damage of any class. Rise my fellow rangers, RISE and bring forth the best class in this game!

no Pinocchio’s were harmed in the making of this post