Showing Posts For capnbishop.3927:
After the patch today, GW2 no longer remembers my password.
Also, when I first launch and check the audio device settings it only shows “Default Device”. If I unplug my headset (USB), then the audio device options suddenly become available.
I would like to see a combination of the two options. Roll the megaserver system out to major cities, level 1-15 zones, PvP lobby, and low population zones.
The idea of rolling it out to low population zones just plain makes sense because that’s where we’ll see the biggest impact. Additionally, rolling it out to all the other areas also makes sense because then we have some common well known areas where we can reliably test the new system.
Not being able to port directly into a contestable waypoint will almost certainly increase overall waypoint expenses (we now have to port into the zone first, then port again if the intended destination isn’t contested). Is there a plan to offset this cost, or is this just an extension of the gold sink?
I imagined my Charr warrior, Ritek Goreblade, stationed in Fireheart Rise, fighting back the Flame Legion. He didn’t develop the same kind of hatred for humans as legionnaires who served in the Fields of Ruin. His opinion of humans tends to be more pragmatic; judging them based on their actions rather than based on inherited hatred. However, he does view human culture as that of arrogant, self righteous invaders. They spread across Tyria long ago, consuming as they went; but eventually were crushed under their own weight and hubris. More significantly, Ritek’s interpretation of the humans is that they are unable to accept defeat, and would rather destroy their own civilization than surrender. This happen in Orr, Ascalon, and even (debatably) in Kryta when the humans sacrificed their freedom to the Mursaat in order to defeat the Charr. Because of this, Ritek is uneasy with the humans. Tensions are high with the dragons on the rise, and human leaders have a bad track record of using mass destruction when their backs are against a wall. Even if the union is able to defeat the dragons, how long can the peace possibly last? Ritek believes that something will give, sooner or later, and the humans will unleash destructive magic which will destroy all of Kryta, and bring the Charr down with them. In the long run, the treaty will be bad for the Charr.
I don’t know about PvP or WvW, but for PvE, this is my “interrupter” build:
http://gw2skills.net/editor/en/?fIAQNApeSjkONv1OqOQxBA0jqAjrTBlUPe7u4A
Mace/shield and hammer for weapons gives a lot of opportunity to interrupt/stun/knockback/etc. Using Stop and Kick skills extends this with even more ways to control the enemy. With traits focused on Defense and Discipline, there’s a lot of opportunity to rapidly regain adrenaline and have reduced cooldowns.
No doubt, this build is extremely weak against anything with Stability or Unstoppable. Otherwise, with good timing, you’ll be able to constantly interrupt your foes and prevent them from doing much of anything.
I ran into the same problem when I started encountering more enemies that would knock me down around level 30. After getting frustrated, I started playing around more with control weapons: hammer, and mace/shield. Essentially, control them before they control you.
Using a mace/shield combo has 3 different skills to interrupt and stun the enemy. Not only that, but blocking skills (of which there are 2 in this combo) block knockdowns. You can take this even further with utility skills that perform knockdowns. Combined with traits that promote adrenaline gain, this can be really effective, and you can prevent the enemy for performing any knockdowns and barely getting any hits on you.
The mace/shield combo lacks in damage, when compared to greatswords and axes. A great way to play this is to have the greatsword as your secondary weapon. I like to run in, stun/interrupt the enemy once, twice, use the burst skill to stun them for 3 seconds, then switch to the greatsword for damage. Switch back, and do it all over again.
The downside, of course, is that while the shield/mace combo is great for a single target (which was amazing when I used it in a dungeon- but I’ve only run a dungeon once), it’s lacking in AoE effectiveness (which is a bit of a must during many dynamic events). That’s where the hammer comes in. Sometimes I like to keep the hammer as my secondary weapon of my mace/shield. It’s still lacking in damage; but, when you’re playing with a large number of people, sticking exclusively with control isn’t a bad strategy at all.
(edited by capnbishop.3927)